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Great. My favorite sudoku app remains 32 bit. :( That, and 'Trace' one of my all time favorite games. :(

Also, I still have the original Flappy Bird which will apparently go the way of the dodo once iOS 11 hits.


EDIT: someone indicated 32 bit deprecation wouldn't actually go live until 2018. Not sure if that's true or not.
 
Hm, I don't seem to have this option. :/

I checked my iPhone. There are nearly 100 32 bit apps with no updates.
I'm not deleting over 100 mostly free apps, some of which are very cool games, to pay for 64 bit updates, almost none of which even exist.
I refuse to be a Tim Cook pawn, and follow those fanboys over the cliff for a modest speed increase if any.
Tim Cook will say it saves up space on your phone. YES, it does, by reducing its functionality and deleting everything! HAHA!
This 64bit thing is nothing but a Money Grab. There's clearly no technical reason.
 
This 64bit thing is nothing but a Money Grab. There's clearly no technical reason.

It's not a money grab by developers, since you can't charge for upgrades. It's a decision by Apple to not support 32-bit going forward because they'd rather use those resources for something else.

I mean jeez, they can add low-power cores to their A-series chip but can't stick a 32-bit core in there somewhere? WTF?
 
That makes no sense. Google & Microsoft go out of their way to support the hypocrisy of the Apple ecosystem, but Apple rarely reciprocates.

Your comment makes no sense. Try harder.
[doublepost=1496770950][/doublepost]
The OS should never break apps. That's just bad design. And a grab for cash.

Patently FALSE! Do you have any idea what you're even saying?

Should macOS 10.4 support apps written for the original Mac in 1984?
 
I don't think anyone is going to go to such great lengths. And I don't think "modifying" an IPSW that's void of 32-bit code is even possible. It's honestly time to move on ... or don't update.

Well I'm still on ios 9 so I really don't care. And jailbreaking has always been about custon IPSWs so it's not "great lengths" to people who jailbreak. And for those who code, I'm sure it won't be a problem.
 
Well I guess it's finally going to be time to say goodbye to the original Flappy Bird on iPhone 7 Plus and beyond. I can still fire up iPhone 4s but it's the end of an era.
 
Your comment makes no sense. Try harder.
[doublepost=1496770950][/doublepost]

Patently FALSE! Do you have any idea what you're even saying?

Should macOS 10.4 support apps written for the original Mac in 1984?

Just stop with this false narrative. Microsoft has already definitely proven they support their operating systems longer and their apps. Apple made all of its Pro apps incompatible starting with Mavericks, then continued on and on. They're doing the same thing with the iPhone. Cleaning out the old apps to make room for NEW PURCHASES. KA CHING!
My Microsoft apps from 2009 still work fine, but my operating system doesn't like my Mac. Microsoft likes it more!

Your argument is so utterly ridiculous, I can't believe someone who's not a moron would make such a claim! HAHA!
 
What about my money? Purchased a few 32-bit apps a month ago.

Email the lazy dev to do what they should have done ages ago & update it.

I have about 100 apps on my devices & only 2 of them are 32-bit - both games from 2013. Don't think they will be seeing updates at all. I'm not bothered.
 
Great. My favorite sudoku app remains 32 bit. :( That, and 'Trace' one of my all time favorite games. :(

Also, I still have the original Flappy Bird which will apparently go the way of the dodo once iOS 11 hits.


EDIT: someone indicated 32 bit deprecation wouldn't actually go live until 2018. Not sure if that's true or not.

The 2018 cutoff date is for macOS apps.
 
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Ouch, I have 45 apps that are not compatible, and many of them are favourite apps :(

Not sure if I will upgrade to iOS11.
For me, it's Dead Runner, Dark Nebula, Yahtzee, and 7th Guest.
Same situation. This will change how I'll upgrade. I was going to put ios11 on my 6+ but now I'll keep the 6+ as is, pass the phone# contract to the next iPhone (throw me in the briar patch, it's not my fault I'm "forced" to upgrade honey). We tend to keep old devices around in different rooms, so it's easy enough to grab one to look something up. My 6+ will join a couple of iPad mini 2s that are still hanging around.
 
Should macOS 10.4 support apps written for the original Mac in 1984?
Yea sure!
Here is my Graphite iBook running 10.4 running Stunt Copter.
 

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I checked my iPhone. There are nearly 100 32 bit apps with no updates.
I'm not deleting over 100 mostly free apps, some of which are very cool games, to pay for 64 bit updates, almost none of which even exist.
I refuse to be a Tim Cook pawn, and follow those fanboys over the cliff for a modest speed increase if any.
Tim Cook will say it saves up space on your phone. YES, it does, by reducing its functionality and deleting everything! HAHA!
This 64bit thing is nothing but a Money Grab. There's clearly no technical reason.

You clearly know absolutely nothing about the purpose of CPU architecture. You also assume–wrongly–that if a developer updates a 32-bit app to 64-bit, that the developer would necessarily charge for the new version.
 
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I'm only slightly upset about one app, and that was because I paid for it a few years ago. I then realized I wasn't using it anymore anyway. A few other apps I had, had new listings in the store. Tetris for example- which apparently has a few different versions and they dropped the one I had. I blame EA. All of the others were health related which there are others which have better functionality I'm sure.
 
I see why they're doing this but if I just purchased a 32 bit app I would expect a refund.
 
One thing that people don't seem to be considering is that this is most likely to be driven by a hardware change rather than just software... i would put good money on the A11 being a 64bit only CPU freeing up space on the die for extra cores or GPUs where the 32bit instruction sets used to live.

A 64bit only CPU means that the OS and everything it runs also needs to be 64bit only, and as all iOS 11 supported devices now have 64bit CPUs then it makes sense to switch to 64bit only across the board and reduce the complications of supporting 2 completely separate branches of the OS code - one with 32bit, one without.

64bit app support was introduced in 2013 and it has been mandatory for app updates to be 64bit for the last 2 years which means any 32 bit apps still around have been "abandoned" for at least 2 years and 2 iOS releases making the risk of API changes breaking them increasingly high even if 32 bit support wasn't being dropped.

It'll be sad to see some of my old abandoned apps fall by the wayside but the technology moves on and we have to move with it or get left behind.
 
...I had the foresight to download them a few months ago to an iPad 2 so that I can keep playing them in perpetuity...

To be fair though you didn't need to have any foresight as Apple is placing a large badge on the app when you open it.
 
It may not show up if you don't have any 32 bit apps installed.

No, I don't think that's it. I followed the instructions - settings>general>about>.... but when I got to applications, as per the instructions, applications were not selectable.

Maybe it's because I'm still on iOS 10.2.1, instead of 10.3.2. Anyone have any ideas on how to be able to check, please?
 
I believe there is a GOOD reason for the switch 64-bit apps only: the iPhone 8 may get as much as 4 GB of RAM. And to take full advantage of that much RAM, everything has to be 64-bit.
 
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What apple should do is automatically cross recompile the old apps to work on the new hardware. There are a lot of old apps that are excellent but will never get updated. Nobody else will bother to write a replacement but cause the original creator was inspired and it is a small market. They are still great apps. This same problem has happened before when Apple abandoned earlier MacOS versions. They are nearly a trillion dollar company. They could easily put forth the effort to bring the old apps, all the way back to the Lisa, onto the modern operating systems with recompiling. Shame on Apple for creating deadwood.
 
What apple should do is automatically cross recompile the old apps to work on the new hardware. There are a lot of old apps that are excellent but will never get updated. Nobody else will bother to write a replacement but cause the original creator was inspired and it is a small market. They are still great apps. This same problem has happened before when Apple abandoned earlier MacOS versions. They are nearly a trillion dollar company. They could easily put forth the effort to bring the old apps, all the way back to the Lisa, onto the modern operating systems with recompiling. Shame on Apple for creating deadwood.
I've never submitted an app, but do they submit source code? If not, How can they recompile if only binaries are submitted?

I don't think this is that easy of a problem to solve, and why should the onus be on Apple to update old stuff? I don't understand that logic at all.
 
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Just stop with this false narrative. Microsoft has already definitely proven they support their operating systems longer and their apps. Apple made all of its Pro apps incompatible starting with Mavericks, then continued on and on. They're doing the same thing with the iPhone. Cleaning out the old apps to make room for NEW PURCHASES. KA CHING!
My Microsoft apps from 2009 still work fine, but my operating system doesn't like my Mac. Microsoft likes it more!

Your argument is so utterly ridiculous, I can't believe someone who's not a moron would make such a claim! HAHA!
Yes, and macOS is a visually cohesive operating system that is consistent in design and execution. Windows, as much as I like it, is a mess of different visual styles from various eras loaded with decades-old crud that struggles to move forward because of all the different types of users Microsoft tries to support. Fluent Design and Windows 10 S are big steps in the right direction, but time will tell if Microsoft can commit to them.
 
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