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Seriously? VR Goggles are well patented by other companies and while Apples version is gesture driven, Googles version will be AI driven - you remember Apple Intelligence is a inferior piece of garbage that tries to simulate true AI and Apple is completely stuck in its AI development.

Take a look at these 18,000+ patents. Some going almost 20 years back, and some being quite close to XR headset Google is planning to bring on market. Google has an impressive portfolio there, including a 2013 patent for AR glasses. Apple seems to have started running towards AR 5-10 years earlier. Maybe it is a cold war where neither dares to sue. Maybe not.

Google and Apple are not in the same league in AI. I doubt Apple is able to catch up. Whether this really impacts VR/AR remains to be seen. (I think Google is eager to Gemini on Vision Pro as their model is services not devices).
 
Take a look at these 18,000+ patents. Some going almost 20 years back, and some being quite close to XR headset Google is planning to bring on market. Google has an impressive portfolio there, including a 2013 patent for AR glasses. Apple seems to have started running towards AR 5-10 years earlier. Maybe it is a cold war where neither dares to sue. Maybe not.

Google and Apple are not in the same league in AI. I doubt Apple is able to catch up. Whether this really impacts VR/AR remains to be seen. (I think Google is eager to Gemini on Vision Pro as their model is services not devices).
Patent war is over since „oh boy have we patented it“ - remember the IPhone vs Android patent wars? And 99,99% of those glorious „18.000+“ patents will be trivial for sure, this all nonsense.

Apple is in no league at all when it comes to AI and AI (not Apple Intelligence) is the key component for AR.
Have a look at the disaster at Apple yourself

 
The issue you don't address here is it's not really possible to develop anything other than "a floating iPad window or an annoying AR experience" since the way Apple lets you develop apps for the thing those are really the only two choices -- anything more creative or interesting is not allowed. If you want data like hand tracking or eye tracking you have to create an app that takes over the full AR space, and if you don't take over the full space you can't do anything but what's basically an iPad app in a window waiting on the OS to pass events like button presses. Apple doesn't allow anything actually interesting to be done with the hardware.
Bingo! While I knew some of this going into it, I fully realized this weakness when I saw how this would affect the functionality of my app since I wouldn't be able to run anything else alongside it. And the issue is that my app is a simple - yet perfect - use case for AR. But the potential of it is severely limited if it can't run alongside other apps to cross-reference or grab screen clippings, etc.

The Master's app is a great example of this. I wanted to have the leaderboard and all up while doing a few other things - it wasn't possible. Maybe it's a limitation they've put in place to ensure quality of performance - I don't know. But either way, the resulting problem remains the same.
 
This. Apple rushed this product to market when the tech was still 5-7 years away because Cook wanted to be able to say that it launched under him. The panels, battery, processing and even pass-through AR is unlikely to exist before 2029, at the earliest, with some roadmaps at 2032…

Plenty of incredible use cases for AR/VR that will be world changing. The problem is the current tech is crude, bulky and limited. It’s worth revisiting in 5-7 years and even that might be a little too soon.
For AR, yes. VR… minimal
 
For AR, yes. VR… minimal
Tell Tim it‘s a stupid VR headset like many others and he will kill you with marketing buzz about spatial computing. But all of this „spatial computing“ turned out as vaporware, like Apple Intelligence did.

The closest thing to spatial computing today is Meta's AR glasses. But even this product is still a long way from mass production.
 
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The true regret won't really start until they get to visionOS 28 or something which'll finally have the features people have been asking for; but it'll need a AVP2 to run.
 
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The true regret won't really start until they get to visionOS 28 or something which'll finally have the features people have been asking for; but it'll need a AVP2 to run.
Never AVP is a pair of VR glasses. High quality, heavy, no use cases.

If Apple build a superior version of Metas glasses, we might see success. But this would than be called AR and spatial computing. And while Tim tries to emphasize that AVP is already about spatial computing and not VR, it is not.
 
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