Wow... Make's you wan't to become a developer, huh?

Discussion in 'iOS Apps' started by Aj2488, Nov 25, 2008.

  1. Aj2488 macrumors regular

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    Chicago Suburbs
  2. b.c. macrumors 6502

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    #2
  3. Schtumple macrumors 601

    Schtumple

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    benkadams.com
  4. kameko macrumors member

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    Nov 22, 2008
    #4
    ...hopefully to have better grammar than the OP.
     
  5. Aj2488 thread starter macrumors regular

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  6. kas23 macrumors 603

    kas23

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    Oct 28, 2007
    #6
    250K won't make me quit my day job, especially when job security nowadays is hardly guaranteed. :eek:

    But more power to him if he hated his job!
     
  7. firewood macrumors 604

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    #7
    not unless you know the odds

    you will have no idea what kind of gamble you are taking, unless you know what percentage of iPhone developers do that well. there are developers who could have done better busing tables, taking their entire months wages to Vegas, and putting it all on one spin of the roulette wheel.

    .
     
  8. kwjohns macrumors 6502a

    kwjohns

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    #8
    That's 250k in two months. Doesn't say how much he's made in 4 months. Plus not having a day job means he can spend his time developing new apps to make more dough.
     
  9. Small White Car macrumors G4

    Small White Car

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    Aug 29, 2006
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    Washington DC
    #9
    This is akin to citing "The Beatles" as your reason for quitting work to play the guitar. It worked out for them, didn't it?

    Yes, there are a few super-star developers who have done well. Trust me, though. They're just as rare as the rock stars of the music world.
     
  10. Michael CM1 macrumors 603

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    Feb 4, 2008
    #10
    I spent a decade playing various instruments in school bands. I don't think I'm quitting my job to play any of them for money. :) I could potentially play for some big symphony orchestra, but they're pretty, um, good. There are millions just like me who played a bunch and didn't go pro.

    Same goes for programming and app developing. It takes one skill set to have the good idea, then another to implement it. There will be get-richers on the App Store, but there will be many many more "was this worth it?" guys and girls.
     
  11. DreamPod macrumors 65816

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    Mar 15, 2008
    #11
    This was a special case, won't happen for anyone else. He had two HUGE advantages nobody else will ever have: first, his game was available at a time when the iPhone had very few games (now it has over 1700 games, with a bunch more being released every day), most of the free games were shovelware crap, and there were no game demos. Second, his game was one of the first games ever shown off for the iPhone, and one of the first making really good use of the accelerometer. For some reason, most developers didn't announce their iPhone games until OS 2.0 was already released, so his game got a lot more hype.

    To get the same kind of sales nowadays, you'd have to do a LOT of advertising.
     
  12. jarofclay73 macrumors regular

    jarofclay73

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    #12
    I think the OP has an apostrophe fetish. :D:p:apple::apple:
     
  13. Delirium39 macrumors regular

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    May 19, 2008
    #13
    Not exactly true. My app has almost zero advertising, was on the store nearly a month after Trism, and has been very successful for four months now.
     

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