Some YouTubers returned their Studios a bit too early, it seems.
Can't wait for the "Why I re-bought the Mac Studio that I returned!!!!" *youtubeface* videos.
Some YouTubers returned their Studios a bit too early, it seems.
VideoCoPilot hasn't updated their software in ages. Their recent data breach notification was the last I heard from them for awhile. Some of their software is already wonky with Intel Macs on Monterey as it is, even if reinstalling the same version as support suggests. Element 3D v2 still lists very old GPUs as supported and no official status on AS/M1. Optical Flares viewport window/launcher has bugs that haven't been fixed in years.
And yet Apple were so genuine with their graphs comparing it to the 3090…So many benchmarks seem to have had the goal of painting the Apple Silicon Macs in a bad light - usually through disingenuous tactics. I have seen many benchmarks optimised for non-apple API's (openGL anyone?) or comparing non-hardware accelerated against hardware accelerated. for example Handbrake encoding on Intel by default uses hardware acceleration, I have seen benchmarks comparing software rendering on M1 against hardware rendering on Intel/Windows. So much murky stuff designed to confirm a conclusion.
Have you tried the updates from 4 months ago which were released for AE 22?VideoCoPilot hasn't updated their software in ages.
Have you tried the updates from 4 months ago which were released for AE 22?
Nah. They returned them at just the right time. The most value they could get from them was dramatically and publicly returning the product to stir up controversy and views. After that it’s just a computer they don’t know anything about.Some YouTubers returned their Studios a bit too early, it seems.
I think this says more about the state of YouTube than it does the state of Apple Silicon.I agree, but it also speaks to the unfinished state of the transition to AS that less technical YouTubers (who only know how to click a button to run a benchmark) would make this kind of mistake.
To be fair... After effects plugin and scripting community isn't the greatest at getting updates for M1 which can make these speeds slightly irrelevantSome YouTubers returned their Studios a bit too early, it seems.
As it should be! I am also a freelance designer and thinking about quitting Adobe, I am sick of their old code that isn’t optimised at all. Currently trying Affinity and it’s a nice experience, just struggling sometimes because I have to get used to it, Final Cut on the other hand is awesome, it’s so much faster!Sadly true, but being freelance, I can use what I like so long as the job gets done. That said, one publisher I've worked with seems to be offering their staff some freedom of choice, so there may be hope!
Adobe will only optimise their apps if there's a business case for doing it. SO long as they make money with what they have, there's no benefit to them to invest the time and effort. Add more 'features', definitely!
I don't think Adobe apps are genuine Mac apps, but run on some on some universal Adobe platform engine of some sort.Anyone else wish Adobe just rewrote all their apps from the ground up? Illustrator, Photoshop and Indesign all run as if they've just been running the same code since PowerPC days...
Video CoPilot just updated all their stuff to M1. Neat Video has universal binaries. BorisFX has M1 now. RSMB still hasn’t gone native, I believe. But I can’t confirm.Does anyone know how plugins are handled? Do they build off the AE code therefore they aren’t running in Rosetta? I use some VideoCopilot plugins and Trapcode suite.
Video CoPilot just updated all their stuff to M1.
Except the VideoCopilot ones, don’t know what happened to them but it has been silent for so long…Still not available here in Italy, but I'm beyond excited!
Also most plugins have been made apple silicon native (or are about to), and I believe the After Effects transition will be completed before the end of spring.
I just posted with the exact same sentiment after reading part of the first page only, just got a bit too excited.As of when? I just downloaded Element3D this morning, after updating to After Effects 22.3, and it is not supported*. Has there been a new release posted within the last 12 hours? The Downloads page in my VC account is still showing v2.2.3, which was released back in November.
* On Apple silicon.
This was the 14th of JanuaryExcept the VideoCopilot ones, don’t know what happened to them but it has been silent for so long…
Minor life support updates on the likes of Element3D and an email about a potential security breach on their accounts are the only notifications I recall having had for the last year.
Interesting. Heat Distortion, Flares, are the ones I have are were just updated. My bad. Assumed the rest were too.As of when? I just downloaded Element3D this morning, after updating to After Effects 22.3, and it is not supported*. Has there been a new release posted within the last 12 hours? The Downloads page in my VC account is still showing v2.2.3, which was released back in November.
* On Apple silicon.
I used to use Inkscape to auto-trace an image and then export as SVG to Affinity Designer. I never liked Inkscape but it offered that function. Designer is much better to work with.Hmmm. that is a Thing. The odd bits I have to use Adobe for, I do what I need, export, and get outta Adobe City quick!
Now I want a taste of this Apple Silicion!Maybe that's why it took so long -- they accidentally ported AE to Apple Silicion first, and then had to go back and port it to Apple Silicon.
That’s comparing two different use-cases and capability/feature-sets. One is an NLE and the other one a post-production application.How does it compare to Final Cut Pro X?
M1 is cooler, quieter, and more energy efficient on every usage scenarios and performance levels. It's more than impressive to me.M1's performance on many things was, and still is, not that impressive compared to its x86 counterparts
I'm only new to AE and I get what you are saying. But that is Adobe for you, holding back features and only fixing bugs in new releases, and changing interfaces for the sake of change and none of those interfaces are the same across apps just similar. I have a long history of Adobe Apps in the print world this is what I have seen time and again. When I started using AE it felt like the wacky brother of AI.I don't know any professional that refers to After Effects as video editing software. ? That's 1% of what it can do.
Been using AE since 5.5, and it pains me to see that there is still, after 18ish years, no viable competitor for what AE does. There are so many bugs that have been passed down through all the code updates and rewrites. At lease Maxon took the plunge and nuked the core code for Cinema 4D finally and rewrote that ancient derelict. Its a super big bandaid to have to rip off a very hairy part of the body, but it has to happen at some point. Apple did it with OSX, and it opened the door for so much more capability.
The big thing is that it will never get the multi core performance we are all lusting after on old code. So much of what AE does is single threaded its just painful to watch one core screaming for mercy while all the others sit by watching their co-worker get thrashed. Cinema4d is the same way with some of its processes. Thankfully though when exporting with Cinema, you get to see all assigned threads slammed to 100% and stay there until the render is done. With AE, there so much unused resources when exporting or doing RAM previews. Coming from a person that knows exactly zero about coding or what goes into these apps I have one simple request - multithread everything ?