Really? I haven't seen one in So Cal in years.
I'm a take a pic for you when I go to the store!
Really? I haven't seen one in So Cal in years.
I'm not disagreeing that the game is incredibly popular, just with the idea that that means that other people can't use the name 'candy' in their titles. Trademarks should protect creators against blatant copying, but if a random game is added to the store that is NOTHING like Candy Crush Saga but has the name 'candy' in it, it has every right to be there.
When my kids were young, we played a board game called Candyland. Stupid but fun.Sour Grapes?
Like Bejeweled?
Sometimes, sometimes... most of the time I'm quite happy.You're one angry Scotsman.![]()
Because it's candy. Not jewels. There's a big difference, apparently. Stupid developer...I always wondered about that ... how did Candy Crush get away with being an obvious clone of Bejeweled?
Cloning and copying is inevitable. Everything has an era and King is trying to delay their destruction. Candy Crush's hype will eventually die down.
If Apple is fine with all the other clones, such as Temple Run's many variations, they shouldn't be protecting King. All CC is, is Bejeweled with candy instead of gems.
I agree. Candy is too generic, unlike Orange or Apple
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The UK currently has 879 registered trademarks containing the word 'Candy' or a misspelling of it, many of them are just 'Candy' and the sky hasn't fallen in yet.
...until someone decides to start sending "cease and desist" or "take-down" letters to folks using the word "candy" (ahem...I'm looking at you, Apple!).
I don't understand why there isn't more outrage from the fanboys on this forum directed towards Apple for aiding King in this. It's one thing to uphold a game developer's right to protect his/her brand... but it's another thing to throw out common sense and just blindy assist King in a trademark claim that is ridiculous.
Apple has defended app developers rightfully in the past (I can't remember the exact details, but they did try to help developers that were being sued for infringing on some patent troll's claim in IAP I think), even when other company's have attempted to extort money from developers.
But in this case... Apple really should not be aiding King and should rightfully be criticized for it.
I always wondered about that ... how did Candy Crush get away with being an obvious clone of Bejeweled?
I'm from the UK and I don't really know what candy is. I think it is like what we call sweets. I know what Saga is though - an association for old people. Crushing sweets for old people sounds like a good idea, it might make them more digestible.
New games in the App Store in 3, 2, 1...
Candy Birds
Cut the Candy
Candy Ninja
I wonder what Hasbro Games has to say about this, as Candy Land looks eerily similar to Candy Crush in design and the fact they are both games that use the word "Candy."
This is just ridiculous.
Do wuh? The word "saga" comes from old Norse tales of Viking daring-do or something like.
Does anyone even play candy crush? Im not trying to be facetious either, I guess I just prefer a little bit more depth to my games.
You might want to check out the highest grossing app charts in the App Store (or Play Store, depending on what you are using).
Meh, I guess it doesn't take much to satisfy some.![]()
One of the reasons why this type games are popular (Disney's Frozen: Free Fall, which seems to be doing quite well in the app store, is another identical clone and there are plenty more to find... cloning games seems to be fine these days....) - at least IMHO - is that they are ideal for playing on the go, giving you one level at a time - it seems to feed the "one more level!"-instinct... and clear goals - make it to the next level.
I believe in free choice (I understand why Apple censors certain themes in the App Store even though I'd prefer them not to do it), but these games really show the massive money milking machine that companies have turned In-App-Purchases to. Like pretty much any other game in the top 30 or 40 or so I tried Candy Crush Saga myself and eventually you will end up at levels where it will become necessary to buy extras if you don't want to get stuck at a level for days or weeks, it's the way they have been designed and the coincidence of being able to solve that level with "pure luck" and no further help is almost zero. I delete any apps that work this way, but it's obvious that a lot of people are spending money to progress in the game. Sure, it's a conscious decision that they are making, they think their cash is worth advancing one more level in a "match three game", but really I think that it's getting completely out of hand, it's ****ing up the app store and future apps as companies seem to be jumping on the IAP-train more and more too.
I'm probably old fashioned but I like IAPs for additional content like extra loops in Garage Band or even level packs for games. It's definitely a questionable practice to offer a free game which eventually will require money to be playable.