It will give devs more resources to create more graphic intensive games.
And hope people are willing to pay $60 per game on the app store, well known at this point for freemium games and cheap, casual games.
It will give devs more resources to create more graphic intensive games.
And hope people are willing to pay $60 per game on the app store, well known at this point for freemium games and cheap, casual games.
yep.Geek stuff.
well, considering A9X performances I wouldn't speak about a minimalist approach.Wonder how the system will stand the test of time? It sounds more like a minimalist approach as opposed to making it the robust / future proof product once would expect at the pro level.
That said, not sure that I should judge the system harshly, now that I know what is behind the curtain. I honestly feel the pro is a quick machine, though, I haven't really had a chance to put it to the test myself.
Bloat on OS X ? A real "man CPU" ? ok your agenda and your level of understanding about the matter is now quite clear...Lol, nice baiting...
OS X needs real man CPUs due to its bloat.. not this mobile stuff.
Nope. synthetic benchmarks. It means computational power and even graphics performances.What areas? Angry birds or other phone apps?
What about Photoshop or Lightroom? Oh wait, LR doesn't run on iOS.
Will we be seeing an A10X in the new MacBook???
You do realize that the A9X outperforms the Core M in MacBooks (according to benchmarks) in many areas?
Why is this the only site that points these things out with benchmarks? And they did answer why Apple does so horribly with physics tests as well.No.
The MacBook Core M is more powerful than the iPad Pro.
http://www.pcworld.com/article/3006...he-ipad-pro-really-isnt-as-fast-a-laptop.html
If they wanted to make an ARM Mac they would've done it when they made the MacBook, no point in waiting a year.
No.
The MacBook Core M is more powerful than the iPad Pro.
http://www.pcworld.com/article/3006...he-ipad-pro-really-isnt-as-fast-a-laptop.html
If they wanted to make an ARM Mac they would've done it when they made the MacBook, no point in waiting a year.
In geekbench maybe. Means nothing.
http://www.pcworld.com/article/3006...he-ipad-pro-really-isnt-as-fast-a-laptop.html
the answer is in the name of the website: PCWorldWhy is this the only site that points these things out with benchmarks? And they did answer why Apple does so horribly with physics tests as well.
I have never heard of TabletMark before hand. Why isn't that used instead of GeekBench? I do find it interesting that the GeekBench devs believe that future workloads are small loop able things.Wow, so "hard" to believe PCWorld trying to downplay the iPad while stating they use the Surface ...
Cherry picking the "right" test is a good attempt on their part.
the answer is in the name of the website: PCWorld
what would you expect ?
ARM chips run ARM code. But you would be able to run current applications, in the same way that the x86 version of OS X 10.4 was able to run current PPC applications at that time, namely through CPU emulation. That does, however, mean a speed hit, plus increased complexity and RAM usage. So ARM chips would have to be much faster than X86 chips to make it feasible, and that seems unlikely to happen.
--Eric
TBH I'm not an huge fan of synthetic benchmarks, because there isn't one that can give us the exact situation, giving all the variables involved ...I have never heard of TabletMark before hand. Why isn't that used instead of GeekBench? I do find it interesting that the GeekBench devs believe that future workloads are small loop able things.
I think the physics test is most telling and appreciate FutureMark for sticking to their guns.
...why is everyone just ignoring all that massive highly parallel horsepower in the lower left of the chip? That's some intense logic, ... , than what IS IT? We're talking a third of the die area here, and no one has even a thought?
I have never heard of TabletMark before hand. Why isn't that used instead of GeekBench? I do find it interesting that the GeekBench devs believe that future workloads are small loop able things.
I think the physics test is most telling and appreciate FutureMark for sticking to their guns.
Are you talking about the physics test? FutureMark said they know exactly why the physics test comes out the way it does and they would prefer not to write code for just 1 vendor to make them look better when none of the other vendors are having the same problem.Really, the probably the most useless test that seemingly relate to NOTHING in the real world (because it blasts past all others in all real software), but hits some kind of design peculiarities... Well good for you for sticking for what's irrelevant.
Are you talking about the physics test? FutureMark said they know exactly why the physics test comes out the way it does and they would prefer not to write code for just 1 vendor to make them look better when none of the other vendors are having the same problem.
As far as TabletMark (different company) is concerned, supposedly its tests are using open source API's and should supposedly represent real world usage. I am not saying GeekBench results are invalid. I just didn't know there was another system benchmark that was cross platform.
Ah, fair enough.By perpetuating essentially a broken down test, because it relates to NOTHING. They are catering to one vendor.
A benchmark which seemingly has no basis in how actual applications work is beyond useless.
I'm not defending Geekbench either, most abstract benchmarks are broken if you ask me.
The best thing is you pick what you need out of a device and look who is best at doing it.
If you spend 99% of your time rendering, it's obviously a very different usage than browsing the net all day long.
Succeeding in one doesn't mean you'll in the other, and maybe it doesn't matter.
So called general benchmarks are really arbitrary in how they weight all the components.
No.
The MacBook Core M is more powerful than the iPad Pro.
http://www.pcworld.com/article/3006...he-ipad-pro-really-isnt-as-fast-a-laptop.html
If they wanted to make an ARM Mac they would've done it when they made the MacBook, no point in waiting a year.
In geekbench maybe. Means nothing.
http://www.pcworld.com/article/3006...he-ipad-pro-really-isnt-as-fast-a-laptop.html
What areas? Angry birds or other phone apps?
What about Photoshop or Lightroom? Oh wait, LR doesn't run on iOS.
You do know benchmarks are not equal and somethings will run some test tools better than others, but that doesn't mean it's better or worse - it's a synthetic test!!!
It sure seems that way doesn't it?The point is that they are much closer in raw power than most people seem to think.
Irrelevant. The A9X will never run OSX. A MacBook will not run iOS. You are fundamentally confused as to what constitutes an Operating System. ARM is not X86.Geekbench Scores:
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A MacBook will not run iOS.
A MacBook runs iOS just fine. It's in the iPhone Simulator that comes with Xcode. You can even pass around x86 builds of iOS apps for other people to run on their Macs (if they download Xcode).
A Mac won't run user ARM code, but iOS can run on lots of CPU types.
Given the portability of the 64-bit Mach kernel common to both iOS and OS X, I have zero doubt that some engineer inside some Apple secret lab has full OS X running on some arm64 test platform.