koyoot, I think the only one here who works with 3D APIs is mark (and Leman, but he's not posting here). The others are geeks like you and me, who mostly speculate.
The 2013 Mac Pro is definitely competent but it isn't a gaming PC even when booted into Windows - one faster GPU is almost always better than two slower ones using CF/SLI.
The 2013 Mac Pro is definitely competent but it isn't a gaming PC even when booted into Windows - one faster GPU is almost always better than two slower ones using CF/SLI.
I wouldn't say its a nightmare - at least with the Mac Pro after setting up Windows it was enabled by default and everything seemed to be working OK. It just isn't always a huge performance win and the Mac Pro's cards aren't like normal PC cards so don't benefit from it as much. That said I've got a limited amount of experience with multi-GPU setups...
I wouldn't say its a nightmare - at least with the Mac Pro after setting up Windows it was enabled by default and everything seemed to be working OK. It just isn't always a huge performance win and the Mac Pro's cards aren't like normal PC cards so don't benefit from it as much. That said I've got a limited amount of experience with multi-GPU setups...
I was talking for nMP too
CF was enabled by default, yes. But it was impossible to get anything good out of it, for almost every triple-A title. Most major titles where unplayable, while on most of the others CF had no effect (e.g. single-gpu performance).
Even in the few titles where there was a performance gain (or even FPS x2) most of the times you had to fiddle with the CF settings to avoid major graphic glitches. If 'nightmare' is too much, let's say at least that 'headache' is an understatement
I was very disappointed with CF experience in nMP. It cannot stand in comparison with a single powerful gpu that always works 100%.