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Huntn

macrumors Penryn
Original poster
May 5, 2008
24,881
27,959
The Misty Mountains
World of Warships, I think similiar to World of Tanks is in Alpha testing. Anyone involved in testing not restricted by a NDA? Here is the FAQ.

I know you get one ship at your command and you will be on a team of ships. I'm just trying to visualize how this will work and wonder if there will be any convenient rocks to hide behind? ;)

Anyone know about naval combat tactics? All I know about is crossing the T. How much more is there? Now imagine a team of 15 ships all running helter skelter... :rolleyes:
 
It is my opinion that along the line they bought the rights to an early warship game called Fighting Steel which i played a lot in late 90's I think it was.
WoW plays almost exactly like it, the interface is very close and of course the graphics are so much better in every way.
WoT has been a money pit for me (but fun), I think warships will eclipse it!!
 
It is my opinion that along the line they bought the rights to an early warship game called Fighting Steel which i played a lot in late 90's I think it was.
WoW plays almost exactly like it, the interface is very close and of course the graphics are so much better in every way.
WoT has been a money pit for me (but fun), I think warships will eclipse it!!

I'm trying to imagine battleship strategy. Drive up, throw in a zig or a zag and start shoot'n. :p
 
Same company (also makes World of Warplanes).

Big guns and armor, except cant hid behind a tree.

Play to the strengths of ship, simple.
And game the game flaws. ;)
 
Same company (also makes World of Warplanes).

Big guns and armor, except cant hid behind a tree.

Play to the strengths of ship, simple.
And game the game flaws. ;)

My son tried World of Warplanes and his impression was that it was a bit arcady. Usually the best give away is the performance of WWII era planes. Can't point them up and go forever. But I can't say they do this in WoW, just got the report of "arcade like". He played Warbirds and Aces High.
 
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That's a really realistic battle formation they have in the promotion video! Having the carriers right next to the dueling battleships! ;)
 
That's a really realistic battle formation they have in the promotion video! Having the carriers right next to the dueling battleships! ;)

I'm so unsold on the concept, I may not even try it. If there is anyone out there with experience in this type of game, just what is the strategy?
 
Looks like an interesting game. Is it one of those kind where you have to pay to play though?

As for strategy, if you're really serious about it, read the book The Last Stand of the Tin Can Sailors: The Extraordinary World War II Story of the U.S. Navy's Finest Hour.

In there they go into detail of how the US Navy was able to beat the Japanese Navy in the Philippines despite Admiral Halsey's going off on his own and leaving part of the fleet exposed and under supported and out-gunned.

It was a real page-turner for me.
 
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Looks like an interesting game. Is it one of those kind where you have to pay to play though?

As for strategy, if you're really serious about it, read the book The Last Stand of the Tin Can Sailors: The Extraordinary World War II Story of the U.S. Navy's Finest Hour.

In there they go into detail of how the US Navy was able to beat the Japanese Navy in the Philippines despite Admiral Halsey's going off on his own and leaving part of the fleet exposed and under supported and out-gunned.

It was a real page-turner for me.

I believe it's the same company doing World of Tanks which you can actually play without spending money if you can resist the temptation.

I probably won't read it, but does the book you reference go into specific tactics? When looking at this game, if it's built like WoT, it will be 15 minute battles (or some relative short period of time) on a relatively small arena. I'll have to see if I can dig up some beta battle footage and see if I can make heads or tails of what strategy is applicable.
 
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I believe it's the same company doing World of Tanks which you can actually play without spending money if you can resist the temptation.

I probably won't read it, but does the book you reference go into specific tactics? When looking at this game, if it's built like WoT, it will be 15 minute battles (or some relative short period of time) on a relatively small arena. I'll have to see if I can dig up some beta battle footage and see if I can make heads or tails of what strategy is applicable.

It wasn't a book of strategy alone, but they did describe how the Tin Can's avoided the Japanese fire (at very close range) and allowed the Flat Tops and destroyers to make a get away which was all strategy and tactics. It was simply brilliant what they did and, I almost forgot, they did it with next to no aerial support either.
 
I'm so unsold on the concept, I may not even try it. If there is anyone out there with experience in this type of game, just what is the strategy?

It's certainly not having the carriers right next to the battleships as they duked it out. Aircraft carriers are vulnerable ships. The strategy would be for the battleships to go out and attack and leaving the carriers back to provide air support.

I love Battlestations Midway which is a game for PC and Xbox 360. Its similar to this game in that it's a naval strategy game. I always play on a map where I am a battleship. The strategy depends on the map and the goal of the Americans and Japanese. One map the Japanese have to destroy the Americans shipyards and carriers. Americans have to destroy shipyards and airfield. I'm usually Japanese( the game is biased towards the Japanese side). What I do is send one battleship to the shipyards and another out to protect the airfield/create a pincer where the one protecting the airfield cuts off their ships and fires and my other battleship can engage the Americans while progressing to their shipyards.

Once the ships are sunk/shipyards destroyed it is pretty much game over as long as I have decent air support.

That's just for that map. The strategy changes a bit for the other maps I play.

It wasn't a book of strategy alone, but they did describe how the Tin Can's avoided the Japanese fire (at very close range) and allowed the Flat Tops and destroyers to make a get away which was all strategy and tactics. It was simply brilliant what they did and, I almost forgot, they did it with next to no aerial support either.

The Battle of Leyte Gulf was just a horrible joke for the Japanese. Here they had the Yamato in the fleet( Musashi was also part of the fleet, but sunk in an earlier attack) and several other battleships and heavy cruisers. The Japanese successfully lured away Halsey and the carrier group away from the area and the only ships left were destroyer escorts, destroyers, and escort carriers which had the older Wildcats, etc. Nothing that could deal a serious blow to big ships.

So the Japanese northern fleet which included Yamato( there was also a southern fleet as well) encountered Taffy 3. So here you had the most powerful battleship at that time against tin cans and escort carriers. Taffy 3 lead by the USS Johnston charged right in zig zagging going for the splashes of missed shots figuring they wouldn't be aiming for the same spot again and got up close to a heavy cruiser and blew the bow right off with her torps. While the Johnston and other ships were ultimately lost, Yamato( again the most powerful battleship at the time) and the northern fleet turned tail allowing for most of Taffy 3 to escape unharmed and protect the landing troops at Leyte.

Battle 360 does a good job explaining everything. Talks about Leyte at 14:00

 
The Battle of Leyte Gulf was just a horrible joke for the Japanese. Here they had the Yamato in the fleet( Musashi was also part of the fleet, but sunk in an earlier attack) and several other battleships and heavy cruisers. The Japanese successfully lured away Halsey and the carrier group away from the area and the only ships left were destroyer escorts, destroyers, and escort carriers which had the older Wildcats, etc. Nothing that could deal a serious blow to big ships.

So the Japanese northern fleet which included Yamato( there was also a southern fleet as well) encountered Taffy 3. So here you had the most powerful battleship at that time against tin cans and escort carriers. Taffy 3 lead by the USS Johnston charged right in zig zagging going for the splashes of missed shots figuring they wouldn't be aiming for the same spot again and got up close to a heavy cruiser and blew the bow right off with her torps. While the Johnston and other ships were ultimately lost, Yamato( again the most powerful battleship at the time) and the northern fleet turned tail allowing for most of Taffy 3 to escape unharmed and protect the landing troops at Leyte.

Battle 360 does a good job explaining everything. Talks about Leyte at 14:00

Yup. It was an awesome battle to read about in that book. Thanks for the YouTube link, I'll give it a look.
 
It's certainly not having the carriers right next to the battleships as they duked it out. Aircraft carriers are vulnerable ships. The strategy would be for the battleships to go out and attack and leaving the carriers back to provide air support.

I love Battlestations Midway which is a game for PC and Xbox 360. Its similar to this game in that it's a naval strategy game. I always play on a map where I am a battleship. The strategy depends on the map and the goal of the Americans and Japanese. One map the Japanese have to destroy the Americans shipyards and carriers. Americans have to destroy shipyards and airfield. I'm usually Japanese( the game is biased towards the Japanese side). What I do is send one battleship to the shipyards and another out to protect the airfield/create a pincer where the one protecting the airfield cuts off their ships and fires and my other battleship can engage the Americans while progressing to their shipyards.

Once the ships are sunk/shipyards destroyed it is pretty much game over as long as I have decent air support.

That's just for that map. The strategy changes a bit for the other maps I play.



The Battle of Leyte Gulf was just a horrible joke for the Japanese. Here they had the Yamato in the fleet( Musashi was also part of the fleet, but sunk in an earlier attack) and several other battleships and heavy cruisers. The Japanese successfully lured away Halsey and the carrier group away from the area and the only ships left were destroyer escorts, destroyers, and escort carriers which had the older Wildcats, etc. Nothing that could deal a serious blow to big ships.

So the Japanese northern fleet which included Yamato( there was also a southern fleet as well) encountered Taffy 3. So here you had the most powerful battleship at that time against tin cans and escort carriers. Taffy 3 lead by the USS Johnston charged right in zig zagging going for the splashes of missed shots figuring they wouldn't be aiming for the same spot again and got up close to a heavy cruiser and blew the bow right off with her torps. While the Johnston and other ships were ultimately lost, Yamato( again the most powerful battleship at the time) and the northern fleet turned tail allowing for most of Taffy 3 to escape unharmed and protect the landing troops at Leyte.

Battle 360 does a good job explaining everything. Talks about Leyte at 14:00

YouTube: video

Interesting post, thanks! I don't know if you delve into WoT, so I'm wondering how battles will play out in WoWarships and if it develops the same kind of following WoT has. The terrain in WoT and tactics makes the game. I just don't see those same type of split second decisions coming into play when driving ships and the arena is an ocean. I could be totally wrong.
 
Interesting post, thanks! I don't know if you delve into WoT, so I'm wondering how battles will play out in WoWarships and if it develops the same kind of following WoT has. The terrain in WoT and tactics makes the game. I just don't see those same type of split second decisions coming into play when driving ships and the arena is an ocean. I could be totally wrong.

I haven't payed WoT( not a PC gamer), but strategy/tactics is a huge part in Battlestations Midway. And it requires players to have a mic and actually listen to the overall strategy. It just pisses me off when players don't have mics and/or don't listen to the game plan. I can still win the game on my own( I'm that damn good ;) :p ), but it makes it harder for me especially if they have a skilled player of their own.

Usually the overall game plan for the Japanese on the map I mentioned is for the airfield to produce nothing, but Zero's with bombs. That gives me the most flexibility in reacting to what the enemy is doing. If the enemy doesn't have any air threats(Dauntless's mostly), the Zero's charge right to the shipyard that produces battleships. Most of the time my teammates take it out if not severely damaging it. Then they switch to air cover taking out any planes they put up. Then for the ships, I launch nothing, but battleships out of my shipyard while my teammate launches either heavy cruisers, a heavy cruiser and a sub, or heavy cruiser and destroyer( depending on what the enemy does).

As mentioned, I split my battleships up to deal with their fleet. I can easily take out their battleships, cruisers, and destroyers with just one of my battleships( I usually have a 3-1 or 4-1 K/D ratio of BB vs BB). If they launched a sub and we don't have a destroyer, I steam my battleships to shallow areas to force the chasing sub to the surface. Once the ships are sunk and shipyards destroyed , I head to the carriers that ran off. While I chase the carriers, I still have my air cover with Zero's shooting down Dauntless's and Avengers( of course which by now the enemy is fully on the defensive).

There are tactics that do absolutely piss me off because I view them as cowardly. One tactic is to range another battleship( for instance the Yamato has a range of 1.8 miles before I can fire at the enemy ship and the opposing New York Class has a range of 1.6 miles before they can engage me). I hate people who range. Going on the ranging is they turn tail and run. While we are both in range, the guy running has the advantage because they are shooting at a target that is moving forward toward the falling shells. Where the chasing ship has to aim at a ship where they are moving away from the shells.

Another tactic I find distasteful is they use land to shield them from our attacks because we can't aim for them, but they can aim and hit us.

It's just cowardly, IMHO. The game is long enough( usually about 15-30 minutes long). These tactics just make it unnecessarily longer. I want to battle a person based on skill, not on how much of a coward you are. Come and engage me and let the better player win. I have played on the American side where the battleships are inferior to the Japanese went straight in and sunk the Japanese battleships and won the game. You just have to know where to aim and how to use the battleships.

/rant

EDIT: Another video about Leyte from Dogfights( of which a lot of the animation came from in Battle 360).

 
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I haven't payed WoT( not a PC gamer), but strategy/tactics is a huge part in Battlestations Midway. And it requires players to have a mic and actually listen to the overall strategy. It just pisses me off when players don't have mics and/or don't listen to the game plan. I can still win the game on my own( I'm that damn good ;) :p ), but it makes it harder for me especially if they have a skilled player of their own.

Usually the overall game plan for the Japanese on the map I mentioned is for the airfield to produce nothing, but Zero's with bombs. That gives me the most flexibility in reacting to what the enemy is doing. If the enemy doesn't have any air threats(Dauntless's mostly), the Zero's charge right to the shipyard that produces battleships. Most of the time my teammates take it out if not severely damaging it. Then they switch to air cover taking out any planes they put up. Then for the ships, I launch nothing, but battleships out of my shipyard while my teammate launches either heavy cruisers, a heavy cruiser and a sub, or heavy cruiser and destroyer( depending on what the enemy does).

As mentioned, I split my battleships up to deal with their fleet. I can easily take out their battleships, cruisers, and destroyers with just one of my battleships( I usually have a 3-1 or 4-1 K/D ratio of BB vs BB). If they launched a sub and we don't have a destroyer, I steam my battleships to shallow areas to force the chasing sub to the surface. Once the ships are sunk and shipyards destroyed , I head to the carriers that ran off. While I chase the carriers, I still have my air cover with Zero's shooting down Dauntless's and Avengers( of course which by now the enemy is fully on the defensive).

There are tactics that do absolutely piss me off because I view them as cowardly. One tactic is to range another battleship( for instance the Yamato has a range of 1.8 miles before I can fire at the enemy ship and the opposing New York Class has a range of 1.6 miles before they can engage me). I hate people who range. Going on the ranging is they turn tail and run. While we are both in range, the guy running has the advantage because they are shooting at a target that is moving forward toward the falling shells. Where the chasing ship has to aim at a ship where they are moving away from the shells.

Another tactic I find distasteful is they use land to shield them from our attacks because we can't aim for them, but they can aim and hit us.

It's just cowardly, IMHO. The game is long enough( usually about 15-30 minutes long). These tactics just make it unnecessarily longer. I want to battle a person based on skill, not on how much of a coward you are. Come and engage me and let the better player win. I have played on the American side where the battleships are inferior to the Japanese went straight in and sunk the Japanese battleships and won the game. You just have to know where to aim and how to use the battleships.

/rant

EDIT: Another video about Leyte from Dogfights( of which a lot of the animation came from in Battle 360).

YouTube: video

I'm not making fun of you, but that's a little funny when I hear someone in Wot text something like "you cheated, you shot in the back" or "you shot me from between 2 rocks, come out and face me like a man". I just giggle when I read that. Obviously whatever the tactic, the person whining is dead. This is war. There are no rules especially an imagined requirement for a fair fight, lol. :D
 
I'm not making fun of you, but that's a little funny when I hear someone in Wot text something like "you cheated, you shot in the back" or "you shot me from between 2 rocks, come out and face me like a man". I just giggle when I read that. Obviously whatever the tactic, the person whining is dead. This is war. There are no rules especially an imagined requirement for a fair fight, lol. :D

The people who do complain about being shot in the back are ridiculous. Hell, you should hear the people in COD: MW2 when I ran around just using the tactical knife and knife people. They complain when they are the ones that have the advantage in they can use a gun where I have to get close to them to stab them. And I wasn't camping in the corner hiding for them to pass me and stab them in the back. I would run around the map and run right at them even when they were facing me and shooting me and I would still manage to get up close to stab them.

But if I was shooting them in the back and they complain about it, I go, " What should I do? message you saying I'm behind you?" :p

But, that is a quick pace game. Since Midway is slow paced and it takes awhile to get in range of each other, etc I just want to see who is better, etc. If I see people who range, hide behind land, etc I disengage and we start a standoff. They can run or hide all they want. I will not enter their range thus making the game last hours if they want it to. There are a lot of other tactics they can use that I have successfully used to win that are not cowardly. They just choose the cowardly one because they suck at the game even if they have the superior battleship( again Yamato vs WWI era New York class battleships).

On some maps I can negate them hiding behind land by going the long way around the island. But, that just adds another 10-15 minutes to the game because it takes awhile for these huge battleships going 20-25 knots to go around it. :p
 
Given the type of player in WoT has the brain of a pea I figure they will just dumb warships down to appeal to the mass market gamer as playing battleships with any kind of tactics, strategy or realism is absolutely beyond most peoples grasp (ex serving sailor here myself).
I know we can't expect it to be a simulator as it would not appeal or sell enough if it is too difficult to play.
 
@Huntn you still playing World of Warships.

I've been immersed in various YTs about the pacific war and how the Kantai Kessen (Decisive victory doctrine) made them make decisions that came back to haunt them. Anyways, with ads being displayed on some of the channels I subscribe too, I get tempted from time to time,

What of the game you like/dislike and any suggestions?
 
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@Huntn you still playing World of Warships.

I've been immersed in various YTs about the pacific war and how the Kantai Kessen (Decisive victory doctrine) made them make decisions that came back to haunt them. Anyways, with ads being displayed on some of the channels I subscribe too, I get tempted from time to time,

What of the game you like/dislike and any suggestions?
I’m heading for the gym. I’ll probably have some more to post later, but in the meantime…
  • I love 15v15 PVP in a 15 minute scenarios.. usually random matches, but there are other match types
  • I hate WG’s match making, a 3 tier spread, (example 6-8). I advocate for nothing more than a two tier spread. If you are bottom tier, you play at a significant disadvantage that must be accounted for. I found that depending on my tolerance for loss, sometimes the matchmaker feels like it’s ganging up on you being bottom tier. The idea of “random match making” completely random is not the case. Some of it has to do with your win rate, which is OK but if you’re in a division, usually, but not always placed at a tier disadvantage. What I frequently do is three losses in a row, and I quit for the day. You,may have a lot more tolerance than that.
  • The tier structure is artificial, by virtue of tiers, you have a larger health pool which I can accept, but in many cases your armor is weaker and your guns less powerful and vice versa. Now in a tier 6 battleship, I have punished a tier 8 battleship, usually if they are distracted by bigger threats, and this is part of the strategy. But what irks me most is that tier 8 cruiser can whip my tier 6 battleship’s butt… not always, but it can happen.
  • Destroyers, fast, maneuverable, with the smallest seen distance, you have to put yourself out there, but learn when to run. Capturing zones is very important. I usually charge into a zone, and usually if I’m spotted I pop smoke and run, but don’t outrun your smoke if possible. Usually if spotted, you're up against another DD. Most desirable to be eliminated. Because of their speed and their torpedoes, some have huge numbers of torpedoes (completely unrealistic but in the name of game balancing) these can be considered the most dangerous ships in the game. Near the end of the match if the other team has several destroyers left and you’ve only got some battleships you’re probably gonna lose, because they can zip around and capture zones fairly quickly, all the battleships are relatively slow. They can shoot off their long range torps and never be seen. Note, in a match you continuously accrue points the longer you control a zone. Sometimes there are three or four zones. As a rule if one team captures most are all of the zones quickly they have a distinct advantage in the match. But matches can also be won just by killing the other team so there’s a balance.
  • Cruisers have mid level seen distances and are fragile. Second most desirable to be eliminated cause they are easy to kill. (There are some tougher heavy cruiser).The general rule is play as not to be seen. Once seen everybody in range will want to kill you. In most cases if in open water and you’re spotted for a length of time, you’ll be sunk. This makes it tricky and it only took me 10 years to really figure this out. Before I was complaining about how squishy they are, but even in the realm of cruisers, some are Squishy-er than others. In real life cruisers, don’t go into battle and hide behind islands, but in this game, you do if you want to make it midway or near the end of the match, as a rule.
  • Battleships are the most forgiving, can take the most hits, but at the lower levels you’re gonna run into some slow ships. The US battleships are pretty damn slow compared to the competition, I mean like 21 freaking knots at the lower tiers. If you’re used to that, the first time you drive a 30 kt battleship you’ll be like whoa, something like the German Sharnhorst. Mobility gives you a lot more flexibility. But note the Sharnhorst is a light battle cruiser, but is still considered deadly if played smartly.
 
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Would it be considered to be team PvP ?
Do'h...

@maflynn
post updated...
You are expected to memorize the stats of every ship to be competitive!! 😇
Ah, No.

Aslains WoW MOdpack Installer
Green ones in the install list are Vital.
OK, my experience with this mod have been great for 10 years. Nothing screwed up. Maybe I've been lucky?
If you are worried about the file, run your anti-virus on it before you install. I do every time and I've never seen a warning and don't expect to, but it pays to be proactive imo. The best thing is that I'm not going to remember every ship with Torps or radar and it's kind of important when you start dueling with them or think you can hide in your smoke.. Some you'll be familiar with but others will surprise you.

  • The Battle UI Ship Info Panel Self: pulls up a window lower left of your own stats, Sighted Distance, Range of Guns and Torps.
  • The Battle UI Ship Info Panel Target, when you put your cursor on a ship it shows stuff about that ship, torps, but more importantly Speed. Speed is how you use the Dynamic Cross Hair, Nomogram Modern.
  • When using the Nomogram Modern sight, you'll see a horizontal line with numbers, those represent knots. Looking at the ship, (Put your cursor on the ship and via the Ship Info Panel Target mod) you'll get a read out of it's max speed. If the ship can go 30 knots, The center of the sights goes on the middle of the ship and you lead by 30, that is if it's exhaust smoke is going out over the tail of the ship. If it's less, then it maybe going half speed, and then you'd lead it by half.
    • This sight Can be setup in Port, I've not done his in a while so I'll check it today and report back... what I see ⬇️
    • In port, click the Gear top left, Settings, Hud, Crosshair, Choose Nomogram Modern.
  • The little new windows that appear in your interface should have little gear icons, you can use to enlarge or squeeze down say the team panels. Load into your Battle as soon as you can, you'll get maybe 15 seconds before the battle starts. Might have to hit control button to pull up a cursor to select their little gear icons. The team panels, for the other team show every ship and what those ships have based on what you configure them to show, the biggies are torpedoes, their ranges, and if they have radar, hydro search which can illuminate your ship when it's sitting in it's smoke. Good to know this in advance.

Download Install (Run, it self installs):

  • Run
  • Open Preview Window
  • Choose
    • Team Panels by TTaro
    • Team Mini-Panel by Autospy
      • Team Mni-Pannel 1
    • Team HP by TTaro
    • Preview Icons: Gold Premium Ships
    • Markers
      • Detection Monitor
      • Advanced Depth Charge Markers
      • Torpedoes Detection Marker
    • Minimap
      • Enlarge Ship Names
      • Submarine Pingers on Minimap
    • Battle UI
      • Ship Info Panel:
        • Target: Info Panel V2
        • Self: Info Panel
    • Battle GUI Customization
      • Detection Icons: Blueman
      • Torpedo warning v2
      • Target Lock Markers: Red
      • Custom Radolocation: Blue
      • Dirt Repellent
    • Cross Hairs
      • Dynamic Crosshair Nomogram (Dynamic)
        • Nomogram: Classic and Modern
    • Port Interface
      • Ship Carousel
        • XP to next ship
        • Ship Win Rates
        • Note: You don't need a mod to set up the carousel, Set to 3 Ships (3 ships stacked so you don't have to scroll as much. This can be done in game setttigs. )
    • Map Environment
      • Fog Remover
      • Anit-Glare
      • Clear Underwater View
      • The Faroe Island Map with Reduced Dazzle
      • Maps Only
 
Last edited:
Do'h...

@maflynn
post updated...
You are expected to know the stats of every ship to be competitive!! 😇
Ah, No.

Aslains WoW MOdpack Installer
Green ones in the install list are Vital.
OK, my experience with this mod have been great for 10 years. Nothing screwed up. Maybe I've been lucky?
If you are worried about the file, run your anti-virus on it before you install. I do every time and I've never seen a warning and don't expect to, but it pays to be proactive imo. The best thing is that I'm not going to remember every ship with Torps or radar and it's kind of important when you start dueling with them or think you can hide in your smoke.. Some you'll be familiar with but others will surprise you.

  • The Battle UI Ship Info Panel Self: pulls up a window lower left of your stuff, Sighted Distance, Range of Guns and Torps.
  • The Battle UI Ship Info Panel Target, when you put your cursor on a ship it shows stuff about that ship, torps, but more importantly Speed. Speed is how you use the Dynamic Cross Hair, Nomogram Modern.
  • When using the Nomogram Modern sight, you'll see a horizontal line with numbers, those represent knots. Looking at the ship, (Put your cursor on the ship and via the Ship Info Panel Target mod) you'll get a read out of it's max speed. If the ship can go 30 knots, The center of the sights goes on the middle of the ship and you lead by 30, that is if it's exhaust smoke is going out over the tail of the ship. If it's less, then it maybe going half speed, and then you'd lead it by half.
    • This sight Can be setup in Port, I've not done his in a while so I'll check it today and report back... what I see ⬇️
    • In port, click the Gear top left, Settings, Hud, Crosshair, Choose Nomogram Modern.
  • The little new windows that appear in your interface should have little gear icons, you can use to enlarge or squeeze down say the team panels. Load into your Battle as soon as you can, you'll get maybe 15 seconds before the battle starts. Might have to hit control button to pull up a cursor to select them. The team panels, for the other team show every ship and what those ships have based on what you configure them to show, the biggies are torpedoes, their ranges, and if they have radar, hydro search which can illuminate your ship when it's sitting in it's smoke. Good to know this in advance.

Download Install (Run, it self installs):

  • Run
  • Open Preview Window
  • Choose
    • Team Panels by TTaro
    • Team Mini-Panel by Autospy
      • Team Mni-Pannel 1
    • Team HP by TTaro
    • Preview Icons: Gold Premium Ships
    • Markers
      • Detection Monitor
      • Advanced Depth Charge Markers
      • Torpedoes Detection Marker
    • Minimap
      • Enlarge Ship Names
      • Submarine Pingers on Minimap
    • Battle UI
      • Ship Info Panel:
        • Target: Info Panel V2
        • Self: Info Panel
    • Battle GUI Customization
      • Detection Icons: Blueman
      • Torpedo warning v2
      • Target Lock Markers: Red
      • Custom Radolocation: Blue
      • Dirt Repellent
    • Cross Hairs
      • Dynamic Crosshair Nomogram (Dynamic)
        • Nomogram: Classic and Modern
    • Port Interface
      • Ship Carousel
        • XP to next ship
        • Ship Win Rates
    • Map Environment
      • Fog Remover
      • Anit-Glare
      • Clear Underwater View
      • The Faroe Island Map with Reduced Dazzle
      • Maps Only
post updated with Sight setup info...
More on Destoryers (DDs)- You have the shortest sight (being seen) range in the game, sometimes as low a 6k. It's your job to spot enemy ships for your team, and capture zones. Secondary is fighting other ships, but there will be plenty of opportunity for that. Capturing zones early has a huge impact on the match, but knowing when to press or when to flee must be learned. If you press and die in 5 minutes, not good. I hate it when DDs tool around outside the zone doing nothing. They should be challenging the zone. Yes, there are times with an overwhelming enemy prencense, it's better to head to another zone. If you have a lot of team ships supporting you, you can be more daring to a degree. ;)
 
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Holy crap, that is some indepth information @Huntn thanks. A lot for me to absorb

Destroyers, fast, maneuverable, with the smallest seen distance, you have to put yourself out there, but learn when to run.
Not for nothing, but destroyers in the pacific theater were the unsung heros. On the Japanese side they devestated applied shipping, their type 9 torpedo and night fighting techniques caught the allies unprapred far too often in the early parts of the war.

On the allied side destroyers were mostly screening and defensive for cuisers and largers ships but that was largley ineffective - only when they changed the doctrine for destroyers from just defensive actions to offensive did the allies win a lot of the navel battles. It was more nuanced and there were many other factors, but I was a bit surprised at how impactful destroyers were
 
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Some more thoughts:
World of Warships for myself is better than World of Tanks because the former senarios tend to be more dynamic, more strategic, each battle feels different. While in WOT it’s much more arcade feeling, where every map you know the exact rock you're going to hide behind to play peak around the rock or shoot over the ridge. The other team knows it too. This because after you play the same map 20 times, you tend to do the same thing, at least I do.

Random Battles- You may get team support, but don’t plan on it. In BBs, I usually go slow to let the battle develop unless I know there is a specific place I want to be. Cruisers, I tend to position myself, and let them come to me, hiding behind my island, if there is a convenient one. 😉 Some cruisers, not all, have guns with high trajectories, making it easier to shoot over an island and not be seen.

Situational Awareness- The biggest challenge in this game is to have a good situational awareness, know when you are going to get too exposed, ie too many ships can be shooting at you. Remember, first seen, first killed, it’s that simple, but it does not feel that way. It’s all about sight distances. DDs 5-7km, Cruisers 9-12km, BBs 11-14km. All the time, I see players on suicide runs, either they don’t know or don’t care. As a rule, numbers win, ie 1v2 or 3, 1 loses.

Aircraft Carriers- some players like them, I find it it to be too much to manage your position on a small map, and go attack ships, while you are subject to being attacked. However an effective aircraft carrier can keep zones illuminated and harassing, you making it more difficult to take zones.

Subs- hate them. Late addition to game which I was always against because of the unrealistic buffs they need to make them competitive. In the real world Subs are about stealth. In a smallish map, and active battle, they would not be competitive, but WGing buffed them up to make them competitive. They're unrealistically fast on the surface, almost as fast as a DD and they have homing torpedoes, which the homing can be defeated by using your repair button of all things. All in the name of game balance. Some games in a BB, I have been harassed most of a match by a damned sub. 😐 in a DD, it’s not always easy to kill a sub, because to drop your depth charges, you must expose yourself. Note most non-DDs have airborne depth charges they can send out. Yes unrealistic, game mechanism.
 
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I have a file of WoWS specs that I reference before playing for every ship I own. Created myself happy to share if anyone want a copy, just have to decide how to share it...
Even though I say you do't have to memorize, prior to battle I like looking at the next ship I'm playing. Here's an e sample. Mine is color coded to make certain things stand out. :

Charles Martel T8 Cruiser Fr.gif

L= Ship being leveled vs leveling completed and next tier achieved in the line
C8= Cruiser Tier
8-10 number of battles by tier

* L-Charles Martell (C8 Fr) 32.6kts, seen 10.7k, 17.6km Guns
(3x3, 203mm) Main Batt Reload Boost, 9kTorps (2x3 550, 60kts), 3 Hydro Search 3.5t/5sh/2sub, 3 Fighters, 3 Eng Boost:
Capt Charles-Henri Honore
PlAY NOT TO GET SHOT. Use HE when you overpen, Bow-on Can be effective. Keep Distance especially from Cleveland/Wichita.
https://wiki.wargaming.net/en/Ship:Charles_Martel

7Jun25 Win Rate 50%
8Mar25 Win Rate 100%


10-1 Bastardos!
9-3
8-1

Equipment
  • 17.6k Guns 3x3 203mm
  • 4 Hydro Search 3.5t/5sh/2/sub
  • 4 Main Gun Reload Boosters
  • 3 Fighters
  • 3 Eng Boosts
 
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