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So many benchmarks seem to have had the goal of painting the Apple Silicon Macs in a bad light - usually through disingenuous tactics. I have seen many benchmarks optimised for non-apple API's (openGL anyone?) or comparing non-hardware accelerated against hardware accelerated. for example Handbrake encoding on Intel by default uses hardware acceleration, I have seen benchmarks comparing software rendering on M1 against hardware rendering on Intel/Windows. So much murky stuff designed to confirm a conclusion.
I agree, but it also speaks to the unfinished state of the transition to AS that less technical YouTubers (who only know how to click a button to run a benchmark) would make this kind of mistake.
 
Worth noting - not everything within After Effects fully supports native M1 yet. Some features will not transition, but those mostly are much older 3D-based tools that are rarely used today. Only becomes an issue if working in old projects or somehow needing to downconvert everything to CS6 still.
 
Does anyone know how plugins are handled? Do they build off the AE code therefore they aren’t running in Rosetta? I use some VideoCopilot plugins and Trapcode suite.
 
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Anyone else wish Adobe just rewrote all their apps from the ground up? Illustrator, Photoshop and Indesign all run as if they've just been running the same code since PowerPC days...
Seems like a window of opportunity for some developer to step in and offer some alternatives.... Oh look! Affinity Designer (Illustrator), Pixelmator Pro (Photoshop) Affinity Publisher (InDesign). InDesign and Illustrator were always utterly atrocious and I'm glad to see the back of them. Those 3 will cover ~90% of day-to-day graphic design, easy. Might need Photoshop for a couple of plugins.

Bonus: no ridiculous, gouging monthly subscription, frequent free updates, getting better (not worse) all the time.
 
Seems like a window of opportunity for some developer to step in and offer some alternatives.... Oh look! Affinity Designer (Illustrator), Pixelmator Pro (Photoshop) Affinity Publisher (InDesign). InDesign and Illustrator were always utterly atrocious and I'm glad to see the back of them. Those 3 will cover ~90% of day-to-day graphic design, easy. Might need Photoshop for a couple of plugins.

Bonus: no ridiculous, gouging monthly subscription, frequent free updates, getting better (not worse) all the time.
Only thing I wish Affinity Designer does is trace an image. I do this all the time with Illustrator. I draw on paper first and scan it then use Illustrator auto trace feature. Also I have a plug-in that handles creating an art that needs to be symmetrical. Mirror plug in. I only draw on one side and it auto updates.
 
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Anyone else wish Adobe just rewrote all their apps from the ground up? Illustrator, Photoshop and Indesign all run as if they've just been running the same code since PowerPC days...
No, I don’t want to have to learn how to use them all over again. I haven’t finished learning them in their present state.
 
Seems like a window of opportunity for some developer to step in and offer some alternatives.... Oh look! Affinity Designer (Illustrator), Pixelmator Pro (Photoshop) Affinity Publisher (InDesign). InDesign and Illustrator were always utterly atrocious and I'm glad to see the back of them. Those 3 will cover ~90% of day-to-day graphic design, easy. Might need Photoshop for a couple of plugins.

Bonus: no ridiculous, gouging monthly subscription, frequent free updates, getting better (not worse) all the time.
As much as I wish I could use Affinity apps, I can't. Every agency and inhouse team of designers I've encountered only uses Adobe, so compatibility would be done for.

I don't think Adobe will ever truly optimize their apps.
 
Some YouTubers returned their Studios a bit too early, it seems.
Thats because most of those "pro" youtubers have not the money to own these machines. They buy them, review it without any real world experience than their own record and post it on youtube bubble. Thats why you always see them running the benchmark tools and talk like they know what they talking about. But working on those machines day in day out is not the same as benchmarks. Like working in Blender for example. it goes great. Blender has stuff to fix in rendering times. But ther est is doing awesome. Anyway.. within the legal 'think time' they send back the stuff to get a refund. (14 days?). Than you see those "why i send back my mackbook" + sadface thumbnail. And say stuff like.. expensive, not fast enough.. this, that.. lol
 
Does anyone know how plugins are handled? Do they build off the AE code therefore they aren’t running in Rosetta? I use some VideoCopilot plugins and Trapcode suite.

They're supposed to be translated, but during beta there were several reported issues. Unsure if some/most/all were addressed in this release. I'm guessing not at this time without semi-significant updates from the vendors. There were a lot of issues with scripts, so if your workflow is reliant on them I'd suggest waiting a bit for more reports.

Likely will get Trapcode 17 updated for native M1 by Maxon (they own Red Giant now) but possibly only under their new subscription plan. That seemed to be the path they were heading with all latest releases. It is not 100% clear if 15 or 16 would get compatibility updates, but unlikely based on recent history.

VideoCoPilot hasn't updated their software in ages. Their recent data breach notification was the last I heard from them for awhile. Some of their software is already wonky with Intel Macs on Monterey as it is, even if reinstalling the same version as support suggests. Element 3D v2 still lists very old GPUs as supported and no official status on AS/M1. Optical Flares viewport window/launcher has bugs that haven't been fixed in years.
 
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As much as I wish I could use Affinity apps, I can't. Every agency and inhouse team of designers I've encountered only uses Adobe, so compatibility would be done for.

I don't think Adobe will ever truly optimize their apps.
Sadly true, but being freelance, I can use what I like so long as the job gets done. That said, one publisher I've worked with seems to be offering their staff some freedom of choice, so there may be hope!

Adobe will only optimise their apps if there's a business case for doing it. SO long as they make money with what they have, there's no benefit to them to invest the time and effort. Add more 'features', definitely!
 
Only thing I wish Affinity Designer does is trace an image. I do this all the time with Illustrator. I draw on paper first and scan it then use Illustrator auto trace feature. Also I have a plug-in that handles creating an art that needs to be symmetrical. Mirror plug in. I only draw on one side and it auto updates.
Hmmm. that is a Thing. The odd bits I have to use Adobe for, I do what I need, export, and get outta Adobe City quick!
 
I have a Studio Ultra on order, so I’m certainly not knocking it. But the problem with these comparisons is that the iMac is now old. Intel has had two upgrades to the Xeon since then. The Mac Pro is from 2019, so we have to careful here.
 
Apple doesn't sell the iMac Pro anymore, and even when they did its internals were a couple of generations out of date. Apple Silicon doesn't need this kind of cherry-picked stat in order to justify its existence.
 
Impressive that the move to Apple Silicon unlocks so much performance in After Effects, but boy it's still clearly a single-threaded (or CPU-only) application for a lot of tasks, because the scaling between the M1 Pro and M1 Max is limited. The M1 Ultra is even worse scaling, that's the really surprising one to me. You'd think at this point more plugins/operations would be rearchitected to take advantage of multi-core CPUs and GPUs.

It'd be nice to see more comprehensive AE benchmarks that cover more operations to see which areas are more or less optimized. The M1 Ultra has the potential for amazing performance but it seems like there's still a surprising number of tasks, 15 years into the multi-core–dominant era, that still can't effectively take advantage of the resources on offer.
Yea this is so weird, especially now with the new multicore engine! How is it possible that the m1ultra doesn’t render twice as fast as the max??
 
for example Handbrake encoding on Intel by default uses hardware acceleration, I have seen benchmarks comparing software rendering on M1 against hardware rendering on Intel/Windows. So much murky stuff designed to confirm a conclusion.
I tested Handbrake x265 software encoding using the Slower preset on both my MBA M1 and my 2019 MBP 16" i7, both machines with 16 GB of RAM,

the 2019 MBP 16" is about 30% faster than the MBA M1, something like 2.6 to 2.8 fps on the MBP i7 vs 2.1 to 2.2 fps on the MBA M1.

On both machines I turned on an external 30 cm fan towards them to avoid overheating.

P.S.: on my Dell G15 Ryzen 7 5800H notebook I got about 4.5 fps on the same test, that's about twice the speed of the MBA M1.

Same settings and Handbrake version on all three machines.
 
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I guess when all those “experts” used adobe for benchmarking, and we commented they didn’t know what they were talking about because adobe wasn’t optimized. Well, we were right, those benchmarks were crap
yes but is this really an issue with the "experts"? if the mac didn't get the job done, then it didn't get the job done.
 
When Adobe puts out videos with words like "s i l i c i o n" on the freaking THUMBNAIL frame, I'm not confident about their attention to detail...

I'm guessing Adobe's software engineers are different people than their marketing team.

But yes... it's a silly mistake.

:)
 
Some YouTubers returned their Studios a bit too early, it seems.
HAHA, maybe but most of them only care about video editing anyway. It's so annoying it's all benchmarks for FCP/DaVinci/Premiere. I wished some of these YT guys would focus more on AE/C4D/PS etc. Give motion graphics some love.
 
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So many benchmarks seem to have had the goal of painting the Apple Silicon Macs in a bad light - usually through disingenuous tactics. I have seen many benchmarks optimised for non-apple API's (openGL anyone?) or comparing non-hardware accelerated against hardware accelerated. for example Handbrake encoding on Intel by default uses hardware acceleration, I have seen benchmarks comparing software rendering on M1 against hardware rendering on Intel/Windows. So much murky stuff designed to confirm a conclusion.
Welcome to the disinformation age. Everything online should be taken with a grain of salt these days. 90% of reviewers are uninformed hacks more interested in subscribers or do it to force a biased warped narrative. Computers have become as political as Presidential elections with people on both sides digging in firmly to their beliefs and perspectives more than reality.
 
HAHA, maybe but most of them only care about video editing anyway. It's so annoying it's all benchmarks for FCP/DaVinci/Premiere. I wished some of these YT guys would focus more on AE/C4D/PS etc. Give motion graphics some love.
Agreed. Even the Apple friendly reviewers only focus on exporting video from FCP. What about how much a project can playback in real time before dropping frames? Editors spend 90% of their time organizing and cutting a project. NLEs handle audio effects, video effects, transitions, animated titles and so forth without ever touching motion graphics applications. Why not test a wider range of effects that actually use hardware. The act of editing video itself is not as system intensive as it once was. Its all the other crap NLEs now do that uses more of the system. Luts, grading, 3D movement, effects, titles, keyframes animation, keying and so forth.

Its odd to me more Apple reviewers don't test Apple Motion. Its $50 and part of the pro apps. As a motion graphics application it would utilize hardware more than just cutting together video and exporting to YouTube. It also utilizes a blend of CPU and GPU.

Video editing reviews are for the most part completely out of touch and almost pointless now. Even Max tech who I respect a lot isn't really reviewing what I think is more import. They finally added Blender and are trying to test it right but Blender also has abysmal Mac support. The Blender developers didn't really care about Apple as much and it shows. They didn't even want to support AMD GPUs with their latest version. AMD and Apple had to send their own developers to get support going. As much as I love Blender I know its about the absolute worse for Apple support right now and a huge after thought. Thats not Apples fault. Its the fault of Blender.

On the more professional end where are the C4D tests? What about Sketch for UX designers? What about a wider range of After Effects tests? Reviewers tend to only test Noise Reduction and exporting from Resolve. What about Fusion? Fusion is now built into Resolve and a very hardware intensive part of Resolve.

Honestly if I had more time there is a chance for someone to actually stand out from the 1001 YouTube clone reviewers that always repeat the same thing. Someone could be the ultimate reviewer. And while at it please cut down the length. I don't need to watch 20 minutes for something that could be explained in 2 minutes. There is too much fluff to make the reviews entertaining to get more subs and likes.
 
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