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Where Flash out-stands over HTML5 is games, presentations, ... lot of things HTML5 will never be able to do efficiently yet, and when that time comes, Flash will be miles away again. See for example Stage3D, tell me when HTML5 will be able to access the GPU directly.

Ever heard of WebGL? If you don't, google it! You know, that open specification from 9 months ago for GPU access implemented already in Chrome, Firefox, Safari and Opera?
 
Who cares where it goes. Be as AIR applications or to be compiled to other platforms (google those options), users should not even notice how an app was created. Flash will be (just) one more option in that space.

So then proves Flash is not dead. There are lot of Flash actionscript developers who will prefer to use Flash rather than another technology.
 
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Meanwhile, it will be interesting to see how Flash developers take that. Will they try to stay compatible to version 11.1, ignoring later versions? Will they accept the loss and forget about mobile Flash? ... or, oh my gosh, will they switch to something that would cater to everyone? Like, say, ... HTML5?

No need for that, they will just push flash content in your app store now. You next Angry Birds will be built in Flex most likely.
 
Ever heard of WebGL? If you don't, google it! You know, that open specification from 9 months ago for GPU access implemented already in Chrome, Firefox, Safari and Opera?

Good job! You beat me on that. Glad to see that, I'm not against moving forward you know!
 
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Ever heard of WebGL?

Microsoft decides to pass on WebGL over security concerns

Remember when Microsoft decided to pass on SVG ? on PNG ? on MNG ?

While they don't have the clout they used to in the web standards arena, they are still a big player and this attitude towards WebGL (which I agree definately needs to be out there) could end up hurting or even killing the format.

We should have had SVG on the web a decade ago. PNGs should have replaced the patent laced GIF format ages before the LZW Unisys had expired (it still should, PNG/MNG are much superior formats).

Edit : Oh and :

Getting a WebGL Implementation

Safari

WebGL is supported on Mac OS X 10.6 in the WebKit nightly builds.

After downloading and installing the browser, open the Terminal and type the following:

defaults write com.apple.Safari WebKitWebGLEnabled -bool YES

This command only needs to be run once. All future invocations of the browser will run with WebGL enabled.
 
Remember when Microsoft decided to pass on SVG ? on PNG ? on MNG ?

... On mobile Flash? :D

While they don't have the clout they used to in the web standards arena, they are still a big player and this attitude towards WebGL (which I agree definately needs to be out there) could end up hurting or even killing the format.

Or not. Who knows. Certainly the rest of browsers are betting on it. Add to that the fact that for the first time in years IE has dropped below 50% on web browsing statistics, and we find that a significant percentage of browsers out there already support WebGL.

Further, adding the EOL'ing of mobile Flash, that support is going to get some spotlight.
 
... On mobile Flash? :D

Or not. Who knows. Certainly the rest of browsers are betting on it. Add to that the fact that for the first time in years IE has dropped below 50% on web browsing statistics, and we find that a significant percentage of browsers out there already support WebGL.

Further, adding the EOL'ing of mobile Flash, that support is going to get some spotlight.

The difference is IE represents still close to 50% of web traffic. Mobile devices are barely registering right now, hovering around 1-2%. ;)

WebGL is threatened of being redundant. Did Apple finally get around to shipping it in Lion ? Or do you still require nightly builds and Terminal-fu to enable it ?
 
The difference is IE represents still close to 50% of web traffic. Mobile devices are barely registering right now, hovering around 1-2%. ;)

More like 5.5% according to Ars Technica and NetMarketShare. (uh, with a peak of 6.37% a couple of months ago!)
Maybe it is growing so fast that you didn't even realize? ;)

WebGL is threatened of being redundant.

Redundant... to what?

Did Apple finally get around to shipping it in Lion ? Or do you still require nightly builds and Terminal-fu to enable it ?

Does it even matter if Apple shipped it? I currently only use Firefox and Chrome, and both support it.
(and given that Windows is still in the majority of desktops, I'd say Firefox and Chrome are much more significant extending WebGL than what Apple ships in Lion... don't you think?)
 
Does it even matter if Apple shipped it? I currently only use Firefox and Chrome, and both support it.
(and given that Windows is still in the majority of desktops, I'd say Firefox and Chrome are much more significant extending WebGL than what Apple ships in Lion... don't you think?)

You know, don't get too attach to WebGL, just in case ;)
 
If this announcement doesn't make media and VOD services starting switching to HTML5 over the next 5 years i'll poop my pants and post a picture on the internet.

Get practicing the angle, as it unquestionably won't.

They might provide HTML5 based content to closed platforms that can't run stream rippers, but open computing platforms? No. They'll just move off the web entirely, to proprietry apps for each platform.

Of course, that means minority platforms will not be considered worth the development time, so we can look forward to OSX not getting many of those and it being a lower priority years behind.

Oh joy. What a great victory for openness online that is.

Phazer
 
Get practicing the angle, as it unquestionably won't.

They might provide HTML5 based content to closed platforms that can't run stream rippers, but open computing platforms? No. They'll just move off the web entirely, to proprietry apps for each platform.

Of course, that means minority platforms will not be considered worth the development time, so we can look forward to OSX not getting many of those and it being a lower priority years behind.

Oh joy. What a great victory for openness online that is.

Phazer

This is exactly why I expect Flash to stick around for a while.

It allows companies like Hulu, YouTube or the BBC to target a wide range of platforms without having to do any of the work themselves.

Flash Player certainly isn't available on every platform, but it's on a lot more than a website-specific plugin or App can be.

If you take the BBC for example, they use Flash to provide streaming programmes on all platforms that support it. On iOS, they use HTML5 Video, but they aren't able to show certain content (particularly US shows) because it's too easy to rip.

As you say, some other content providers get around this on iOS by having an App to access the service.
 
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They might provide HTML5 based content to closed platforms that can't run stream rippers, but open computing platforms? No. They'll just move off the web entirely, to proprietry apps for each platform.

After all, that's how things are now; those flash players were just another kind of propietary apps.

Of course, that means minority platforms will not be considered worth the development time, so we can look forward to OSX not getting many of those and it being a lower priority years behind.

Flash in the desktop is unaffected, theoretically at least. And if a player was made in Flash, surely it can be converted into an AIR app. So, what's the problem?

Oh joy. What a great victory for openness online that is.

I think you are mixing subjects here.
 
Ever heard of WebGL? If you don't, google it! You know, that open specification from 9 months ago for GPU access implemented already in Chrome, Firefox, Safari and Opera?

I think there are two problems with WebGL right now:

1) It's not in every browser and every browser implements it to different extents. As already noted, Microsoft isn't planning on putting it in at all. Without Internet Explorer, standards don't get anywhere.

2) Browsers tend to set high requirements for using it - in terms of GPU, driver versions etc. If your computer doesn't support it, then the site wont work at all because no browser currently has a software fallback option - Flash does.

The software fallback option is being explored by some of the browser developers.

Try out the new Google Maps WebGL option:

http://maps.google.com/mapsgl (there should be a link in the bottom right).

Even if your browser, GPU and Operating System support WebGL, it still might not work because Google thinks you'll get bad performance or there are known issues with your configuration. You just don't get issues like that with Flash.

Developers aren't really able to see WebGL as a viable option until there is a good software fallback option and it's available in more browsers.
 
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And all fanboys screaming... predicting html5 replaces flash and never wrote a single line of code. weird.
I can't understand why's this a good news to celebrate. You couldn't run flash on the ios devices, so this doesn't effects you in any way.

But some still do and some did for a long time...
...At first, we were doing HTML with non-WYSIWYG text editors, then came the FONT tag, then WYSIWYG editors, then CSS, then Flash with CSS and WYSIWYG editors, then we dropped Flash, then came 2004, then... ;)
 
Two things, in case Flash haters didn't notice, Flash player 11.1 WILL stay on mobile browsers with support for bugs/security updates on existing devices. They will just not develop new versions for new devices. BUT new devices surely will run previous 11.1 version. So who said Flash was dead?? This means, Flash stays, in case you missed the point. They just want to focus on HTML5.

Second, please read the last paragraph, and that's the funny one, do you know what that means? They will allow third parties to develop further implementations.

In case you don't trust the source, it comes directly from Adobe blog:

http://blogs.adobe.com/conversations/2011/11/flash-focus.html
So that means mobile Flash will be a fragmented mess with various implementations for WebOS, BlackBerries, and all flavors of Android? LOL!

For any webmaster, there's no point in continuing with Flash, unless you're fine with the knowledge that you'll be ailenating your site from millions of eyes who are running iOS or something else, especially when it comes to video.
Not just iOS, but also Windows phones. The death knell was when it was announced that the (vaporware) Microsoft Tablets running Win8 on ARM wouldn't run Flash. Adobe could fight Apple with their last dying breath. But Microsoft jumping off the bus was when the reality hit home.

Thanx Apple.

You just killed 100's of thousands of other Flash developers jobs for crappy html 5 which sends us back to the days of "why does it work in Firefox but not IE and the video works in Safari but not in Chrome."

For the record, I'm pretty sure it was Adobe who laid of 750 people and killed mobile Flash. If you're looking for a scapegoat, it's this guy: Shantanu Narayen
 
So that means mobile Flash will be a fragmented mess with various implementations for WebOS, BlackBerries, and all flavors of Android? LOL!
As if mobile browsing (or browsing in general) wasn't already fragmented, what a difference...
 
So that means mobile Flash will be a fragmented mess with various implementations for WebOS, BlackBerries, and all flavors of Android? LOL!
You have no clue, do you?
Flash itself (not the player) is standardized. As long as an implementation of the standard adheres to the standard, it can be made for whatever OS you want.
That's not what "fragmentation" is refering to at all. :D:apple:
 
You have no clue, do you?
Flash itself (not the player) is standardized. As long as an implementation of the standard adheres to the standard, it can be made for whatever OS you want.
That's not what "fragmentation" is refering to at all. :D:apple:

Flash is not a standard. I think you are referring to the idea that most of the specification is published.
 
You have no clue, do you?
Flash itself (not the player) is standardized. As long as an implementation of the standard adheres to the standard, it can be made for whatever OS you want.
That's not what "fragmentation" is refering to at all. :D:apple:

Yeah, that's why we have a grand total of... 1 implementation.
If you don't have a testing and certification program, you are reduced to being even bug-compatible with the original Flash (or those cases where the implementation doesn't follow correctly the spec). You can go see the problems faced by the guys trying to fix the nasty security problems in Flash.

And anyway, if there was a real standard, Adobe wouldn't have source code licensees.
Nice to see who talks about clues.

(and yes, that will/would be fragmentation. The RIM guys have announced they'll keep developing their Flash. Will tha be Flash 11.1? 11.1 "RIM release"?Would that be released on sync with Adobe releases? Only bugfixes?minor versions, major? It's not only fragmentation, it's a nightmare. )
 
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:)

This is ONLY for mobile devices right ? not across the board? aka laptop/desktops

If so, what may start out killing on the mobile platform, may in fact escalape up to being global.

Just image a world without Flash.

FYI: didn't Adobe say Blackberry & Android will be getting security & bug fixes, for now, but they will soon cease?
 
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