I would buy this just to support non-freemium gaming, but this game genre isn't my cup of tea. Glad to see another $15 game on the App Store though. We will need more quality content that is priced fairly before the majority of AAA studios begin taking the platform seriously. I think the trickle down effect will be more games available on the Mac too.
I wish Apple would create a section of the App Store solely for high-budget, AAA titles. This section would have prominent position on the store and a minimum price point of around $30. Once a game reaches a "Gold" level status (such as a million units shipped) then the developers can lower the price down as low as $15. Pricing models like this work well on consoles, but this is kind of the reverse of the traditional model. For instance, Microsoft introduced Xbox Live Arcade to provide a way for indie developers to get their content on the Xbox at a lower price. The App Store started organically around indie content at a lower price and now needs a premium store for AAA console level content. I'm hopeful the future of Apple TV involves gaming with the new iOS game controller support. The graphics capability of an A8 chip should be around the quality of the Wii U, Xbox 360 and PS3. If they can increase the cores and graphics processing units then it might be even higher. Having something like that baked into a set-top box at a decent price point is huge. I'm just not sure how much performance they can squeeze into the machine at $99. Perhaps there should be two models? But that would just divide the market and make it less likely that developers would make games for Apple TV. Though if the games could be loaded directly from the iPhone (since both run iOS native) and the iPhone is 16:9, then perhaps it wouldn't be much of an issue because the support would be built-in?
I wish Apple would create a section of the App Store solely for high-budget, AAA titles. This section would have prominent position on the store and a minimum price point of around $30. Once a game reaches a "Gold" level status (such as a million units shipped) then the developers can lower the price down as low as $15. Pricing models like this work well on consoles, but this is kind of the reverse of the traditional model. For instance, Microsoft introduced Xbox Live Arcade to provide a way for indie developers to get their content on the Xbox at a lower price. The App Store started organically around indie content at a lower price and now needs a premium store for AAA console level content. I'm hopeful the future of Apple TV involves gaming with the new iOS game controller support. The graphics capability of an A8 chip should be around the quality of the Wii U, Xbox 360 and PS3. If they can increase the cores and graphics processing units then it might be even higher. Having something like that baked into a set-top box at a decent price point is huge. I'm just not sure how much performance they can squeeze into the machine at $99. Perhaps there should be two models? But that would just divide the market and make it less likely that developers would make games for Apple TV. Though if the games could be loaded directly from the iPhone (since both run iOS native) and the iPhone is 16:9, then perhaps it wouldn't be much of an issue because the support would be built-in?