Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.

MacRumors

macrumors bot
Original poster
Apr 12, 2001
68,120
38,875


Apple next year is planning to enter a new product category, launching its first mixed reality headset. Rumors indicate that the upcoming headset will support both AR and VR technology, and that it will have features that will outshine competing products.

apple-ar-headset-concept-2.jpeg
Render created by Ian Zelbo based on rumored information​

With the iPhone, iPad, and Apple Watch, Apple's hardware and software led it to dominate those categories within a few short years after entering a new market, and it's likely the same thing will happen with augmented and virtual reality. We've rounded up 10 features rumored for the AR/VR headset that will set it apart from competitors.

4K Micro-OLED Displays

Apple is using two high-resolution 4K micro-OLED displays from Sony that are said to have up to 3,000 pixels per inch. Comparatively, Meta's new top of the line Quest Pro has LCD displays, so Apple is going to be offering much more advanced display technology.

Micro-OLED displays are built directly onto chip wafers rather than a glass substrate, allowing for a thinner, smaller, and lighter display that's also more power efficient compared to LCDs and other alternatives.

Apple's design will block out peripheral light, and display quality will be adjusted for peripheral vision to cut down on the processing power necessary to run the device. Apple will be able to reduce graphical fidelity at the peripherals of the headset through the eye tracking functionality being implemented.

More Than a Dozen Cameras

Apple is outfitting its AR/VR headset with more than a dozen cameras, which will capture motion to translate real world movement to virtual movement. It is said to have two downward-facing cameras to capture leg movement specifically, which will be a unique feature that will allow for more accurate motion tracking.

The cameras will be able to map the environment, detecting surfaces, edges, and dimensions in rooms with accuracy, as well as people and other objects. The cameras may also be able to do things like enhance small type, and they'll be able to track body movements.

Iris Scanning

For privacy and security, the AR/VR headset will integrate an iris scanner that can read the pattern of the user's eye, allowing for an iris scan to be used in lieu of a password and for payment authentication.

Iris scanning on the AR/VR headset will be akin to Face ID and Touch ID on the iPhone, iPad, and Mac. It could allow two people to use the same headset, and it is a feature that is not available on competing headsets like Meta's new Quest Pro.

Facial Expression Tracking

The cameras in the AR/VR headset will be able to interpret facial expressions, translating them to virtual avatars. So if you smile or scowl in real life, your virtual avatar will make the same expression in various apps, similar to how the TrueDepth camera system works with Memoji and Animoji on the iPhone and iPad.

Thin and Light Design

Apple is aiming for comfort, and the AR/VR headset is rumored to be made from mesh fabric and aluminum, making it much lighter and thinner than other mixed reality headsets that are available on the market. Apple wants the weight to be around 200 grams, which is much lighter than the 722 gram Quest Pro from Meta.

In March 2021, Apple analyst Ming-Chi Kuo said current prototypes were around 200 to 300 grams.

Control Methods

3D sensing modules will detect hand gestures for control purposes, and there will be skin detection. Apple will allow for voice control and the AR/VR headset will support Siri like other Apple devices. Apple has tested a thimble-like device worn on the finger, but it is not yet clear what kind of input methods we'll get with the new device.

Interchangeable Headbands

The mesh fabric behind the eyepieces will make the headset comfortable to wear, and it will have swappable Apple Watch-like headbands to choose from.

One headband is rumored to provide spatial audio like technology for a surround sound-like experience, while another provides extra battery life. It's not clear if these will make it to launch, but headbands with different capabilities are definitely a possibility.

Unique App Experiences

The headset is going to run a new operating system called rOS, aka "Reality OS." Apple is designing unique apps made specifically for a virtual reality experience. Apple is said to be planning for a VR FaceTime-like experience with Animoji, where you might see a 3D Animoji or Memoji character version of a person instead of the person itself.

The aforementioned facial expression detection would allow the headset to read facial expressions and features, matching that in real time for a lifelike chatting experience. Apple is working with media partners for content that can be watched in VR, and existing services like Apple TV+ and Apple Arcade are expected to integrate with the headset.

A recent rumor of unknown reliability has indicated that Apple is working on a new version of the Messages app that could feature a new home view and chat rooms specifically for virtual and augmented reality chat features.

Apple Silicon Chip

Rumors suggest that Apple is going to use two Mac-level M2 processors for the AR/VR headset, which will give it more built-in compute power than competing products. Apple will use a high-end main processor and a lower-end processor that will manage the various sensors in the device.

Independent Operation

With two Apple silicon chips inside, the headset will not need to rely on a connection to an iPhone or a Mac for power, and it will be able to function on its own.

Read More

For more on everything that we've heard about Apple's work on the AR/VR headset, we have a dedicated roundup that aggregates all of the rumors.

Article Link: 10 Cutting Edge Features to Expect From Apple's Upcoming AR/VR Headset
 
  • Love
Reactions: KeithBN and SFjohn
I legit am looking forward to this but I have to wonder how they're going to price this? To keep Apple's normal margins I can't imagine this being less than $1500, and even that is lowball, I'm kinda expecting $2000-$2500+....

Maybe Apple's in house chip work and the fact that they can reuse silicon they have to order in vast numbers for other devices already will let them keep the price down more than I think though
 
  • Like
Reactions: Alex_Mac
All I have to wait for is the software, about 200,000 participants and I can march in Waterloo as one of the French Armee.

I can see so many uses for this, game wise at least.

Tom

Wearing an Apple Watch? That's your wizard's staff in AR RPG's. Or your PIP boy in AR-Fallout (that would seriously be worth whatever price it is for me)
 
With the eyeglasses industry effectively monopolized by Luxottica, I find AR to be far interesting than VR. That is, a stylish eyeglasses with AR capability would be more useful for much wider range of consumers.
 
A definite pass for me, while I can see many use cases (primarily business ones) I do t know how the average consumer will benefit in their day-to-day life from this device that clearly seems to be getting a hefty price tag.
But all the power to you early adopters…
 
It's just unimaginative.Looks like swimming goggles!

Umm, I'm pretty sure that's the stock mockup MR has been showing for months. It's just a placekeeper.

And that image is the better of the two mockups MR has been using to illustrate its articles!!! Yikes.

(both are here)
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.