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Apple's Vision Pro headset has left many early adopters expressing dissatisfaction over its weight, limited use cases, and sparse software ecosystem, according to a new article from The Wall Street Journal.

vision-pro-video-recording.jpg

In the year following the device's launch, user feedback suggests that it has failed to meet expectations for comfort, software support, and social acceptance. In interviews conducted by The Wall Street Journal, early buyers of the Vision Pro reported that the device now sits largely unused due to a range of practical issues. Dustin Fox, a real estate agent in Centreville, Virginia, said:

It's just collecting dust. I think I've probably used it four times in the last year.

It's way too heavy. I can't wear it for more than 20 or 30 minutes without it hurting my neck.

He explained that he was initially drawn to the device's novelty and potential productivity benefits, but found the physical experience of wearing the headset unsustainable for extended sessions. The Vision Pro weighs approximately 600 to 650 grams (1.3 to 1.4 pounds), depending on the light seal and headband configuration. This is considerably heavier than typical head-mounted consumer electronics, and the front-heavy distribution has become a recurring complaint.

Tovia Goldstein, a 24-year-old based in New York City, said that his experience watching content on the headset was also limited by discomfort and an insufficient number of apps to make it worthwhile.

After 60 minutes, you can't, you just have to throw it down. I wouldn't recommend anyone buying it, unless you're really rich and you don't know what to do with your money.

When he retrieves the device to investigate any new apps that have been added to the visionOS App Store, he noted the lengthy startup time as a deterrent, citing the need to connect the external battery and wait several minutes before the device is ready to use.

The Vision Pro debuted with high visibility, including a flagship store event in New York City attended by Apple CEO Tim Cook. In the weeks following the launch, users were spotted wearing the headset in public spaces such as malls, restaurants, and sports events, but several buyers said that public enthusiasm quickly diminished.

People were excited to be wearing it. Then it just died.

[...]

I feel total regret.

Fox said that he considered selling his Vision Pro, but resale values had fallen significantly below the original price.

Another early adopter, Anshel Sag, a technology analyst based in San Diego, used the Vision Pro for inflight entertainment but eventually abandoned it due to social discomfort and practicality issues.

I got pretty dirty looks from people. I don't need that.

It takes up like half of the volume of my carry-on.

The Vision Pro's travel case, sold separately for $199, is also large; it measures in at roughly 12 inches by 9 inches by 6.5 inches.

Anthony Racaniello, a media studio operator from Philadelphia, attempted to use the headset in the workplace and during air travel but experienced both social alienation and practical challenges. During one nearly six-hour flight, he said a flight attendant ignored him during beverage service.

You look like you have a sleep mask on. And people are going to treat you that way.

The best compliment I got was a light chuckle and "It looks like you're wearing ski goggles at work."

He later sold his Vision Pro for $1,900 — a 46% loss from the original purchase price — and said he did not miss it.

It's definitely a glimpse at the future. I just think it's a ways away from there. For now, you have to put on what feels like a 500-pound MacBook Pro, strap it to your face and have people laugh at you.

Yam Olisker, a 20-year-old YouTuber from Israel, flew to New York to purchase the Vision Pro at launch and obtained Tim Cook's signature on both his iPhone and the Vision Pro box.

This is the first time, ever, that I've thought an Apple product was just a bit early, or ahead of its time. I use it much less than I expected.

That being said, he does not regret the purchase and enjoys watching movies with his Vision Pro, especially 3D films like Metallica, which he said makes it feel "like you're at the concert." Nevertheless, the weight remains an issue, and he has to lie in bed to mitigate its effect when watching movies.

Although Apple's work on a substantially enhanced Vision Pro model has apparently stalled, there are strong indications that the company will release "an incremental update to the product with limited changes to its physical design," such as a chip upgrade, according to The Information. Corroborating this, Apple analyst Ming-Chi Kuo and Bloomberg's Mark Gurman have said that a more iterative second-generation Vision Pro is in active development, adding the M5 chip and little else.

This updated model is expected to reuse most of its components from the first-generation Vision Pro to offset the surplus inventory in Apple's supply chain. Gurman said the refreshed device could launch between fall 2025 and spring 2026.

Article Link: WSJ: Some Apple Vision Pro Buyers 'Feel Total Regret'
 
in it's current form it's should be used like a stationary computer on a couch, that is what it is if you "look back", for "fun", primarily for ecosystem "stuff" that is entertainment... Photos & Video, Apple TV+ (3D & immersive videos), FaceTime etc... I thought of getting one and combine it in my daily ecosystem uses just for those reasons, but couldn't figure how much i really need one.

About Apps, I don't they'll follow... in their current form (2D flat windows on a piece of glass) apps are "best" on a mobile platform with a touch interface, unless, companies (their designers) will start to rethink, redesign and reengineer what their app interface, the UI & UX should look like in an 3D environment (maybe Apple will "lead" the way on VisionOS 3 with their native suite) rather than a 2D window, that is the shift that suppose to happen in order for the apps to follow & and the Vision Pro will explode... I don't think those developers have the time, energy, will & incentives to deliver those experiences. AND, the average Joe will still need to "manage and care" for another device other than it's iPhone (hack, give me the foldable iPhone and I don't need my iPad no more, another device with all those apps, updates etc, it's a hassle)... that's a tough mountain to climb, both for the developer & the average Joe to justify.

How I see the Vision Pro explode? the iPhone is the most important daily mobile product in the users life and that will probably never change, the Vision Pro should "serve" the iPhone for it's demand for spatial experiences, while using the iPhone there need to be the "option" for spatial, the Vision Pro "takes the job" and enhance the iPhone, THAT is the Vision Pro killer app, enhancement of the iPhone while using the iPhone, not putting the iPhone away while using the Vision Pro "with it's apps", it should all be "controlled and managed" by the iPhone, the "brain".
 
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And there is this story........as with any device, regrets are having it. There are always people making articles like this to create conflict. Of course, some people didn't like this device. (like any other device ever made). So, who cares? Oh yes, the people who want to tell the world that they hate it. They have the right to voice their opinion like any other person. If you hate it, fine; if you have personal experience with it, ok. But there are far more people who like their decision to buy.
 
I think the concerns about the app ecosystem are the most salient.

I often find myself using an iPad instead of my Vision because the apps on my Vision are all iPad apps and they just function better on it. Or I'm running Vision apps that may as well be iPad apps because they're just fancy 2D apps in a 3D space.

The Vision is like looking into a future that just isn't here yet. Someone needs to get creative and begin creating experiences you can ONLY have on the Vision. Watching 3D movies isn't it. That immersive film on the submarine got really close to a unique entertainment experience, though, and we need more of that.
 
Breaking news! First-generation device isn’t perfect! Whodathunkit.
That is a huge understatement.

This seemed like Tim Cook rushed this to get in before he retires soon. It's a very odd offering from Apple: high-price but no killer app...

iPod replaced CD players.
The iPhone replaced cellphones.

Not sure what this disrupts exactly.
 
these people have no VISION! lol. like what kinda person spends $3400 on something they don't really want or need? Mine has become a completely replacement for my entertainment center. I can't even imagine watching tv and movies on my tv and how theater anymore. Everyone who complains that's its uncomfortable needs to go get an Annapro2 and stop whining
 
I feel no regret

Same, and…

You don't need a lot of common sense to realize those realities prior to purchasing.

Exactly. But more importantly, even after trying it on, or buying it, you have 14 days (at least) to return it. And within 14 days, if you’re going to feel pain wearing it, you will; if you’re not going to see a use for it the way you thought, you will know.

This is more an article about people who impulsively bought it and then didn’t bother returning it when they realized it wasn’t quite for them.

I think Apple was very upfront that this was essentially ‘so cool we had to share it, even though it’s not for everyone, or priced for the mass market’.
 
I think Apple was very upfront that this was essentially ‘so cool we had to share it, even though it’s not for everyone, or priced for the mass market’.

That really isn't the impression one gets from reading this piece from back around launch time.

 
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