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A lot of this also depends on the level of entrenched editors on the projects. Big/Medium budget films (and big budget TV) are usually cut by seasoned veterans who have only lived Avid in their long careers. Medium or Indie film, advertising and most TV production is in the Premiere world these days. Most people working on these started on FCP7 and then migrated to Premiere when Apple initially launched iMovie Pro (I'm in the group). Finally there's the social media kids who are a total mixed bag, most of which started editing on whatever free software they could find at the time.

FCPX is leaps and bounds better then when it launched, and there's no denying the value of it's one time $199 purchase price. But remember that price is only made possible by having a multi-trillion dollar company behind the software. I still chuckle that you can spec out a $50,000 MacPro editing behemoth, and you still have to pay $199 for FCPX. You couldn't just toss that software in for free with my purchase Apple? No other company could offer a software package at this level of polish, with endless free upgrades over a decade+ besides Apple.

Right what I said. I haven’t used FCP since 7. The key benefit of Premiere is that so many parameters can be keyframed very easily and when I need to mask or comp something it can send a timeline into After Effects and back again with a couple of clicks. That integration means I couldn’t leave it even if there was a better NLE. I don’t need to spend on Avid, Resolve doesn’t integrate quickly with something like AE and neither does FCP.
 
Right what I said. I haven’t used FCP since 7. The key benefit of Premiere is that so many parameters can be keyframed very easily and when I need to mask or comp something it can send a timeline into After Effects and back again with a couple of clicks. That integration means I couldn’t leave it even if there was a better NLE. I don’t need to spend on Avid, Resolve doesn’t integrate quickly with something like AE and neither does FCP.
This is how it works with Final Cut Pro and Motion as well. Both are considerably easier to use and faster than PP/AE.
 
This is how it works with Final Cut Pro and Motion as well. Both are considerably easier to use and faster than PP/AE.

I wouldn’t compare Motion to AE though so it’s not something I would consider. AE offers advanced particle systems and explosions etc without having to buy something really expensive like Nuke, Flame etc. I started in Combustion as a student.

The Premiere beta doesn’t support RED yet for anyone who was about to try.
 
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I wouldn’t compare Motion to AE though so it’s not something I would consider. AE offers advanced particle systems and explosions etc without having to buy something really expensive like Nuke, Flame etc. I started in Combustion as a student.

The Premiere beta doesn’t support RED yet for anyone who was about to try.

Indeed, people like to compare the two directly, but they are very different beasts. It always comes down to the right tool for the right job.

Motion is an amazing real-time graphics engine that you can use to do a lot of things better/faster than AE. It's streamlined and built for doing certain things like animate titles and do simple compositions extremely well and very quickly.

After Effects can do the same things with more features and carry a lot more. The tradeoff is it is big, more complex, so it takes a little more time/effort to to get the simple stuff out. However, when you need to create complex compositions that have dozens to hundreds of layers, lighting, effects and particles, AE is the way to go.
 
There isn’t just one industry in video. There’s :

Big budget film
Medium budget film
Indie film
Colleges
Social media
Apparel
Advertising
Etc

The higher budget you go the more preference there is for something like an Avid station, especially if they are making an old school EDL from film scans. But overall Premiere is most widely used.
What's your evidence? I would honestly be curious. I am a Premiere user myself and so are my colleagues, but I tend to think we're in a bubble thinking everyone uses it like we do.
 
This beta version of premiere works pretty good so far. Performance seems way better for playback and rendering.
 
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What's your evidence? I would honestly be curious. I am a Premiere user myself and so are my colleagues, but I tend to think we're in a bubble thinking everyone uses it like we do.
On project where i have the choice, i do prefer final cut pro to avid or premiere. The keywording/favoriting/ magnetic timeline is actually amazing if you just take the time. I do feel my workflow just.. flow on fcp, while on premiere i always had issues (especially with the software).
 
So you ordered several hundreds of devices without testing the new hardware first? Especially on a big transition like this?
Ordered nothing, BYOD.

To be fair of the three CC Self-Service installers (packaged version, public "online" installer version, and for some reason the version in their support section is another again) the public "online" installer version did initially work on the test computer and first 10 or so. That was fine since no matter which version of the actual software you install, when students login to their account it activates their license via SSO login regardless. However after the initial installs Big Sur suddenly began kicking up a stink about that package and has not worked since - whereas the admin one fails due to computer check (seems to not be happy about the all-new version number of Big Sur) and the support version explicitly declares it is not compatible with M1.
 
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What's your evidence? I would honestly be curious. I am a Premiere user myself and so are my colleagues, but I tend to think we're in a bubble thinking everyone uses it like we do.

How does one provide evidence for 25 years experience and what they said confirmed by two other posters? Anyway you’re not in a bubble. Adobe’s software suite is obviously the widest used across graphics, photography and video. Their stock price is suitable evidence if you need it but you can just look at how many more search results you get for tutorials in Google and YouTube versus competing apps.
 
Maybe for cross-platform compatibility and/or integration with other adobe apps? As for subscription, I'm not a huge fan, but for less than the cost of an hour of billed time per month, I don't think many professionals have a problem with it if these are their main tools.

That's OK. There are many things you'll never have an answer to. In the meantime, there are many people who prefer Premiere. And that's fine.

"Subscription models are just a complete ripoff."

For you, yes. For others, no. Try not to sweat what works for others. I use Lightroom CC and find it to be an excellent value for how I like to manage and edit images.

For my "personal" work computer, I use out of date versions of Office and Acrobat purchased for $160 total. For my "work" work computer, my company suddenly came across an opportunity for a major contract with a short deadline. The only way to complete the presentation would be using apps behind a $50/month Adobe suite tax wall.

At the risk of the first $50 we got a high margin contract worth over 100 times that amount. We kept the subscription.

For side jobs and amateur users, the SAAS subscription model's a sham and definitely a tax. For even small companies such as mine, however, we've decided after that contract to put Adobe on 2 machines. Since then, having the full suite has paid off multiple times. Again, the price is only worth it if you're using the software to make money.

Where I'm disappointed with Adobe is that, for example, with Acrobat, they claim it's possible to purchase an individual copy from their website, but the website goes on an infinite loop of links attempting to put users on the subscription service. They need to give users both options and let them decide fairly, instead of pushing users trying to get the non-subscription to give up and subscribe.
 
Premiere only became a hit because many indie and small studio filmmakers were totally blindsided by Apple’s abandonment of the FCP7 workflow when announcing version X.
To be fair, there are also a lot of us that started with Premier more than two decades ago. And as editing video is something I do a handful of times a year, it's very convenient to have as part of my Creative Cloud subscription. It's basically free in my case.
 
Resolve doesn’t integrate quickly with something like AE and neither does FCP.

Resolve integrates with Fusion, which is even better than AE at a lot of things. It’s fully scriptable in Python and Lua. Check it out, it’s free.
 
Resolve integrates with Fusion, which is even better than AE at a lot of things. It’s fully scriptable in Python and Lua. Check it out, it’s free.

I know what Fusion (and every app on the market) does.

AE also has scripting (and expressions) and endless plugins.
 
I use Adobe Audition. It's Awesome It use to be Cool Edit Pro until Adobe bought it and changed the name.

 
Resolve for video editing is just an absolute nightmare. If you do simple things like a 5 minute wedding video then sure, go for it, it will handle it just fine. But a 1.5 hour feature? No way in hell.

As for FCPX, since it's not Windows compatible, you have to make sure that no one involved in your project will be working on Windows, ever, at any point down the line. And most video editors have long transitioned to Windows due to the lack of Mac Pro updates for years, and their love for AVID, so FCPX is not even an option. With Premiere you can just send a .prproj to literally anyone and not have to care about whether they have Mac or Windows.

That's why Premiere is industry standard and FCPX and Resolve (for editing) are not. Premiere may suck absolute balls in stability and its archaic file handling system, but you can guarantee that it does what you need, and no matter how big your project gets, no matter how many audio channels you end up adding, and no matter how many unexpected people join the project, there will be a way to figure it out. With FCPX, forget it. In a professional environment it's not the prettiness, stability, or responsiveness that decides what software or equipment you use. It's the simple question: is there a way, any way, no matter how silly, to make it work with our crazy workflow? If the answer is no, then you won't be using it. If it costs more, so what, you'll just pay more for it. If it's inefficient, so what, you'll just get a computer that's 10 times more powerful. If it takes more time, so what, you'll just hire another assistant. These are non-issues. Not being compatible with your workflow, that's an issue.
Resolve for video editing a nightmare?? Please elaborate as to why you think that. I have edited multiple short films on Resolve and it is very refined.
 
For side jobs and amateur users, the SAAS subscription model's a sham and definitely a tax. For even small companies such as mine, however, we've decided after that contract to put Adobe on 2 machines. Since then, having the full suite has paid off multiple times. Again, the price is only worth it if you're using the software to make money.

Exactly!

Adobe software has always been best suited in professional, i.e. money-making environments. It wasn't really intended for hobbyist or home use. Complexity is one reason... and another reason is price.

The average consumer was never paying $700 for a copy of Photoshop or $2,600 for the entire suite. It simply wasn't for them.

But for businesses... sure. They could pay for it with just one job.

Or now that Adobe is a monthly subscription... you can pay for the entire month's fee with just a couple hours work.

I know some people hate the mere idea of software subscriptions or "renting" software. But I like it. It works for me.

Rather than paying a couple thousand dollars every few years for software upgrades... I can pay a low monthly fee. And I can reserve big chunks of cash for larger purchases like cameras and lenses. :)
 
Resolve for video editing a nightmare?? Please elaborate as to why you think that. I have edited multiple short films on Resolve and it is very refined.
For me the biggest issue is that the interface gets extremely laggy with bigger timelines, especially when there's a lot of scrolling to do. I will stop scrolling but the timeline will keep scrolling for 30 seconds, making it impossible to get any work done. This is on a brand new 16 inch MBP with 32GB of RAM. It was the same with my other Macs, on every version of Resolve (I always update to the latest version and I try them all).

Then there are problems with audio waveforms sometimes not showing, despite being enabled, this makes audio syncing impossible.

Then when dragging clips around there are just so many tiny bugs with snapping/overwriting/replacing, linking of audio and grouped clips, that when you try to do something complicated you may encounter a bunch of these bugs one after the other and it just completely breaks what you're trying to do.

Very often, I find that some files are inexplicably "offline" and won't play despite having worked fine yesterday, and despite being right there, in the same folder along with the other thousand files that are playing fine. And then you reload the project 10 times and it suddenly starts working again. Sometimes the clip is red but the file will actually play. So you're editing a timeline with just red offline clips all over it and it's playing fine. Sometimes the clips aren't red but they're offline. It's just always a new surprise.

Sometimes (or rather, almost always) when you import an XML or AAF, out of 1000 files it will only find like 3. Then when you specifically click on the file that's offline and relink it manually, it still refuses to relink it. It's right there dammit. Premiere does a fantastic job at relinking stuff automatically, or semi-manually (you give it one file and it finds the rest automatically). Resolve just can't freaking figure this out.

When you drag the playhead around the timeline with many composited layers, you will constantly get "impossible" frames where one track is shifted a few frames relative to another track. Then you wait a bit and it snaps into the correct position.

During a short project you can deal with these problems, because they're not huge and not a show stopper. But when you have a 1h+ timeline, statistically you will always be dealing with several of these relatively small issues, and not getting any work done. That's my experience so far. I love Resolve for color grading and it's been working great for that, but as soon as I spend time in the timeline I discover more and more problems.
 
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For me the biggest issue is that the interface gets extremely laggy with bigger timelines, especially when there's a lot of scrolling to do. I will stop scrolling but the timeline will keep scrolling for 30 seconds, making it impossible to get any work done. This is on a brand new 16 inch MBP with 32GB of RAM. It was the same with my other Macs, on every version of Resolve (I always update to the latest version and I try them all).

Then there are problems with audio waveforms sometimes not showing, despite being enabled, this makes audio syncing impossible.

Then when dragging clips around there are just so many tiny bugs with snapping/overwriting/replacing, linking of audio and grouped clips, that when you try to do something complicated you may encounter a bunch of these bugs one after the other and it just completely breaks what you're trying to do.

Very often, I find that some files are inexplicably "offline" and won't play despite having worked fine yesterday, and despite being right there, in the same folder along with the other thousand files that are playing fine. And then you reload the project 10 times and it suddenly starts working again. Sometimes the clip is red but the file will actually play. So you're editing a timeline with just red offline clips all over it and it's playing fine. Sometimes the clips aren't red but they're offline. It's just always a new surprise.

Sometimes (or rather, almost always) when you import an XML or AAF, out of 1000 files it will only find like 3. Then when you specifically click on the file that's offline and relink it manually, it still refuses to relink it. It's right there dammit. Premiere does a fantastic job at relinking stuff automatically, or semi-manually (you give it one file and it finds the rest automatically). Resolve just can't freaking figure this out.

When you drag the playhead around the timeline with many composited layers, you will constantly get "impossible" frames where one track is shifted a few frames relative to another track. Then you wait a bit and it snaps into the correct position.

During a short project you can deal with these problems, because they're not huge and not a show stopper. But when you have a 1h+ timeline, statistically you will always be dealing with several of these relatively small issues, and not getting any work done. That's my experience so far. I love Resolve for color grading and it's been working great for that, but as soon as I spend time in the timeline I discover more and more problems.
I can honestly say that I have had none of these issues. That was using a mbp 16” with 16gb ram, the new mbp 13” m1 and a Mac Pro 2013 model. I’ve had a few other issues but nothing that I couldn’t solve. I’ve tried them all and tbh premiere was the most buggy by far. Media composer was pretty much bomb proof as was resolve. Fcpx is good and I haven’t had much issues with that but just can’t get on with the ui.
 
I can honestly say that I have had none of these issues. That was using a mbp 16” with 16gb ram, the new mbp 13” m1 and a Mac Pro 2013 model. I’ve had a few other issues but nothing that I couldn’t solve. I’ve tried them all and tbh premiere was the most buggy by far. Media composer was pretty much bomb proof as was resolve. Fcpx is good and I haven’t had much issues with that but just can’t get on with the ui.
You’re not working on the same projects he was. Keeping that in mind and then you can empathize with what they experienced. We see tech youtubers who think they know what a tough project file looks like. You put those people in Marvel Studios and their eyes will pop out when they realize how much power is really needed. A laptop won’t suffice.
 
You’re not working on the same projects he was. Keeping that in mind and then you can empathize with what they experienced. We see tech youtubers who think they know what a tough project file looks like. You put those people in Marvel Studios and their eyes will pop out when they realize how much power is really needed. A laptop won’t suffice.
How do you know?? Who said I was a YouTuber? I do short films and currently working on a film. I know first hand what a decent edit looks like. Literally anybody can edit video on any program with a few clips and few cuts. That’s not what I do. I’ll post up a little video of what I’m currently working on, when I get in, to show you resolve managing just fine with vast amounts of clips, vast amounts of audio, vast amounts of effects on fusion.
 
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