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Apr 12, 2001
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Popular 1996 shooter Quake 1 has been ported to all kinds of devices, and now it's even able to run on the Apple Watch. YouTuber MyOwnClone in late August ported Quake to the Apple Watch Series 5, with the game offering touch screen and Digital Crown controls.


In a post on Hacker News, MyOwnClone explains that he built the port on top of existing ports for iOS and Mac, with lots of tweaks to get it to work within the watchOS framework. It runs at 60 frames per second with a 640x480 resolution, and it can run at a higher resolution with a lower framerate.

The port is available on GitHub, with a demonstration and more information on the build process available on YouTube. Installing the game on an Apple Watch will require code compiling with a Mac, Xcode, and the copyrighted Quake assets.

Article Link: You Can Now Play the Classic Game 'Quake' on Apple Watch
 
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So creative. It has the Tamagotchi vibes all over it, albeit this is more advanced than Tamagotchi itself.
 
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It's hard to benchmark the GPU on an Apple watch, but I wouldn't be surprised if it was equivalent to a Crysis-era GeForce.
Actually I am pretty sure no mobile device is capable of running Crysis on High 1080p. Maybe the iPad Pro could if the game was optimised well. But the poor thermals won’t allow you to actually play for long.
 
It's newsworthy because breaking s--- is interesting. I appreciate the skill required to apply technology in ways that its creators never intended. Coming up with oddball solutions to problems no one asked to solve is how you learn to approach far more complex real problems with creativity.
 
I've always been slightly surprised that Apple Watch gaming has never become a thing. What about a game that uses real world cities as the map and you have to psychically walk around to collect and solve clues? Or has that been done and it was rubbish?
 
Can Android watches accomplish the same level of performance for such graphic-intensive apps?

Honest question. Can they?
 
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I've always been slightly surprised that Apple Watch gaming has never become a thing. What about a game that uses real world cities as the map and you have to psychically walk around to collect and solve clues? Or has that been done and it was rubbish?
There was a safe-cracking one that was kinda fun. :)
 
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