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alex_free

macrumors 65816
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The fallout games have always been known for Mods, and even before Bethesda bought them there was no exception.

I came up with this idea for one, but I had many hours already invested into the Mac version no one plays.

The Mac version is weird. So Fallout 1 got a Mac version simultaneously when the PC version released. The Mac version did so bad sales wise though that they cancelled the Fallout 2 Mac version… until they uncancelled it and released it 4 years after the PC one.

The Mac version I found has changed certain things. In some ways, it appears more up to date then the latest pc official patch from 1999. The save files are completely incompatible, and the game scripts (what I ended up modding) are different too.

But besides those 2 things, modding tools/internal data formats seem the same. So you can pretty much follow Modern modding tutorials using the Mac version’s files on pc, then transfer them back over.

Still learning about this, but it worked for me and there’s a lot of potential in porting over existing mods, the problem however is still the same as it was in 1998 when Fallout 2 PC released… not enough Mac players.

I still had fun making my mod though, and I did a pc version too of it which wasn’t hard.
 
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Hmm, depending how this experiment goes I may be making a Fallout 2 mod enabler for the PPC version, gotta refresh myself on AppleScript for 10.4…
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Nope but I did buy Fallout: New Vegas for the PS3 and didn't get very far into it.

I'm up for giving the earlier versions a go. 🙂
Crazy timing because I tried like 20 things to make this a feasible modding platform and finally got it working! I will be creating a Fallout 2 modding platform for the 2002 PPC port for OS X. Probably for Fallout 1 eventually too, it’s basically the same setup.

I have my own mod working, a “hero appearance mod” working (that was fun because it was supposed to work on vanilla v1.02d PC without any community patches/updates which I can verify is false). Hero appearance mod is fun because you can change your main character sprite hair color, hair cut, race etc which the original game doesn’t allow for.

I tried a billion things that should just work on PC vanilla updates, but Mac is a bit different and how I ended up releasing my mod on Mac at first was ‘hacking’ an update file that was causing the mod to otherwise be replaced if done the “traditional” 2003 way on PC.

Now no more hacks, real modding support 😉 I wish I knew how to enable debug mode in the Mac version 🤣 would’ve made this trial and error stuff easier but hardest part is done
 
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