Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
It sounds like they nailed it on all counts. This checks nearly every box for me, including price. I don’t need more than HDR 600 in my studio, anything above that gives me headaches. What I do want is a bigger display that is pixel dense. Assuming it reviews well, I’ll probably be picking one up in the autumn, maybe see if it drops $100-200 for Black Friday or Cyber Monday.
They haven't improved the aesthetics, but that may not matter to you. I just hope they have improved their QA, or else panel lottery is again going to be a thing.

I'm not so optimistic though, since their 27" 5K PA27JCV has some middling reviews.
 
YOU have mentioned ANIMATORS and I have responded to THAT! Changing the argument in your reply to suit you and completely (and blatantly) ignoring what I was actually responding to is probably the definition of 'goal posting'.

99% of animation is done on 60Hz monitors and there really is NO reason for anything different. I do this for living so please don't try to spread nonsense on your end. Animators DO NOT need monitors with high refresh rate. 60Hz is totally fine. The only reckless thing was you not reading my response to YOUR statement about animators.

I hope this helps and you get this

Asus, Apple, LG, and an abundance of developers, interaction designers, and UXers strongly disagree with you.

High Refresh Rate (HFR) content production exists, and you absolutely need ideally 90FPS for work such as spatial content production.

Prosumer monitors/panels again from the likes of Asus already offer 120hz; you think Apple has pro motion displays for giggles?

How can you make proper 3D/spatial/animation content production with invaluable longevity and QA capabilities without 90hz-120hz support?

I’m afraid you’re the one that is defying human-computer-interaction (HCI) computer science.

You’re speaking as though graphic artists and film producers that can get away with 24fps film affordances in 2025 (many do) are the only creative professionals that need to be accommodated.

That’s reckless gatekeeping to drown out the others, that’s also naive in any professional community.

I hope you get this.
 
Funny how so many still say 60hz does not matter. After using 140hz for years, using a 60hz monitor feels like going back 10 years. Unless you just stare at your background wallpaper, you will enjoy the high refresh rate.
 
  • Like
Reactions: iSayuSay
YOU have mentioned ANIMATORS and I have responded to THAT! Changing the argument in your reply to suit you and completely (and blatantly) ignoring what I was actually responding to is probably the definition of 'goal posting'.

99% of animation is done on 60Hz monitors and there really is NO reason for anything different. I do this for living so please don't try to spread nonsense on your end. Animators DO NOT need monitors with high refresh rate. 60Hz is totally fine. The only reckless thing was you not reading my response to YOUR statement about animators.

I hope this helps and you get this
You’re gatekeeping and limiting the whole profession of animation and motion design to your baseline and constraints. Which isn’t professional and grossly naive.

Animator / Motion Design in what medium—2D?

There’s again several mediums existing and emerging in which 60hz won’t get it done for several animation tasks which is what I’m primarily referring to.

You cannot create ideal HFR content being limited to 60hz nor ideal 3D/spatial content.

Even if your work and most is limited to 60hz, you can also absolutely benefit from higher frame rates than that (especially multiples of 24FPS and 30FPS) to debug, refine, and added longevity/scalability to your work.

Action scenes, VFX, and modern user interfaces have animation tasks to accommodate at 120FPS best

Even reading and skimming content and user interfaces are substantially improved with refresh rates higher than 60hz.

Human-Computer-Interaction (HCI) computer science dictates this.

You’re not the only creative professional in this forum taking to others ones such as myself—and anyone on the internet can claim they are making it usually pointless to bring up.
 
Last edited:
  • Like
Reactions: 01cowherd and R3k
Until LG or Samsung actually produce a 120Hz 6K panel, no vendor can sell such a display... and such a panel does not yet exist.
FYI: Japan Display, BOE and AU Optronics are other popular panel manufacturers that monitor manufacturers use.

BOE already has a 8K 120hz panel because Thunderbolt 5, DisplayPort 2.1, and HDMI 2.2 can support it to go ahead with making such panels available.

Even a Chinese standard-body ratified a display standard that support 8K@120hz.

To your point, Apple tends to partner with LG and Samsung—even forcing the latter to deviate from what they do with their products and actually support Dolby Vision and etc.

That said Samsung already has a QD-OLED 5K@120hz panel queued for production. They showed it behind closed doors at CES that will again utilize today’s latest display standards.
 
Last edited:
So, what is wrong with 60Hz? No gamer is going to spend $1,200 for a studio monitor on a Mac.
…Everyday computing benefits from higher than 60hz; even reading, skimming, and user interfaces utilizing motor are improved from higher refresh rates.

Editing/Watching action scenes, animation, and etc are improved by higher refresh rates. It’s not just gamers that benefit from higher than 60hz.

The ideal baseline refresh rate for spatial computing—an emerging, higher-end forming of computing than traditional computing—is 90hz.

Finally there are absolutely gaming and prosumer monitors for interactive entertainment creative professionals that are at and well over $1200 for over 6 years.

27” 4K-5K high (QD-)OLED gaming monitors with or without Dolby Vision such as Asus’s PG27UCDM, LG’s 5K2K OLED monitor, and Asus’s PA32UCG (Disclaimer: I own them).

Similar to a Meta headset compromising a LOT to be cheap.

This 6K monitor does a lot to be cheap with severe compromises compared to other 6K monitors.

It’s a worser monitor in a myriad of ways to many of Asus’s ProArt monitors besides sharpness towards way they are justified being priced way higher.

That’s all fine; let’s see how the market reacts.

It seems Asus wanted no not cannibalize their existing and upcoming 8K monitors in any way in value proposition
 
  • Like
Reactions: 01cowherd and R3k
Funny how so many still say 60hz does not matter. After using 140hz for years, using a 60hz monitor feels like going back 10 years. Unless you just stare at your background wallpaper, you will enjoy the high refresh rate.
Many will settle to what they’re comfortable with rather than explore higher-ends of computing at a faster pace besides when they have to replace what they have.

Many have settled with poor PPI monitors with middling HDR performance than phones decades ago because they don’t know any better, they can’t afford it, no serious options emerged for all their core needs, or don’t believe it should cost a particular amount.

Some regret it, some don’t. If you can settle for something or don’t mind (even if you can do what you use a computer for at a higher level), it’s not a need at the end of the day.

People have every right to upgrade at a pace they’re comfortable with and deal with regret occasionally for how they went about it at their own pace.

For large monitors over 24” (4K loses its standardized high PPI after that panel size) it’s concerning only because most only have so long during their prime adult years before their eyes deteriorate being able to maximize the benefits (or maximizing being kinder to their eyes) before they reach an age of needing reading glasses & etc.
 
Last edited:
  • Like
Reactions: R3k
I don't think Mini-LED directly affects refresh rates, but it enhances the effect of a higher refresh rate. They are complimentary. I think a Retina 6K 120Hz would require, for Apple's Pro Display XDR customers, Mini-LED backlighting. Unless they go to OLED, of course.
Note Apple is anticipated with at least their highest end monitor to go Tandem-OLED to be consistent with the M4 iPad Pro, rumored OLED Macbook, and OLED Vision Pro.

Tandem OLED is a core part of what makes Ultra XDR that debuted with the iPad Pro an upgrade over their existing XDR portfolio of prosumer hardware.

OLED is obviously far superior response times and contrast; Tandem OLED allows the panel tech to match their existing 1000 sustained nits + 1600 peak nits baseline across their prosumer hardware portfolio.

Such an approach will also make Apple’s offering far more distinct similar to the existing Pro Display XDR that has aged like fine wine in capabilities and build quality to the competition.

LG’s 6K alternative and emerging 8K monitors has been the most promising alternative options so far.

This Asus 6K monitor is clearly a lower-end entry-level monitor for their explorations with 6K.
 
Would love a 27'' - 32'' 16:9 5k monitor with 120hz + refresh, its crazy that there isn't anything out there.

5k because the best image size for me is akin to a 2k / 2560 x 1440 display, but the text in MacOS looks crap when resampling a 4k screen to this size.

Running a 4k screen at native resolution is a no go- alot of visual elements in my music software are too small to work with comfortably.

120hz, because with 60hz it feels like im dragging my pointer though liquid, super sensitive to that now. Guess ive been spoilt by higher refresh rate monitors, I refuse to go back.
 
Over the past couple years we've seen a whole new batch of of Retina-class external monitors (≈220 ppi). I'm wondering why none of them are offered with a glossy option, particularly since the difference in text sharpness between matte and glossy displays becomes more noticeable as the pixel density increases (that's why Dell offered their 280 ppi 8k 32" in glossy only).

Two possibilities:

1) Cost. Apple's glossy displays are coated glass, while the older matte displays I've see have a plastic screen. Do these these new matte displays also use a plastic screen, and does that cost less than coated glass?

2) Technology. Apple's glossy coating does an excellent job of reducing reflections (for a glossy screen). Other glossy coatings (e.g., that on the LG Ultrafine, and 8k Dell) aren't as good. Is Apple the only company that has access to this technology (because of an exclusivity deal)?

I wouldn't have thought so, but then if others do have access, why did LG use an inferior coating on their glossy display—particularly since the point of the Ultrafine was to provide an external version of the display used on the Retina Intel iMac (LG manufactured the iMac's panel, and used the same panel on its Ultrafine)?
 
Last edited:
  • Like
Reactions: R3k
Music to my ears. Thanks for the info!
No problem, here’s one of the articles that was cleared or willing to talk about it:

 
  • Like
Reactions: R3k
Would love a 27'' - 32'' 16:9 5k monitor with 120hz + refresh, its crazy that there isn't anything out there.

5k because the best image size for me is akin to a 2k / 2560 x 1440 display, but the text in MacOS looks crap when resampling a 4k screen to this size.
I disagree. The best image size for 5K for me would be closer to 29". Apple used to agree with me, but then switched things up later by reducing the screen size for 2560x1440 / 5120x2880.

30" Cinema HD Display - 2560x1600 = 100.6 ppi.
Hypothetical 30" Retina display - 5120x3200 = 201.3 ppi

If we were to use this pixel density standard, a 5K display would be 29.2", and would be Retina at ~17" or further.
The 27" Apple Studio Display at 218 ppi is Retina at ~16" or further.

I have a 27" iMac and I find the default text sizing a bit small at normal 2X scaling, at my 22"+ seating distance.
Using the same OS, I find the default text sizing nicer on my 30" Cinema HD Display, at the same seating distance.
 
From your answer and actually shifting argument slightly I can see that you don't understand how animation works so any further debate is pointless so I'll leave it here.


You’re gatekeeping and limiting the whole profession of animation and motion design to your baseline and constraints. Which isn’t professional and grossly naive.

Animator / Motion Design in what medium—2D?

There’s again several mediums existing and emerging in which 60hz won’t get it done for several animation tasks which is what I’m primarily referring to.

You cannot create ideal HFR content being limited to 60hz nor ideal 3D/spatial content.

Even if your work and most is limited to 60hz, you can also absolutely benefit from higher frame rates than that (especially multiples of 24FPS and 30FPS) to debug, refine, and added longevity/scalability to your work.

Action scenes, VFX, and modern user interfaces have animation tasks to accommodate at 120FPS best

Even reading and skimming content and user interfaces are substantially improved with refresh rates higher than 60hz.

Human-Computer-Interaction (HCI) computer science dictates this.

You’re not the only creative professional in this forum taking to others ones such as myself—and anyone on the internet can claim they are making it usually pointless to bring up.
 
No problem, here’s one of the articles that was cleared or willing to talk about it:

It wasn’t “behind closed doors” — the prototype was on display next to the new 27" 4K (160 ppi) OLED as you can see in the TFT Central video of the Samsung Display booth. The best summary of what they saw is here: “…the 5K panel does offer something even better. It looked crisper and more true to life, while also being visibly brighter…” All of the public information about it is seen in the attached screen shots. Samsung was not willing to say anything else about it on the record, but they were willing to talk about it off the record — so TFT Central knows more about it than they are allowed to say — that’s the “behind closed doors” aspect…

Note, however, Samsung did allow them to say this: “Despite some initial reports at CES around timelines, Samsung Display told us that it’s only in development stage at the moment and there are currently no firm timescales at all.”

Next year seems optimistic, but it’s okay to be hopeful. Especially because LG Display may be ahead of them, not behind, but they have not shown anything — the silence makes me wonder if Apple may be involved…
 

Attachments

  • IMG_5777.jpeg
    IMG_5777.jpeg
    99.4 KB · Views: 18
  • IMG_5782.jpeg
    IMG_5782.jpeg
    111.5 KB · Views: 15
  • IMG_5783.jpeg
    IMG_5783.jpeg
    110.8 KB · Views: 16
  • IMG_5780.jpeg
    IMG_5780.jpeg
    150.1 KB · Views: 13
Last edited:
One could use the KVM feature with the Thunderbolt 4 port to power and use this as an external display for an iPad Pro M4 with a default retina resolution of 3008 x 1692...

That probably wouldn't suck.

This should be possible today on the Apple XDR 6K - has anyone tried it?
 
The ideal baseline refresh rate for spatial computing—an emerging, higher-end forming of computing than traditional computing—is 90hz.
Much of the reason for that is that all VR/AR headsets use pulsed displays, and 60Hz has bad flicker. I tried the 60Hz mode on the Oculus Go at the store, and I had to end the demo early because of the flicker. I could also notice the flicker at 72Hz, but it wasn't quite as bad.

I love using my 120Hz OLED TV with BFI that enables motion smoothness equivalent to 300Hz. But for my day job, where I'm mostly using Excel, PDFs, VS Code, and a web browser, I'd pick a 5K or 6K 60Hz monitor over a 4K 120Hz every time.

Also, with LCD, especially the slow ones that Apple uses, 120Hz isn't as big of a difference over 60Hz as it is with OLED.
 
  • Like
Reactions: drrich2
Over the past couple years we've seen a whole new batch of of Retina-class external monitors (≈220 ppi). I'm wondering why none of them are offered with a glossy option, particularly since the difference in text sharpness between matte and glossy displays becomes more noticeable as the pixel density increases (that's why Dell offered their 280 ppi 8k 32" in glossy only).
I get the feeling it might be small uniformity issues are less noticeable on a matte screen which would result in cheaper production costs if they don't need to be as stringent with QC as Apple.
 
Asus, Apple, LG, and an abundance of developers, interaction designers, and UXers strongly disagree with you.

High Refresh Rate (HFR) content production exists, and you absolutely need ideally 90FPS for work such as spatial content production.

Prosumer monitors/panels again from the likes of Asus already offer 120hz; you think Apple has pro motion displays for giggles?

How can you make proper 3D/spatial/animation content production with invaluable longevity and QA capabilities without 90hz-120hz support?

You’re speaking as though graphic artists and film producers that can get away with 24fps film affordances in 2025 (many do) are the only creative professionals that need to be accommodated.

There’s again several mediums existing and emerging in which 60hz won’t get it done for several animation tasks which is what I’m primarily referring to.

You cannot create ideal HFR content being limited to 60hz nor ideal 3D/spatial content.

Even if your work and most is limited to 60hz, you can also absolutely benefit from higher frame rates than that (especially multiples of 24FPS and 30FPS) to debug, refine, and added longevity/scalability to your work.

Action scenes, VFX, and modern user interfaces have animation tasks to accommodate at 120FPS best
What you describe doesn't sound like the target demographic for this roughly $1,300 display.

So what do these people use now? What are some specific displays in use to produce the kind of higher end content you're describing? What do these tend to cost?

Are these mainly professionals working in industry settings much better able to afford more expensive displays?

I'm not familiar with the industry types you reference. I feel kind of like (by way of analogy) we're discussing how a Toyota Corolla isn't suitable for the Indy 500. True, but it's what I drive and I'm happy with it.

I don't doubt some high end professional content creators will desire more powerful, exacting specifications than most of us.
 
I get the feeling it might be small uniformity issues are less noticeable on a matte screen which would result in cheaper production costs if they don't need to be as stringent with QC as Apple.
I don't know if that's true, but it's certainly an interesting idea!

To the extent one hears about uniformity issues, though (including on the LG Ultrafine, which is glossy), they're mostly larger-scale problems, such as color banding or non-uniform backlighting. What kind of small-scale uniformity issues did you have in mind?
 
  • Like
Reactions: Jensend
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.