64bit - why apple?
OK guys,
so a lot of people noticed that for the average typing singletasker at home, 64bit doesn't make such a great difference - true.
But what is apple aiming at?
MAC - THE DIGITAL HUB FOR A DIGITAL LIVESTYLE
or something like that, right?
Now for video editing, especially with all the new dimensions coming up these days (hdtv etc) and anyone creating and athoring dvd's - people can make a lot of use of HUGE memory. Something like 512GB RAM is adressable in the ppc970. Also numbercrunching is quite necessary for encoding videos in a reasonable time.
Then, look at all those grafic guys - they always want faster computers with larger memory - because there will always be a resolution that doesn't fit in the memory you have.
Just recently I was confronted with a specially processed 'image' that allocated 120GB on the harddisk. 512GB RAM would come in handy on this kind of problems.
So next: let those pictures walk - 3d rendering raytracing animations. OK - it is the pro's that use these features, not many people can even think 3d enough to get even a simple figure look nicely, but Apple sees a market in the low cost workstation market, and they do have quite a good position to get it - most simulations soewhat unix based ... u know unix based.... can be quickly ported to osx.
And so on ....
OK guys,
so a lot of people noticed that for the average typing singletasker at home, 64bit doesn't make such a great difference - true.
But what is apple aiming at?
MAC - THE DIGITAL HUB FOR A DIGITAL LIVESTYLE
or something like that, right?
Now for video editing, especially with all the new dimensions coming up these days (hdtv etc) and anyone creating and athoring dvd's - people can make a lot of use of HUGE memory. Something like 512GB RAM is adressable in the ppc970. Also numbercrunching is quite necessary for encoding videos in a reasonable time.
Then, look at all those grafic guys - they always want faster computers with larger memory - because there will always be a resolution that doesn't fit in the memory you have.
Just recently I was confronted with a specially processed 'image' that allocated 120GB on the harddisk. 512GB RAM would come in handy on this kind of problems.
So next: let those pictures walk - 3d rendering raytracing animations. OK - it is the pro's that use these features, not many people can even think 3d enough to get even a simple figure look nicely, but Apple sees a market in the low cost workstation market, and they do have quite a good position to get it - most simulations soewhat unix based ... u know unix based.... can be quickly ported to osx.
And so on ....