Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
I’m sure you can but… should you? :)
I see it as a perfect solution for some RPG that doesn’t require button precision or timing, like Pokemon.
 
id Software marks the start of my computer journey back in the mid 90's, so I love that DOOM et al are constantly being ported or hacked to play on random devices. This is great. I wonder what it is though, about id games that seem so easy to port onto just about any odd device...
 
Actually I am pretty sure no mobile device is capable of running Crysis on High 1080p. Maybe the iPad Pro could if the game was optimised well. But the poor thermals won’t allow you to actually play for long.
What? Has technology just stopped miniaturization in the last decade?

The Adreno 730 in my S22 Ultra is miles ahead of the bleeding edge ATI 3870 of 2007. Let not even talk about CPU gruntwork. A Core 2 EXTREME from the same era is easily beaten by an iPhone X


3870.PNG
 
No, you still cannot play it on a tiny screen. This is a nerd demo, nothing else.
Go a decade and a half back, we were "watching TV on a 1" screen"!

The demo literally shows the game in action, so it can definitely be played. Is it ergonomic? Of course not, but it‘s fun to see.
Plus, ideal and ergonomic doesn't necessarily mean unplayable. I had an NES emulator on my Palm Tungsten T3, and played through Legend of Zelda on that :cool:
 
I've always been slightly surprised that Apple Watch gaming has never become a thing. What about a game that uses real world cities as the map and you have to psychically walk around to collect and solve clues? Or has that been done and it was rubbish?
Well, there was a little known game a while back, called Pokémon Go, which you may have missed. Yes, it was a phone game, but it had an Apple Watch component. And it involved using real world cities, physically, to collect things.

More interesting, arguably, was its predecessor, Ingress, which… is a bit like playing the ancient territory-capturing game Go, except using the entire planet as the game board. You could capture and hold entire cities, if you worked with other players on your team to make it happen - I recall seeing fields that spanned oceans, from one continent to another - and that all involved people physically going to real world locations. Literally, millions of “points of interest” worldwide, used as bases for the game. You could link 3 bases (called portals) together into a triangle called a field (the limitation being, no field could cross lines with another field - but fields could entirely contain smaller fields). Two teams in a constant struggle to capture as much territory as possible under their fields. (Fun fact - all those PokeStops and Gyms that made Pokémon Go work? They were all mapped out in the real world, and added to Niantic’s database, by Ingress players.)

Both of these games are still up and running, and played by quite a few people, though the pandemic hit them pretty hard (I played Ingress from the day it was released on the iPhone - it was originally Android only - until several months after PoGo released, and finally gave up PoGo many months into the pandemic - in both, there were large and enthusiastic local communities, and we pulled off all sorts of fun events).

So, yes, that kind of thing has been done, and it wasn’t rubbish. Making it run only on the watch might be possible at this point, but the big limitation would be the battery - Ingress and PoGo are notorious for draining batteries (constantly using the CPU, the GPU, the screen, the GPS, and the network connection, for hours on end) and everyone used external battery packs… the Watch has no easy way to connect a battery while you walk around, so either the game would have to be much less interactive, or you’d only get to play for, say, 20 minutes on a charge.
 
What? Has technology just stopped miniaturization in the last decade?

The Adreno 730 in my S22 Ultra is miles ahead of the bleeding edge ATI 3870 of 2007. Let not even talk about CPU gruntwork. A Core 2 EXTREME from the same era is easily beaten by an iPhone X


View attachment 2055815
That card has a TDP of 110W. Anyway try running a heavy Apple Arcade game on iPad Pro M1. It gets so hot and drains juice so fast you would feel its going to melt. You need fans to cool down a proper gaming machine. Maybe Asus Rog 6 with its fan accessories or that Steam Deck device hold the future of proper AAA mobile gaming.
 
  • Like
Reactions: -DMN-


Popular 1996 shooter Quake 1 has been ported to all kinds of devices, and now it's even able to run on the Apple Watch. YouTuber MyOwnClone in late August ported Quake to the Apple Watch Series 5, with the game offering touch screen and Digital Crown controls.


In a post on Hacker News, MyOwnClone explains that he built the port on top of existing ports for iOS and Mac, with lots of tweaks to get it to work within the watchOS framework. It runs at 60 frames per second with a 640x480 resolution, and it can run at a higher resolution with a lower framerate.

The port is available on GitHub, with a demonstration and more information on the build process available on YouTube. Installing the game on an Apple Watch will require code compiling with a Mac, Xcode, and the copyrighted Quake assets.

Article Link: You Can Now Play the Classic Game 'Quake' on Apple Watch

Excellent! Cool!
 
  • Angry
Reactions: CarlJ


Popular 1996 shooter Quake 1 has been ported to all kinds of devices, and now it's even able to run on the Apple Watch. YouTuber MyOwnClone in late August ported Quake to the Apple Watch Series 5, with the game offering touch screen and Digital Crown controls.


In a post on Hacker News, MyOwnClone explains that he built the port on top of existing ports for iOS and Mac, with lots of tweaks to get it to work within the watchOS framework. It runs at 60 frames per second with a 640x480 resolution, and it can run at a higher resolution with a lower framerate.

The port is available on GitHub, with a demonstration and more information on the build process available on YouTube. Installing the game on an Apple Watch will require code compiling with a Mac, Xcode, and the copyrighted Quake assets.

Article Link: You Can Now Play the Classic Game 'Quake' on Apple Watch
Make apple watch an on-arm game controller will be more cool and practical.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.