I participate in micro transactions for games I enjoy. I've never paid a dime for Candy Crush but I've spent money on other games such as Dungeon Boss etc.
Exactly. I think a lot of people aren't realizing that this company has a suite of games, not just Candy Crush. They have a bunch of Candy Crush spin-offs, including Soda Crush. They also have the Witch games, which involve "popping" things. At one point in history, I've probably tried most of their titles. I never really enjoyed them, and disliked the monatization model that they use in most titles. You are capped at how much you can do per day/time, unless you pay (like many other games), and the game purposely gives you poor sets of candies to make you fail over and over, or pay to get the next level/buy additional candy and stuff.
These games are destined to fail. There isn't any new content. They produce new levels, new mechanics at the levels, but ultimately are all the same. It's much like tetris or bejeweled. Furthermore, as more and more games flood the mobile market, they have nothing that sets them apart. There aren't crazy graphics, the gameplay is repetitive, the concept is simple enough, but lacks anything new.
I feel that these games feed off of the addition that people get when they start playing. A niche of players fork over hundreds monthly on mobile game micro transactions, and that's probably what is paying King Digital's bills. When those addicted players finally find another game or reality (which one comes first?), they will stop playing, and the revenue will significantly drop.
I haven't spent a dime on any of King's games, but I can see why people eventually do. However, people will grow bored, and eventually move on. I mean, how many people still really play their titles? I feel that the amount of people actively playing King's games have been severely cut with the insane amounts of new mobile games on the market. When King started working with Candy Crush, things on the mobile market space were quite different. Nowadays, the connect-3 puzzle games are in the thousands, with none really having any significant mark in the genre. Furthermore, all use similar transactional models as King. Unfortunate, at best.