Apple needs to come up with its own gaming controller. Imagine integrated with Dynamic Island!
Controllers need to be ergonomic and if there is one adjective that does *not* describe Apple products, it’s ergonomic.
Apple needs to come up with its own gaming controller. Imagine integrated with Dynamic Island!
They did, but only by by emulating an PS4 controller. There's some nuance to how the controller behaves and what functions are available depending on the mode you're in, but I'm not too sure on the specifics but my understanding of it from piecing together info from 8BitDo's FAQ and forum posts is:I thought these always worked with Macs?
It depends. Some of 8BitDo's controllers are better if you're frequently swapping your controller between different devices (of different types) since you can have it paired with up to 4 different types of devices with a simple switch mode on the back.I'm not really sure how it's better than a PS5 controller? I paired the PS5 controller with my mac to run ETS 2 on Steam, the problem isn't the controller, the issue is the weak GPU of the M1 mac mini, it's just no good even for old games.
Do you work for them? They literally are no where near as good as an xbox sx controller or ps5 controller!Even without official compatibility I've been using these with my iPad for a long time. These are the best controllers out there.
Same here! My Pro+ shows as up-to-date with V5.04.Has anyone tried this yet? There's no firmware updates available for my compatible controllers. At 3.0 for the Pro 2, and it doesn't show up for any iOS/ iPadOS or tvOS device on their latest versions..
I guess options are good, but I don’t see why you’d pick one of these over a PS or Xbox controller.
That looks incredibly uncomfortable to hold.Apple needs to come up with its own gaming controller. Imagine integrated with Dynamic Island!
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Why would a controller only work with USB-C and not USB-A?iPads and Macs with USB-C ports can use a wired connection to a compatible 8BitDo controller
You can’t license Mac games which haven’t been developed.Now all Apple need to do is quit messing around with Ted Lasso and licence some real AAA games for people to play.
8BitDo controllers are very popular with Nintendo Switch users (supposedly better than the official "Pro" controller), as well as the PC-emulator crowd. It's a low volume niche company, but they're very well loved and broader platforms support is good for them.I guess options are good, but I don’t see why you’d pick one of these over a PS or Xbox controller.
Most of these controllers are Bluetooth. The confusing thing is that the Wireless 2.4g version of the 8BitDo Ultimate has received official support for Apple devices, but the Bluetooth version of this controller has not. Strangely enough, the Wireless version of this controller will also work via bluetooth on Apple devices.Is this for the Bluetooth controllers or the 2.4ghz 8bitdo. They have bluetooth and 2.4ghz versions. Yes both using 2.4ghz but one does not use the bluetooth spec.
Ok that makes a little more sense. Still not for me, I've been burned too many times with 3rd party controllers around the GameCube days. Since then I've always gone first party, and repurposed a PS4 controller for remote play on the PS app.They did, but only by by emulating an PS4 controller. There's some nuance to how the controller behaves and what functions are available depending on the mode you're in, but I'm not too sure on the specifics but my understanding of it from piecing together info from 8BitDo's FAQ and forum posts is:
Switch compatible (S mode)
Apple compatible (A mode)
- emulates a Nintendo Switch Pro controller
- allows for gyro to be used for motion controls
- trigger buttons not in analogue mode (they're either fully on or fully off)
- rumble support
DirectInput (D mode)
- emulates a PlayStation DS4 controller
- no gyro
- trigger buttons in analogue mode
- rumble support
X-input (X mode)
- most compatible mode for emulators and old games due to it being the dominant 'standard' input mode before X-input
- can be used in Windows, Linux, Android and macOS (with emulators)
- no gyro
- trigger buttons in analogue mode (if the game supports it?)
- no rumble
- emulates a Xbox 360 controller
- supported by pretty much all modern platforms such as Windows, Linux, macOS, Android and iOS/tvOS/iPadOS
- most modern games will pre-map their controller buttons automatically in this mode
- no gyro
- trigger buttons in analogue mode
- rumble support
It depends. Some of 8BitDo's controllers are better if you're frequently swapping your controller between different devices (of different types) since you can have it paired with up to 4 different types of devices with a simple switch mode on the back.
I for one, absolutely hate having to do the pair/re-pair Bluetooth dance between different devices when I use an Xbox or PS4/5 controller. With my Pro 2, I can go from using it on my iPhone (A mode) to my Windows PC (X mode) to my emulation box (D mode) to my tablet (S mode) by simply flicking a switch and it instantly pairs to each device. That functionality alone is a really nice 'quality of life' feature.
You also have control over things like deadzones in the 8BitDo software that you don't get with Xbox and PS controllers.
Controllers are also a bit of personal preference when it comes to ergonomics, so as always, it's best to check and test them yourself if you can before buying.
Let me guess, she had a really big grin on her face while she said that? 😄iJustine, the tech authority, said it's a really cool controller
That's the Apple way... Meet the Magic Gaming Mouse? I imagine if they had one today, they'd likely have a wired charging cable option that either won't allow use while in charging mode, or will stick awkwardly in to the DPad area making the device feasibly unusable until charged... or no clear way to quickly tell you're holding it backwards or upside down.That looks incredibly uncomfortable to hold.
Once we have side loading and emulators, we'll be up to our ears in games. The fact that emulators are prohibited in the app store and you can't side load is why I roll my eyes whenever new controller support is announced for iOS.