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I've heard rumblings elsewhere of higher resolutions than 4K in the headset, but the question is at what point you exceed the user's visual acuity and get diminishing returns. Triaging resolution and/or frame rate based on the angle from center of view could be a win.

In any case, if you can put this on and have effectively infinite display volume, it's a game changer. I love my Cinema 30s, but the day Apple's headset comes out, they're going on Craigslist.
 
A definite pass for me, while I can see many use cases (primarily business ones) I do t know how the average consumer will benefit in their day-to-day life from this device that clearly seems to be getting a hefty price tag.
But all the power to you early adopters…
I don't know, I used to read plenty of messages just like this one before the first Apple Watch was released. I will reserve my thought on this. In my opinion AR glasses have a huge potential and could be extremely useful. VR maybe not so much.
 
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Something with all this tech, at this size and weight, feels like it would get about 30 minutes of battery life. Not sure it’s something I’ll buy soon, but intrigued to see what they do with it. If it’s as-billed, it sounds like it will blow the Meta hardware out of the water, now what’s the software look like?
 
It is funny to see videos like this touting new features that have been available on the lowly Quest 2 for a while now. Additionally, you do not need to be tethered or paired to a laptop for multi monitor usage but I am sure he will get to that later. :)


That looks fricken terrible. The distance of the AR displays reduces resolution and forces user to squint.

It’s also pointless because an AR display mapped on to your surroundings can’t disable high gamut color or HDR or true blacks thanks to ambient light passing through the image. Just buy a decent large monitor or two decent monitors and you have great screens and the freedom to live normally without strapping a ski goggles to your face.

If people want truly good AR use cases that is not it. Only geeks will waste their time like that.
 
1) AR is very relevant and it has nothing to do with gaming. Aggressively going after VR gaming is not any kind of necessity for success.

2) If Apple's hardware is very superior, many VR usages are likely to go there. Including some gaming.

Everyone forgetting Steve Jobs famous speech.

You work from the user backwards.

You don’t work from the technology and then user comes last.

If users feel uncomfortable with a system, an app or a device you can’t force it on them.

Our operating systems and hardware already have so many noticeable bugs people complain about all over the forums. Let’s fix those before we introduce much more complicated 💩 that nobody asked for.

 
That looks fricken terrible. The distance of the AR displays reduces resolution and forces user to squint.

It’s also pointless because an AR display mapped on to your surroundings can’t disable high gamut color or HDR or true blacks thanks to ambient light passing through the image. Just buy a decent large monitor or two decent monitors and you have great screens and the freedom to live normally without strapping a ski goggles to your face.

If people want truly good AR use cases that is not it. Only geeks will waste their time like that.
Nonsense. That is a video shot with a cell phone from a non-eye distance from the lenses. It only shows the default 3 monitor configuration and nothing about the quality. Marques owns 2 Apple Pro Display XDR's and he reviews monitors regularly. He knows what he is seeing. You don't. When Apple releases their device it will certainly be a high end multi monitor replacement. No calibration nonsense, not room specific. Completely controlled environment (when you want it). Not sure why you are resisting the obvious but wait 6 months and lets talk again

Even on the lowly Quest 2 (I paid $300) you can scale each monitor to man sized adjust the curvature or go flat, etc. Meta Quest 2 is lens limited. If all they had done was improve the lenses, comfort/adjustability and image quality that would have been an amazing device. As we know they went a lot further. Apples device will dwarf all of that.
 
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Nonsense. That is a video shot with a cell phone from a non-eye distance from the lenses. It only shows the default 3 monitor configuration and nothing about the quality. Marques owns 2 Apple Pro Display XDR's and he reviews monitors regularly. He knows what is seeing. You don't. When Apple releases their device it will certainly be a high end multi monitor replacement. No calibration nonsense, no room specific. Completely controlled environment (when you want it).

First, I said nothing about him. I only spoke about having a display in AR.

Second, I’m twice his age and have owned probably five times the number of monitors he has and calibrated maybe 200-250 monitors in offices and studios during my career. What do you think a young YouTuber is more experienced than the thousands of knowledge old professionals in the world you never heard of?

Marquees was shown a classic Macintosh SE and a Sony camcorder a couple of years ago and barely knew how to turn them on. People like me however….we have seen it all and we know what’s what for next gen too.
 
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Leaving enough space for glasses makes a VR headset larger and heavier. The closer to your eyes the VR lenses are, the smaller the lenses can be for a given FOV. Diopter adjustment, custom lenses, or lens inserts are the best way to go.
Hadn't though that all through before. The problem with diopter adjustment is astigmatism, so it's a non-starter. Unless you have custom ground lenses to your particular eye shape, the acuity of the image is really poor, especially at close range. Those will be $$$$, and have to change every time your prescription does. Likewise, you'd need a special pair of glasses with a very close focal length (if you read at +2, you'll need a +3 or 4), if it was over them. But it's a good point, will have to take that into account in the budget if I consider getting these.

Maybe Apple's figured out some magic....
 
what do you do with this.

Let's say you're a fan of the NHL like I am...I would love to place a pair of these on if it allowed me to watch a live game and feel like I am actually in the arena. If they could partner with professional sports leagues/teams to produce this type of content, it could give you a realistic experience that a traditional TV could not produce.

Add in additional layers of contextual information/data if you wanted and it could really make for a compelling fan experience across MLB, NFL, NBA, NHL, etc.

This is one of the sports/entertainment/cinema type of applications i'd really love for it to do.
 
Likewise, you'd need a special pair of glasses with a very close focal length (if you read at +2, you'll need a +3 or 4), if it was over them. But it's a good point, will have to take that into account in the budget if I consider getting these.
Not sure what you mean by this. Quest 1/2 headsets have a focal distance of about 1.3 meters, so a + correction for VR wouldn't need to be as strong for VR as for real life, if it's needed at all. If you can comfortably read something 1.3m away in real life without reading glasses, you shouldn't need any distance correction for VR.
 
I wonder if these could be used to replace a standard monitor? Could it replace a Mac or iPad? You could type on a table-top while the camera watches your fingers, or in iPad mode, you could use your fingers in the air. It could emulate a wall-sized monitor.

You could sit in a chair at a terminal loby waiting for a plane and have a 60" UHD monitor with macos
Big brain thoughts right here. 🧠 I love it.
 
Hadn't though that all through before. The problem with diopter adjustment is astigmatism, so it's a non-starter. Unless you have custom ground lenses to your particular eye shape, the acuity of the image is really poor, especially at close range. Those will be $$$$, and have to change every time your prescription does. Likewise, you'd need a special pair of glasses with a very close focal length (if you read at +2, you'll need a +3 or 4), if it was over them. But it's a good point, will have to take that into account in the budget if I consider getting these.

Maybe Apple's figured out some magic....
The Quest Pro leaves space for glasses and adds no size or weight. The headset dial is simply adjusted out to do this. He goes over fit with glasses in detail here. It sounds like he may be unaware that a full magnetic face shield is also available which eliminates light leaks for applications where that is critical or preferred.

 
I'm sure immersive games will be amazing but can't see spending $$$ on this. I'd say a kind of fashionable AR glasses that can be used constantly would be the way to go.
 
The Quest Pro leaves space for glasses and adds no size or weight. The headset dial is simply adjusted out to do this. He goes over fit with glasses in detail here. It sounds like he may be unaware that a full magnetic face shield is also available which eliminates light leaks for applications where that is critical or preferred.

When you adjust it for glasses, it sticks out further from your face and decreases the visible FOV.
If you wanted an equivalent FOV while leaving room for glasses, the lenses would have to be larger. So there’s still a trade-off for those who wear glasses. I suppose with the Quest Pro you could still use lens inserts to decrease the distance from your eyes to the VR lenses.
 
I just got to try my nephew’s Occulus. It’s cute but I was disappointed in the relatively low res. It has a long way to go.
 
I just got to try my nephew’s Occulus. It’s cute but I was disappointed in the relatively low res. It has a long way to go.
The new Quest Pro is a huge improvement in visual clarity. Mine arrived on the 25th and it is a pleasure to use in passthrough mode for most work. Apple is going to kill it with their new device!
 
The new Quest Pro is a huge improvement in visual clarity. Mine arrived on the 25th and it is a pleasure to use in passthrough mode for most work. Apple is going to kill it with their new device!
Yeah, my nephew got it for free as part of his job. Can't wait for Apple's iteration.
 
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