This is a bit depressing and I'm sure that most of us can recognise ourselves in some of this...
http://www.guardian.co.uk/technology/2008/mar/23/news.internet
New evidence shows that heavy users suffer isolation, fatigue and withdrawal symptoms.
The need for better computers? We're all doomed in that instance.
http://www.guardian.co.uk/technology/2008/mar/23/news.internet
New evidence shows that heavy users suffer isolation, fatigue and withdrawal symptoms.
Tense? Angry? Can't get online? Internet addiction is now a serious public health issue that should be officially recognised as a clinical disorder, according to a leading psychiatrist.
Excessive gaming, viewing online pornography, emailing and text messaging have been identified as causes of a compulsive-impulsive disorder by Dr Jerald Block, author of an editorial for the respected American Journal of Psychiatry. Block argues that the disorder is now so common that it merits inclusion in the Diagnostic and Statistical Manual of Mental Disorders, the profession's primary resource to categorise and diagnose mental illnesses. He says internet addiction has four main components:
· Excessive use, often associated with a loss of sense of time or a neglect of basic drives;
· Withdrawal, including feelings of anger, tension and/or depression when the computer is inaccessible;
· The need for better computers, more software, or more hours of use;
· Negative repercussions, including arguments, lying, poor achievement, social isolation and fatigue.
The need for better computers? We're all doomed in that instance.
A primary case study is South Korea, which has the greatest use of broadband in the world. Block points out that 10 people died from blood clots from remaining seated for long periods in internet cafes and another was murdered because of an online game.
Their country now 'considers internet addiction one of its most serious public health issues'. The government estimates that around 210,000 South Korean children are affected and in need of treatment, of whom 80 per cent might need drugs targeting the brain and nearly a quarter could need to go to hospital.
Since the average high school pupil there spends about 23 hours per week gaming, Block notes, another 1.2 million are believed to be at risk of addiction and require basic counselling. There has been alarm over a rising number of addicts dropping out of school or quitting their jobs to spend more time on computers.