I wanted to make a discussion thread about the Xbox One/Windows 10 game streaming feature that is now available. I wasn't sure where to put this (Console vs Other OS) but I think this forum is the most appropriate.
Of course, being a Mac forum we have two options: Running Windows 10 via boot camp, or a VM like Parallels.
My current setup is running windows 10 via Parallels. I had a windows 7 install via parallels previously, so I choose to upgrade that to Windows 10. I had an extra Windows 7 key that I was going to install via bootcamp to compare, but I had major problems getting windows 7 to install.
(Bootcamp errored making the partition, I ran a repair via Internet recovery on the hard drive, then after the second try bootcamp wouldn't ractually boot my genuine original dvd install media. I gave up, and tried to refer it but bootcamp failed on the deinstall, a 100 gig partition is now locked out on my hard drive.)
Anyway, I reverted to a parallels install, and even via VM, Xbox game streaming works great, even at the highest streaming setting. The audio & mic used the main system audio (parallels driver) and I was able to do party chat via streaming as well.
Both the Xbox one wired controller, and a wired Xbox 360 controller worked. I have an Xbox 360 wireless receiver, but I have not tried that yet. I have the controller connected directly to the windows 10 vm (under the devices menu in parallels). Once the controller is directly connected, you can also set the game audio to output via the controller under windows control panel, for headset & mic use.
The only issue was that I could not find a way to vary the level of game audio vs chat audio.
On the Xbox One, you use an official headset adapter to control the mix of audio sources, or if it is a brand new controller version, it has a built in 3.5 jack. You are suppose go into the settings (devices) menu, select the device and it should allow you to change the mix in the menu (according to a Xbox web page, I don't own the new controller version). I hooked up my headset adapter to the controller under windows 10, but the mix buttons did not work, I also went into devices & selected the virtual controller, but it did not show the mix setting either.
Other than that, even with the performance hit parallels takes, it worked great. I plan on using this new feature a bunch when my wife is watching something on the family TV.
I have done the streaming test several times from the Windiws 10 app. It fell all over the map, from three green check marks to 3 red x on the various speeds. The streaming worked fine, my guess it may get confused when switching back and fourth between windows and Mac while waiting for the test to conclude.
FYI, my current set up is my Xbox One hooked into an unmanaged switch, then into my airport time capsule AC with cat 6 Ethernet cables. My mac (2011 iMac) is attached via a cat 6 Ethernet cable into a Netgear router, which is set up to act as a 5g bridge only. It is showing an AC 3 x 3 (1300) connection with the time capsule.
Of course, being a Mac forum we have two options: Running Windows 10 via boot camp, or a VM like Parallels.
My current setup is running windows 10 via Parallels. I had a windows 7 install via parallels previously, so I choose to upgrade that to Windows 10. I had an extra Windows 7 key that I was going to install via bootcamp to compare, but I had major problems getting windows 7 to install.
(Bootcamp errored making the partition, I ran a repair via Internet recovery on the hard drive, then after the second try bootcamp wouldn't ractually boot my genuine original dvd install media. I gave up, and tried to refer it but bootcamp failed on the deinstall, a 100 gig partition is now locked out on my hard drive.)
Anyway, I reverted to a parallels install, and even via VM, Xbox game streaming works great, even at the highest streaming setting. The audio & mic used the main system audio (parallels driver) and I was able to do party chat via streaming as well.
Both the Xbox one wired controller, and a wired Xbox 360 controller worked. I have an Xbox 360 wireless receiver, but I have not tried that yet. I have the controller connected directly to the windows 10 vm (under the devices menu in parallels). Once the controller is directly connected, you can also set the game audio to output via the controller under windows control panel, for headset & mic use.
The only issue was that I could not find a way to vary the level of game audio vs chat audio.
On the Xbox One, you use an official headset adapter to control the mix of audio sources, or if it is a brand new controller version, it has a built in 3.5 jack. You are suppose go into the settings (devices) menu, select the device and it should allow you to change the mix in the menu (according to a Xbox web page, I don't own the new controller version). I hooked up my headset adapter to the controller under windows 10, but the mix buttons did not work, I also went into devices & selected the virtual controller, but it did not show the mix setting either.
Other than that, even with the performance hit parallels takes, it worked great. I plan on using this new feature a bunch when my wife is watching something on the family TV.
I have done the streaming test several times from the Windiws 10 app. It fell all over the map, from three green check marks to 3 red x on the various speeds. The streaming worked fine, my guess it may get confused when switching back and fourth between windows and Mac while waiting for the test to conclude.
FYI, my current set up is my Xbox One hooked into an unmanaged switch, then into my airport time capsule AC with cat 6 Ethernet cables. My mac (2011 iMac) is attached via a cat 6 Ethernet cable into a Netgear router, which is set up to act as a 5g bridge only. It is showing an AC 3 x 3 (1300) connection with the time capsule.
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