The fallout games have always been known for Mods, and even before Bethesda bought them there was no exception.
I came up with this idea for one, but I had many hours already invested into the Mac version no one plays.
The Mac version is weird. So Fallout 1 got a Mac version simultaneously when the PC version released. The Mac version did so bad sales wise though that they cancelled the Fallout 2 Mac version… until they uncancelled it and released it 4 years after the PC one.
The Mac version I found has changed certain things. In some ways, it appears more up to date then the latest pc official patch from 1999. The save files are completely incompatible, and the game scripts (what I ended up modding) are different too.
But besides those 2 things, modding tools/internal data formats seem the same. So you can pretty much follow Modern modding tutorials using the Mac version’s files on pc, then transfer them back over.
Still learning about this, but it worked for me and there’s a lot of potential in porting over existing mods, the problem however is still the same as it was in 1998 when Fallout 2 PC released… not enough Mac players.
I still had fun making my mod though, and I did a pc version too of it which wasn’t hard.
I came up with this idea for one, but I had many hours already invested into the Mac version no one plays.
The Mac version is weird. So Fallout 1 got a Mac version simultaneously when the PC version released. The Mac version did so bad sales wise though that they cancelled the Fallout 2 Mac version… until they uncancelled it and released it 4 years after the PC one.
The Mac version I found has changed certain things. In some ways, it appears more up to date then the latest pc official patch from 1999. The save files are completely incompatible, and the game scripts (what I ended up modding) are different too.
But besides those 2 things, modding tools/internal data formats seem the same. So you can pretty much follow Modern modding tutorials using the Mac version’s files on pc, then transfer them back over.
Still learning about this, but it worked for me and there’s a lot of potential in porting over existing mods, the problem however is still the same as it was in 1998 when Fallout 2 PC released… not enough Mac players.
I still had fun making my mod though, and I did a pc version too of it which wasn’t hard.
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