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@mscriv I think the "QoS" rule will be less of an issue if your starting with teams of 3 then 4 - as you'll have several agents not on the team anyway so some agents/infiltrators will need to vote Yay for the team to proceed.

I agree that allowing all the infiltrators to PM would make them considerably stronger as it allows them to discuss strategy and decide which of them on the team would vote failure and which hide so your never going to have more than 1 infiltrator vote failure on a mission.
 
@mscriv I think the "QoS" rule will be less of an issue if your starting with teams of 3 then 4 - as you'll have several agents not on the team anyway so some agents/infiltrators will need to vote Yay for the team to proceed.

I agree that allowing all the infiltrators to PM would make them considerably stronger as it allows them to discuss strategy and decide which of them on the team would vote failure and which hide so your never going to have more than 1 infiltrator vote failure on a mission.

You folks have made several good points about the PM thing for spies. I just wanted to bring up the question so we could brainstorm. I appreciate all the input.

The varying team numbers sounds like a good change and seemingly would make the game much different.
 
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