Still not seeing the benefit of having an Epic App Store on my iPhone.....
macOS does have malware. Look, nothing is 100%. If you think something is 100%, you are mistaken. The ONLY way the App Store can be 100% is if App Review process takes months, you need to submit your source code and have Apple Developers look at your code. Developers won't do this."But... but... since the App Store is guarded by Apple, we're all the more safer. If we allow 3rd party app stores or people to download and install apps through the browser like with macOS, users will be exposed to malware" said the people who are against 3rd party app stores and downloading/installing apps through a browser.
And somehow the idea that they won't be forced to and don't have to use the 3rd party app store is lost on them
Or make App Review process take months. Have Apple actually look at your source code and test your app for months.sounds like a strong case for an even stronger App Store. Maybe pass legislation making it a crime to do this crap and then prosecute the hackers. As it stands now, Apple can only check a few things, like are there bugs, does the app work, does it steal data (and that is easier to hide than one would think). How about allowing them to check if the company is legit, oh I know, maybe the developers could get a business license with a government authority that clearly delineates the activities the developer's apps are performing, punishable by fines and imprisonment, or both. YooHoo, less App Store, more government!
Cause apple was too cheap to setup a server mirror in China for the devs to download the iOS SDK from.If I remember right it almost exclusively Chinese apps that were affected.
This brings us to an interesting jumping point. It would be interesting if Apple could add in privacy and malware protections directly into the OS without relying on the App Store, in the same way Gatekeeper exists on macOS. I do wonder how well code can detect things such as device fingerprinting and etc. Maybe this is not simple to do.
I know this all too well. They approve these total scam apps sometimes but act super picky with my legitimate ones. My conclusion is there's a wide range of reviewers you can get, and the rules aren't very consistent. Many are also unwritten.Devs are not free to use the platform. They have to pay annually to have the opportunity to be listed. Not all apps get listed.![]()
I'm a dev. Nobody's forcing me to be an iOS dev. I was one for years then decided it wasn't worth the headaches. New employer pays me more anyway. As a user, I've always favored iPhone over Android, but that's subject to change. The better Apple treats its devs, users, and community, the better they will treat Apple. Laws don't need to interfere.Excuse me, how are devs free to decide whether to use the App Store or not? Aside from jailbreaking and AltStore-esque distribution methods, they're forced to use the App Store. And that's a good thing, at least for privacy.
You do realize this is about a problem that occurred 6 years ago. Security has been tightened up a lot since then. I mean A LOT! You have also read about the Qualcomm vulnerability on most phones, then there are android vulnerabilities. Sure iOS/macOS are not perfect, but moving in the right direction and faster than those other guysThink you're safe on IOS??
THINK AGAIN.
and since macOS is becoming more and more like IOS.
It's why I'm only investing in an ARM Mini
APPLE's Mac Future looks really risky.
That brings up a good point. Apps should come with indemnification from the developer. If they ligh cheat and steal, they have to refund the money. And/or go to jail!I know this all too well. They approve these total scam apps sometimes but act super picky with my legitimate ones. My conclusion is there's a wide range of reviewers you can get, and the rules aren't very consistent. Many are also unwritten.
Probably means Android (or the Samsung, Sony, etc makeovers if we want to count them as separate stores) or the side loading which is met with banners and warnings when installed that way, the one that epic tried and seemed to not work so well it is my understanding.Excuse me, how are devs free to decide whether to use the App Store or not? Aside from jailbreaking and AltStore-esque distribution methods, they're forced to use the App Store. And that's a good thing, at least for privacy.
And if this trial only results in Apple being held accountable for deliberately reducing consumer options, with regard to HTML 5 standards, we win. Federal or international requirements for full support of PWA is the path I’d like to see going forward.Please note that Apple doesn't comply with the HTML5 spec for web apps, undermining the ease at which web apps for the iPhone can be created. The App Store is great, but I wish the web as a venue was also equally viable. WebKit's (the underlying part of Safari) JavaScript engine also has... questionable performance compared to Chakra (MS Edge), SpiderMonkey (Firefox), and V8 (Chrome) [1]. Let's also not forget that Apple actively viewed HTML5 as a threat (potentially leading to their half-broken implementation) [2]. I may sound a bit overly critical about Apple's implementation, and I do acknowledge that (for the most part, it does work, there are just certain issues that other platforms don't have).
Sources
1. Discord's blog post about optimising for JSC. Yes, Discord is a native app, but the underlying JS engine is the same. Search for JSC and look at the second match.
2. Post about Apple seeing HTML5 as a threat. Sadly, instead of making the App Store more competitive, they decided to cripple HTML5 instead.
Same can be said of the Epic Store on my Gaming PC.Still not seeing the benefit of having an Epic App Store on my iPhone.....
Funny is that the render engine which Tim Sweeney's emails revealed that it relied on Metal API also how advanced the API was. Also you can forget NVidia ever getting anything native on Mac OS. NVidia screwed over Apple (along with the majority of laptop manufacturers) so Apple is not looking to partner with them ever again. There is a reason why most of NVidia's former partners will never go back and it's the way they do business.Probably means Android (or the Samsung, Sony, etc makeovers if we want to count them as separate stores) or the side loading which is met with banners and warnings when installed that way, the one that epic tried and seemed to not work so well it is my understanding.
On that front the devs are definitely free TO NOT put their software on the AppStore meaning no iOS at all if they so desire... but I would rather they don’t go that way as all of this tends to ripple sideways and MacOS is already suffering from lack of support on some apps, namely, Metal GPU support as NVidia has taken over the GPGPU horsepower with their CUDA APIs (and the cost/benefit to implement both is sometimes hard to justify economically) and also non-pro consumer wallet friendly but powerful enough GPU options with hardware RayTracing (crossing fingers for “Apple GPU” to start handling this).
Let them find a middle ground, I wouldn’t want to lose Epic as a innovator in general... they did come out with impressive iOS stuff at the time, added full blown iOS pathway to unreal engine and they do have quite the mind blowing rendering tech in general (which is not quite there 100% on MacOS either).
Agreed on this. Can only hope for devs not quite there to find compelling and justifiable economical reasons to jump on the bandwagon... Blender comes to mind as one struggling but at least exploring it.Funny is that the render engine which Tim Sweeney's emails revealed that it relied on Metal API also how advanced the API was. Also you can forget NVidia ever getting anything native on Mac OS. NVidia screwed over Apple (along with the majority of laptop manufacturers) so Apple is not looking to partner with them ever again. There is a reason why most of NVidia's former partners will never go back and it's the way they do business.
macOS does have malware. Look, nothing is 100%. If you think something is 100%, you are mistaken. The ONLY way the App Store can be 100% is if App Review process takes months, you need to submit your source code and have Apple Developers look at your code. Developers won't do this.
We still have police, but crime still exists. We do not live in a 100% crime free society.
But as we can see, the App Store is not 100% secure. How can Apple claim that their App Store "has proved to be a safe... place" and that they ensure that the apps they offer are "held to the highest standards for... security" when malware gets in?
NOTHING is 100% secure......NOTHING. You can think that "highest standards" means that "100%" but that is just NOT possible.Yes, we still have police and crime still exists. But at the same time, the police aren't telling us that their ability to police and protect us are "held to the highest standards"
What does "the highest standards" mean to you?
For me, it means 100% because there's nothing higher than that; It's the highest you can go.
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App Store
The App Store gives people around the world a safe and trusted place to discover apps that meet our high standards for privacy, security, and content.www.apple.com
"For over a decade, the App Store has proved to be a safe and trusted place to discover and download apps. And a big part of those experiences is ensuring that the apps we offer are held to the highest standards for privacy, security, and content. Privacy and security. Built into everything we do.100% of apps are automatically screened for known malware.Dedicated to trust and safety."
But as we can see, the App Store is not 100% secure. How can Apple claim that their App Store "has proved to be a safe... place" and that they ensure that the apps they offer are "held to the highest standards for... security" when malware gets in?
I am a developer. I am not forced to port my software to iOS and neither do I want to. It doesn't suit iOS. Or Android. Its only suitable for computers.Excuse me, how are devs free to decide whether to use the App Store or not? Aside from jailbreaking and AltStore-esque distribution methods, they're forced to use the App Store. And that's a good thing, at least for privacy.
And when SOMEONE's device gets infected, it can be used to infect others - zombie device. There is a reason why I have a guest network on a separate VLAN so people with their phones or computers can join without having my devices at risk.I spend two hours cleaning my mother in law’s android phone (she’s like 70) for all kind of crap. Some of the apps she had would cover the entire screen with an add whenever she received a call. Android user receives a text message with an innocent looking link - like click here to trace your delivery. The link will install some app or virus.
Things like that proof to me that the average user will lose against too “creative” developers if it’s allowed to be Wild West. Apples App Store and rules, for the average user, serve a purpose. Surely, it prevents them from having total freedom over what their device can do, but it also protects users against a lot of malicious crap.
I also do some development work and on a completely different platform than iOS/Android et all.I am a developer. I am not forced to port my software to iOS and neither do I want to. It doesn't suit iOS. Or Android. Its only suitable for computers.