Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
I bought one of these, the Ultimate version of the controller has Hall Effect sensors for the joysticks. They use magnets so you will never get stick drift. I went through 2 Elite controllers that had stick drift, got sick of it.
Did you use the controller on Mac or Apple TV? Does it work well?
 
What's the advantage here? I'm on Mac OS 12.6.3 and my 8bitdo Pro 2 controller works more or less fine (except for Overcooked 2 via Steam). What would upgrading to 13.2 offer?

Plus if Apple made their own it would instantly make their devices actually appear as gaming machines and make them look like they’re taking the industry seriously. Which would hopefully bring over some AAA titles.
LOL, no. None of Apple's machines have the hardware to play AAA titles. If you want a Mac that can do that, go build a Hackintosh. Otherwise, forget it.
 
What's the advantage here? I'm on Mac OS 12.6.3 and my 8bitdo Pro 2 controller works more or less fine (except for Overcooked 2 via Steam). What would upgrading to 13.2 offer?


LOL, no. None of Apple's machines have the hardware to play AAA titles. If you want a Mac that can do that, go build a Hackintosh. Otherwise, forget it.


System settings now recognise it as an 8bitdo controller and the controller now properly supports MAME and OpenEmu.

That means Arcade MAME games that used paddles and steering wheels now receive proper signals from the D-pad. Before this firmware update pressing left or right on D-pad was incompatible in MAME games like Star Wars, Arkanoid and Buggy Boy. It would send the wrong signal and your player would go straight off the screen.

Now you can play EVERYTHING even light gun games with the controller.
 
What's the advantage here? I'm on Mac OS 12.6.3 and my 8bitdo Pro 2 controller works more or less fine (except for Overcooked 2 via Steam). What would upgrading to 13.2 offer?


LOL, no. None of Apple's machines have the hardware to play AAA titles. If you want a Mac that can do that, go build a Hackintosh. Otherwise, forget it.
Nothing in the lineup is going to beat a PS5 or Series-X, but the latest ATV 4k does beat the Switch on horsepower. And while the Switch is obviously old and underpowered, Nintendo does prove that you can have AAA experiences on it.
 
  • Like
Reactions: Razorpit
System settings now recognise it as an 8bitdo controller and the controller now properly supports MAME and OpenEmu.

That means Arcade MAME games that used paddles and steering wheels now receive proper signals from the D-pad. Before this firmware update pressing left or right on D-pad was incompatible in MAME games like Star Wars, Arkanoid and Buggy Boy. It would send the wrong signal and your player would go straight off the screen.

Now you can play EVERYTHING even light gun games with the controller.
For someone who intends to play only on Apple devices (Mac and Apple TV), do you think it is more worthwhile to get the 8BitDo Pro 2 or the Ultimate Wireless?
 
I'm not really sure how it's better than a PS5 controller? I paired the PS5 controller with my mac to run ETS 2 on Steam, the problem isn't the controller, the issue is the weak GPU of the M1 mac mini, it's just no good even for old games.
Yeah, you don't know what you're talking about.

There's nothing wrong with the M1 GPU. It's due to OpenGL being a turd on Arm.

Fire up WoW/Disco Elysium or Resident Evil for a proper example of what it can do.
 
The SN30 had Mac support previously but over a second of lag on the inputs. Hopefully this is now resolved, but I’m hesitant to give them another chance after such a disappointing experience. Xbox/PlayStation/Nintendo controllers work exceptionally well. Also wondering if you need a windows PC to update the firmware? That’s how Xbox controllers go.
I think you can download the firmware updater for macOS on their website, though it is an x86 app.
 
  • Like
Reactions: ryanmillercg
So without any new firmware being released as the many articles imply, and after testing, it seems:

These controllers had the power within them all along 🥰

(or at least since the last major FW update 🙃)

It is bonkers that they sat on this information for months without informing their customers, and that we/they all never bothered to try (except a select few who also didn't make waves to tell the community) 😅
 
They did, but only by by emulating an PS4 controller. There's some nuance to how the controller behaves and what functions are available depending on the mode you're in, but I'm not too sure on the specifics but my understanding of it from piecing together info from 8BitDo's FAQ and forum posts is:

Switch compatible (S mode)
  • emulates a Nintendo Switch Pro controller
  • allows for gyro to be used for motion controls
  • trigger buttons not in analogue mode (they're either fully on or fully off)
  • rumble support
Apple compatible (A mode)
  • emulates a PlayStation DS4 controller
  • no gyro
  • trigger buttons in analogue mode
  • rumble support
DirectInput (D mode)
  • most compatible mode for emulators and old games due to it being the dominant 'standard' input mode before X-input
  • can be used in Windows, Linux, Android and macOS (with emulators)
  • no gyro
  • trigger buttons in analogue mode (if the game supports it?)
  • no rumble
X-input (X mode)
  • emulates a Xbox 360 controller
  • supported by pretty much all modern platforms such as Windows, Linux, macOS, Android and iOS/tvOS/iPadOS
  • most modern games will pre-map their controller buttons automatically in this mode
  • no gyro
  • trigger buttons in analogue mode
  • rumble support

It depends. Some of 8BitDo's controllers are better if you're frequently swapping your controller between different devices (of different types) since you can have it paired with up to 4 different types of devices with a simple switch mode on the back.

I for one, absolutely hate having to do the pair/re-pair Bluetooth dance between different devices when I use an Xbox or PS4/5 controller. With my Pro 2, I can go from using it on my iPhone (A mode) to my Windows PC (X mode) to my emulation box (D mode) to my tablet (S mode) by simply flicking a switch and it instantly pairs to each device. That functionality alone is a really nice 'quality of life' feature.

You also have control over things like deadzones in the 8BitDo software that you don't get with Xbox and PS controllers.

Controllers are also a bit of personal preference when it comes to ergonomics, so as always, it's best to check and test them yourself if you can before buying.

Thank you for this thorough explanation that explains a lot not just about these controllers specifically but controllers generally.

What I take from this is that there’s actually no perfect combination that supports everything without just using the matching controller for the system. Switch seems closest but analog triggers would be nice.
 
What's the advantage here? I'm on Mac OS 12.6.3 and my 8bitdo Pro 2 controller works more or less fine (except for Overcooked 2 via Steam). What would upgrading to 13.2 offer?


LOL, no. None of Apple's machines have the hardware to play AAA titles. If you want a Mac that can do that, go build a Hackintosh. Otherwise, forget it.
Sounds like you’re just trying to troll but that’s obviously just flat out not true. The Nintendo Switch is a dedicated gaming console, that plays AAA titles, and its power is a fraction of what Apple’s hardware can handle. Get out of your bubble.
 
For someone who intends to play only on Apple devices (Mac and Apple TV), do you think it is more worthwhile to get the 8BitDo Pro 2 or the Ultimate Wireless?

New games = new controller

Retro games = 8bitdo controller

That's how I do it.
 
I thought these always worked with Macs?
Also I was confused, I tried to update the firmware just to see there is nothing to update on the sn30 pro. I guess it’s official now… before it wasn’t stated as such. I guess the new iOS macOS releases somehow build in some new support feature ….
 
Sounds like you’re just trying to troll but that’s obviously just flat out not true. The Nintendo Switch is a dedicated gaming console, that plays AAA titles, and its power is a fraction of what Apple’s hardware can handle. Get out of your bubble.
You're not getting AAA graphics out of a Nintendo Switch, nor are you are getting AAA hardware from it either. The same goes for Apple.
 
Graphics != games.

We all know this, but if you wanna talk about AAA games, those are mostly on PC and then PS / Xbox. Switch doesn't have the horsepower to wow audiences with visuals that in part makes a AAA title (the graphics). Not saying that Nintendo games aren't fun, but AAA titles is mostly stuff like Last of Us, Battlefield, Tomb Raider, Forza Horizon, Doom, Call of Duty, Witcher, etc. You won't find these on the Switch or any Apple devices because Apple has always chosen to gimp their laptops and desktops with crappy GPUs. You're not going to run AAA PC titles in Mac OS.... and even if you could, you'd still be waiting forever for developers to do PROPER ports.... and then you also have to factor that the Mac userbase is small on top of it. Makes no sense for Apple to push AAA gaming.

So again, if you want a Mac with hardware capable of running AAA titles, build a Hackintosh.
 
Many of the games you specifically list are playable on either Mac or the Switch, which wouldn't be a problem if you weren't trying to draw such a hard line, and conflate AAA with high or ultra gfx settings. If I'm playing Doom Eternal on a 1060, am I not playing a AAA title?
 
We all know this, but if you wanna talk about AAA games, those are mostly on PC and then PS / Xbox. Switch doesn't have the horsepower to wow audiences with visuals that in part makes a AAA title (the graphics). Not saying that Nintendo games aren't fun, but AAA titles is mostly stuff like Last of Us, Battlefield, Tomb Raider, Forza Horizon, Doom, Call of Duty, Witcher, etc. You won't find these on the Switch or any Apple devices because Apple has always chosen to gimp their laptops and desktops with crappy GPUs. You're not going to run AAA PC titles in Mac OS.... and even if you could, you'd still be waiting forever for developers to do PROPER ports.... and then you also have to factor that the Mac userbase is small on top of it. Makes no sense for Apple to push AAA gaming.

So again, if you want a Mac with hardware capable of running AAA titles, build a Hackintosh.
Do you live under a rock? Even the base M1 is now capable of playing AAA games, if only devs would bother to port or if Apple opens the wallet like they did for Resident Evil Village, No Man's Sky, and a few other titles. You listed Tomb Raider which literally exists as a Mac port (all three games). Am I saying that Macs all of a sudden should be bought for gaming? Hell no, it's still "here's a few games you can play, mostly indies and some AAA" as a side effect.

Btw, I've made a few hackintoshes, most recent one with a rx590 because I had one lying around. To get a faster GPU than an M2 Max, you're gonna have to go with a 6900xt... and we probably won't get proper 12th gen intel support, so the M2 will be a better CPU.
 
Yeah, you don't know what you're talking about.

There's nothing wrong with the M1 GPU. It's due to OpenGL being a turd on Arm.

Fire up WoW/Disco Elysium or Resident Evil for a proper example of what it can do.
lol someone is lacking manners. Maybe you don’t know what you are talking about either… It’s still apple software that’s not optimized… the same steam game runs great on ubuntu with an old Dual core pentium processor and GTX 1070 in 4K super smooth. Apple hasn’t bothered writing proper code it’s their problem their computers can’t do open gl with decent performance… again much older hardware but it works waaaay better. No reason not to support open gl, those ETS 2 and ATS still have a large user base and get regular updates.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.