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Where are you getting this information from? What do you mean by "built into the OS" ? iOS is still built from OSX. If Apple wanted to allow plugins, they could set it up to allow plugins or at least they could add one themselves. ...

Besides, all Apple has to do is add a preference option in the Safari pane on the iPhone/iPad/Touch to disable (or enable) it. Flash doesn't have to be dragged to trash to disable it for goodness sake. How are you "just screwed" by that?
You are being silly. The Mac has a global plugin architecture for web browsers. The Flash plugin is just one of many such plugins. Do you seriously believe that relying on user-installed plugins is a good idea for the web browser on a telephone?

I notice that senior developer MagnusVonMagnum makes the classic statement "... all Apple has to do is ..." The result of all Apple having to do would be a significantly bigger and more bloated iOS. This iPhone owner supports Apple's decision. You, my good sir, may eat Android.
 
No Flash For You!

I'd agree with you except this is Apple we're talking about. They obviously don't care about that much or the iPad/iPhone/iPod Touch would also include Flash.

Please note that NO smartphone on the market has a complete Flash build on it at this time.

Adobe has some unstable beta versions, and some limited "flash lite" builds, but even Adobe can't honestly claim that they have a comprehensive Flash implmentation running anywhere within the smartphone space. Not on Palm/WebOS, not on WinMob, not on Android, and not on Blackberry.
 
I notice no-one has mentioned that Apple includes Java updates for Macs. The reason for this is the same as their reason for including Flash, i.e. it's one of the most common web formats and supposedly including it with an OS update should simplify the user experience.

If Apple take it upon themselves to remove responsibility from end users they then have to make sure they don't complicate things by including earlier versions of Flash.

The fact that Apple include Flash in their Mac OS updates provides a compelling argument against not including it on the iPhone. Flash is ubiquitous on the net, and there are no replacements ready yet.
 
You are being silly. The Mac has a global plugin architecture for web browsers. The Flash plugin is just one of many such plugins. Do you seriously believe that relying on user-installed plugins is a good idea for the web browser on a telephone?

I notice that senior developer MagnusVonMagnum makes the classic statement "... all Apple has to do is ..." The result of all Apple having to do would be a significantly bigger and more bloated iOS. This iPhone owner supports Apple's decision. You, my good sir, may eat Android.

No, what I SAID was all they need was an option to disable flash in the preference settings. YOU are the one that is going on about NONSENSE like "part of the OS" and plugins. HOW they do it is not nearly as important as IF they do it.

And if you REALLY believe Flash is going to take up that much space on the phone, you need to check in with reality in 2010. Storage is cheap. Flash is a few megabytes at most. Not being able to VIEW all web sites is a major MAJOR limitation (for ANY browser, mobile or not).
 
No, what I SAID was all they need was an option to disable flash in the preference settings. YOU are the one that is going on about NONSENSE like "part of the OS" and plugins. HOW they do it is not nearly as important as IF they do it.

And if you REALLY believe Flash is going to take up that much space on the phone, you need to check in with reality in 2010. Storage is cheap. Flash is a few megabytes at most. Not being able to VIEW all web sites is a major MAJOR limitation (for ANY browser, mobile or not).
There is no need to shout. I am fully aware of what you said. You are simply wrong. Flash is third-party commercial closed-source software.

A few questions:
  1. Do you want Apple to provide support by licensing Flash and adding it to Safari--increasing the development costs the browser?
  2. Do you want Apple to provide support by licensing Flash and adding it to the iOS--increasing the development costs of the browser?
  3. Do you want Apple to add a plug-in architecture to iOS--increasing its development costs, increasing its complexity, and decreasing its reliability?
  4. Do you want to treat Flash preferentially relative to other third-party commercial closed-source technologies such as Silverlight, et. al.?
  5. Do you really want to add an on-off switch to each third-party closed-source title--necessarily increasing the complexity of iOS?
 
[*]Do you really want to add an on-off switch to each third-party closed-source title--necessarily increasing the complexity of iOS?

3rd parties already have access to adding preference panes in Settings in iOS. What increased complexity are you talking about ?

And yes, I want Apple to introduce a plugin architecture to Mobile Safari. And no, I don't care it adds complexity/costs. Reliability is also their problem. Either Mobile Safari is a full browser, or it's yet another crippled mobile solution Apple claimed they were fixing in the initial iPhone presentation.
 
You may not care, but most iPhone users would. Lack of reliability would not be Apple's problem, it would be their problem.

I don't see how lack of reliability of the plug-in architecture would be up to Adobe. Apple maintains the plug-in architecture, it's their problem to make it reliable and handle misbehaving plug-ins.

And who said I wasn't an iOS user ? Give me choice for my iOS device before I chuck it in the bin.
 
A few questions:
[*]Do you want Apple to provide support by licensing Flash and adding it to Safari--increasing the development costs the browser?

This isn't necessary. It's a free plugin. You don't have to offer plugins to the USER in order for Apple to add it to Safari on their end and stick a preference option in there. They already have preference options for many of their apps as do 3rd party apps.

[*]Do you want Apple to provide support by licensing Flash and adding it to the iOS--increasing the development costs of the browser?

It's free. It's a plugin. Apple has NEVER made this argument even once as to why they do not include Flash with iOS. They include it with OSX and it does not add anything to the cost. So you have no point to make. Apple does not include it in iOS because they feel it's crap and want to push HTML5.

[*]Do you want Apple to add a plug-in architecture to iOS--increasing its development costs, increasing its complexity, and decreasing its reliability?

Plugins already exists in Safari. They actually REMOVE features from Safari for mobile, not add them. If you think there are no internal plugins for Safari already in iOS devices, I think you're mistaken.

[*]Do you want to treat Flash preferentially relative to other third-party commercial closed-source technologies such as Silverlight, et. al.?

This is about users wanting to access the entire Web, not about Apple helping Adobe. You don't seem to get that. They could easily add Silverlight as well, but it has very little market penetration so there isn't a large segment of iPhone/iPad users complaining about the lack of Silverlight. They DO complain about the lack of Flash because so many sites require it.

[*]Do you really want to add an on-off switch to each third-party closed-source title--necessarily increasing the complexity of iOS?

There are ALREADY preference settings for any number of applications (including 3rd party Apps, BTW) for things that the user might want to adjust. So YES, I would want preference options for anything I might want to change. I'm sorry you think that is so darn weird to have a preference editor for an application. This is standard on all software everywhere. Basically, your entire argument seems nonsensical to me. You seem to want to try to invent reasons other than "Steve doesn't like it" to not offer Flash to iOS users.

The reasons to include Flash are simple. Many users WANT it first and foremost and Apple should listen to its users. Flash allows iOS users to access the entire web, instead of having huge gaping holes in it. It takes up very little space. It's free. I could be disabled by the user if they feel the performance lacks or it's buggy.

I've seen not one single valid point as to not include it except that Steve doesn't like it or wants to harm Adobe (and unfortunately harms his own users as well in the process by taking part of the Web away from them). Yes, it's a 3rd party program and not a web standard, but then so is Quicktime and Apple obviously includes that despite its non-standard nature. Flash isn't very efficient, but the iPad is more than powerful enough to use it and the iPhone could certainly use it on a lot of sites and hence the suggestion of a preference option to disable it. Even if Apple suddenly wants to support open standards (after years of pushing their own), HTML5 isn't at parity with Flash (and probably never will be for most features, not just showing basic video) and until it is, Flash isn't going anywhere. This means part of the WEB will require Flash and if Apple doesn't offer it, their devices will be handicapped and their users unable to access parts of the Internet. This is bad and unnecessary PR for Apple, IMO.

Frankly, you could sum up your entire post as "I don't like Flash and so I don't want it in iOS" but instead you choose to create straw-men. You're wasting my time responding to things that don't matter so I won't be responding again.
 
The reasons to include Flash are simple. Many users WANT it first and foremost and Apple should listen to its users. Flash allows iOS users to access the entire web, instead of having huge gaping holes in it. It takes up very little space. It's free. I could be disabled by the user if they feel the performance lacks or it's buggy.

Don't worry, when Android 2.2 goes live and Adobe ships the final release of Flash Player 10.1 for it, you'll soon see it on the iPhone as well. Steve will probably introduce it by saying "We've been working with Adobe all this time, and we now believe that through our mutual hard work, we have made a product that is both desirable and effective for users. It is now ready for primetime and it makes iOS more complete than ever".

And the fanboys will lap it up and once again Adobe will be great, Flash is awesome, HTML5 will come but Flash is required now and iOS is the best mobile platform there is.
 
Garageband "lost files" after mac 10.6.4 upgrade

I just upgraded my mac to 10.6.4 and lost the connection between my loops from my external hard drive and garageband. Now all the loops say "file not found" so I can't replace them manually since there are thousands of loops in my library. I also upgraded to the new version of flash just in case and nothing...
Can anybody help me with this????
Thanks.
:)
 
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