Based on the previous games, I think we should go with the following suggestions / changes. 1) There can be multiple games going but people are only allowed to play in one game at a time. Also, the people running a game should not join a game until their game is over. 2) One of the biggest problems in terms of participation is the current setup for days / nights (turns). Making a turn longer then 24 hours reduces participation since people feel no urgency to post / vote. Also, having a different time for the turn to end causes much confusion and people to miss deadlines. Each day / night should be 24 hours and end on the same time throughout the game (i.e. 9:00pm central every day or whatever time the players agree to). The only exception would be on Saturdays which would be a day off (many people are not available on weekends). a) Because there is a set time, there is NO majority voting (the day does not end early). b) It also requirers more from the game master since any narrative has to be pre-written (so it can be edited / posted right after the vote closes). Also, a person should not run a game if they feel that they would be unable to meet the schedule. 3) This is a social game and is the most enjoyable when people participate. As such, it should be required that all the players post something at least once / day (except Saturday). If people will not be available for posting / voting (real life has priority ), let everyone know that you will be busy and when you expect to return. It's up to the game master if the post have to be game related or what penalty (if any) there is for not posting. Private messages to the game master or each other do not count as posting. 4) Voting is also important for participation in the game. I would suggest that people are required to vote even if it's a vote for Nobody. The exception should be people who have posted that they will not be available for posting / voting. 5) Rules: The game master should indicate in the rules for each special, who can be infected / killed and by what. 6) Priest: I highly recommend eliminating the priest role (I know some people like it). It's too much of a crutch and makes the game too RNG (random number generator) dependent. Players refuse to participate until the priest asks his question and generally lose interest in the game if the results are not positive. 7) Inquisitor: I suggest replacing the priest with the inquisitor. Before the game starts, the game master randomly picks the inquisitor from players that want to be the inquisitor. The inquisitor player has to be available to post often and keep the game moving ("Don't Panic" would be great). The inquisitor is known by everyone at the start of the game, has immunity from being killed or WW disease for 3 turns (or TBD by the game master), and is immune to vampire disease for the entire game (he is a special). The inquisitor also doesn't know the roles of any of the other players. The inquisitors role is to direct the investigation and keep the game moving. 8) Hunter: Lots of confusion in the last Jav game on the apprentice hunter. In the complex game, I suggest you have a WW hunter and a Vampire hunter instead of the senior and apprentice hunter. The WW hunter would only be immune to the WW disease while the Vampire hunter would only be immune to the vampire disease. It's up to the game master if the immunity last the entire game and I would have both hunters with no immunity from being killed at night.