I have a C++ command line app, and when debugging it in Xcode, my cin.getline(char_array, some_byte_count) fails by looking like it took the input (the cin is no longer blocking), and cin.good() is set, but when I look at the debugger console, the char_array is un-initialized.
At first my project setting was 3.1.1 and that was REALLY screwing up by missing my break points. I started a new, clean project, copy/pasted all my code over (not that much) and went into Project Settings and picked Xcode 3.0. It worked a few times properly (the cin.getline() worked), but now it's not working. I've quit (completely) Xcode a few times, and each time now I get the same incorrect behavior.
Here's some sample code that fails: (pretty trivial stuff)
When you step thru it and get to the cin.getline(), press sihft+cmd+R to open the console, and then PASTE in a path, like /Users/me/Desktop/my.txt and see if you get the same problem.
It seems when I type data, all is OK, but when I paste data, that's when it fails.
At first my project setting was 3.1.1 and that was REALLY screwing up by missing my break points. I started a new, clean project, copy/pasted all my code over (not that much) and went into Project Settings and picked Xcode 3.0. It worked a few times properly (the cin.getline() worked), but now it's not working. I've quit (completely) Xcode a few times, and each time now I get the same incorrect behavior.
Here's some sample code that fails: (pretty trivial stuff)
Code:
#include <iostream>
using namespace std ;
int main (int argc, char * const argv[]) {
int count ;
char filename[255] ;
count = 0 ;
cout << "Enter a file name" << endl ;
[color=red]cin.getline(filename, 255) ; [/color]
if ( !cin.good() ) {
cout << "Error reading cin." << endl ;
return -1 ;
}
cout << "File name is >" << filename << "<." << endl ;
return 0;
}
It seems when I type data, all is OK, but when I paste data, that's when it fails.