I'm trying to make a company screensaver that includes a set of 3D objects with a simple spin animation like the .gif below.
I'd like to know which program would be best suited for a project like this.
Most of my Google searches seemed to point me toward XCode, which I started using a little bit to familiarize myself. I completed the two tutorials at this website ( http://www.cocoadevcentral.com/articles/000088.php ) but it didn't say anything about importing the 3D objects that I've already made.
Is such a thing even possible with XCode? If so, what formats does it support (.obj, .fbx, ...)?
I tried looking it up on Google but everything seemed to be directing me to iOS apps ( bear in mind this is only going to be on OSX Yosemite (v10.10.5) and eventually Windows 7 ).
Also, the Mac I'm using uses an Intel processor (Core i5, if that makes any difference). I remember some people saying Intel Mac's require certain settings for screensavers to work properly.
example animation
Let me know if I'm missing any information. I'll continue researching in the meantime and see if I find out anything.
I'd like to know which program would be best suited for a project like this.
Most of my Google searches seemed to point me toward XCode, which I started using a little bit to familiarize myself. I completed the two tutorials at this website ( http://www.cocoadevcentral.com/articles/000088.php ) but it didn't say anything about importing the 3D objects that I've already made.
Is such a thing even possible with XCode? If so, what formats does it support (.obj, .fbx, ...)?
I tried looking it up on Google but everything seemed to be directing me to iOS apps ( bear in mind this is only going to be on OSX Yosemite (v10.10.5) and eventually Windows 7 ).
Also, the Mac I'm using uses an Intel processor (Core i5, if that makes any difference). I remember some people saying Intel Mac's require certain settings for screensavers to work properly.
example animation
Let me know if I'm missing any information. I'll continue researching in the meantime and see if I find out anything.