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This crossed my mind too, but I think there's pros and cons for every approach. I don't particularly want a cluttered interface for one thing, and I don't want to pay extra for the painting, which I have no interest in.

Sure, but in-app purchasing makes it easy to offer on app and then users can buy the features they want. I don't think that leads to a cluttered interface as the main page just acts as the launch for each feature, perhaps they could be integrated some way, similar to how the desktop CS5 apps are. It's a better approach than offering a dozen separate apps. Those app icons take up physical space on the iPad's screen or folder not to mention you have to leave each app to use another.
 
Really?

I'm not sure finger painting is what the pros are really interested in.
 
Yeah, I was thinking the same thing. Odd Adobe didn't make one base app and make the features in-app purchases. They do this with Adobe Ideas for the iPad so I know the concept isn't lost on them.

They're trying to demonstrate what developers can do with their new SDK. Multiple apps, each of which is of the level of scope of something a third party might write, probably serves to meet that need better.
 
It is great to have Adobe finally actually producing something new, useful and interesting rather than wasting their time arguing about Flash (which they finally fixed and should have fixed LONG ago).

All these apps were built using AIR for iOS btw, so Flash.

But nice of you to share your opinion.
 
I know it says that CS5 is required, but it will still be interesting to whether artwork created in these iPad apps and then exported to desktop computers can be opened with older versions of Adobe's Creative Suite, or even other non-Adobe image editors.

The reason Ps 12.1 is required is for the sync between Ps and the app. Once you get the artwork over to the computer, I believe it's a PSD or JPEG (can't remember which) and you can use it with anything you like.

What annoys me is they are separate Apps!? Surely a unified Application for each Adobe app is the way to go.

I agree, particularly with Color Lava and Eazel. A combined palette/painting app makes the most sense to me. I'm still unsure of Nav, I see fat phil likes it and I think connecting with Bridge would be a big benefit, but as a UI extension of Ps it doesn't make as much sense to me.

We want a stylus that can relay information to the tablet about its pressure, rotation, tilt, and provide better tracking. So similar to my Wacom Cintiq 12wx, but on a tablet, since they're all in one. :)

As far as I know, the iPad doesn't support that kind of stylus response. I wish it did--Eazel would be a lot better for pro painting if it did. I'm using the Nomadbrush right now, it has good brush handling--but the iPad still reads it as a single point, and the brush hardness and diameter is controlled in Eazel via the UI.

Once the iPad performs like the Cintiq, we'll have real pro painting solutions on the tablet. :)
 
Sure, but in-app purchasing makes it easy to offer on app and then users can buy the features they want. I don't think that leads to a cluttered interface as the main page just acts as the launch for each feature, perhaps they could be integrated some way, similar to how the desktop CS5 apps are. It's a better approach than offering a dozen separate apps. Those app icons take up physical space on the iPad's screen or folder not to mention you have to leave each app to use another.

Yeah, fair point. And I do think the palette mixing and painting apps should at least belong to each other. Dunno what the thinking was...I guess the problem is that it's still Adobe.

Still, it's good to see them coming up with ideas once again. I'd love to see this sort of thing being adopted by other apps - Material and F-Curve editors for Maya, and AfterEffects filter editors, an so on.

Makes me itch to download a few SDKs :)
 
Eazel kind of looks like an updated version of Adobe Ideas (with added Photoshop features).

My son enjoys playing with Ideas. I'd like to see some reviews of Eazel and if it is worthwhile if you don't intend to integrate with Photoshop. $5.00 seems like a fair price if so.
 
too much confusion and fragmentation.. CS5 then CS 5.5 then 3 different ipad helpers apps...lol BS!!!
 
With Adobe Color Lava, you can use your fingertips to mix colors on your iPad and create custom swatches and five-swatch themes. Instantly access them in Photoshop CS5all you need is a network connection between your iPad and computer. Or use the app wherever inspiration strikes, and then bring your colors into Photoshop CS5 when you're connected. Share colors via email, too.

Adobe Sales Team Translation : While the beautiful talented and creative iPad people are in the mood to get rid of more of their money - let's throw this out and see how many of them fall for it. Let the betting begin.

Reminder - this is post #42. As with anything 42 it is a joke. :D
 
Just downloaded them all. Hats off to Adobe - smooth apps. Nice and responsive here on my iPad 2.

I was so excited by Adobe Nav when I saw the demo. Now I have it, and I know I will use it all day. I just wish I could have both the tool switcher and the doc switcher both on screen at once - maybe they could add a smaller view of the open docs down the right side of the same screen as the tool switcher. Still, awesome stuff.

Lava is actually pretty useful. I was able to quickly get some nice colour combos together very quickly. I like.

The painting app is VERY cool with the 5 finger touch - like something from the future! It's a little cumbersome, but after a few minutes you learn very quickly what each finger does. I think iPad 3 will run this better when it arrives - its smooth, until you drop a lot of paint on the screen and wait for it to dry. Also find that it's not accurate enough for fine details - and i have somewhat pointy/thin fingers.

Awesome stuff tho... props to Adobe.
 
Insane prices if you ask me..

Well, considering the price of Photoshop, these prices are nominal at worst -- probably the main reason Adobe didn't make them free was to keep people who don't know what they are out of the way. Otherwise they would be giving inaccurate reviews, contacting support, etc.
 
I'm not sure finger painting is what the pros are really interested in.
Professional creative people don't limit themselves. An idea strikes and they use what is at hand - napkins, notepads, Post-Its, or, Adobe is hoping, their iPad. Makes a LOT more sense to me - this way you have a workable rough rather than a junky little sketch. I'll be buying Eazel as soon as I get home tonight.

Can't believe this is actually getting ripped on - shows the difference between people who do art for a living and those who don't understand art AT ALL.
 
I know it says that CS5 is required, but it will still be interesting to whether artwork created in these iPad apps and then exported to desktop computers can be opened with older versions of Adobe's Creative Suite, or even other non-Adobe image editors.

Fingers crossed.


You can save it to your gallery but then when you transfer it will just be a .jpg and not a .psd file.
 
That doesn't cut it.

We want a stylus that can relay information to the tablet about its pressure, rotation, tilt, and provide better tracking. So similar to my Wacom Cintiq 12wx, but on a tablet, since they're all in one. :)

In my eyes still one of the biggest "flaws" of the iPad is that not useful styluses are supported. I know Stevie thinks we don't need it .. but I respectfully disagree. An accurate stylus would be heaven and the lack of is what keeps me from bying one at this this. (I know .. who cares .. the sell millions, now .. but I still would like a stylus supporting iPad :)

T.
 
I'd like to see some reviews of Eazel and if it is worthwhile if you don't intend to integrate with Photoshop. $5.00 seems like a fair price if so.

I'm on the beta team for these apps, and have been using it for a few months. I would give it a positive review and say it's a fun app to play and paint with. Without Ps integration I don't think you're able to save out your work, but if your child just wants to play and doesn't care to save things then it would work really well. (EDIT: iCrizzo says you can save it to your gallery.)

I like the way paint behaves in Eazel--it's fairly natural. The five-fingered UI is much-ballyhooed but I actually don't care as much for it--it can be cumbersome, particularly if you have a brush in your hand. Adobe didn't include any palettes or panels but you can tap the corner and get the UI that way.

PS--I've been away for a few weeks so I haven't used Eazel in awhile and it might have last-minute changes I haven't tried out.
 
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In my eyes still one of the biggest "flaws" of the iPad is that not useful styluses are supported. I know Stevie thinks we don't need it .. but I respectfully disagree. An accurate stylus would be heaven and the lack of is what keeps me from bying one at this this. (I know .. who cares .. the sell millions, now .. but I still would like a stylus supporting iPad :)

T.

This would make the iPad thicker and would reduce battery life.
 
This would make the iPad thicker and would reduce battery life.

First of all, I don't see why it should do that and secondly people didn't believe a tablet PC that as responsive as the iPad could be built and still have good battery life a couple years ago .. so I believe there still is hope .. maybe not the next iteration, but eventually we are going to see a stylus.

I think Lenovo has one for their Android tablet (too bad it is so small and sucks otherwise though).

T.
 
First of all, I don't see why it should do that and secondly people didn't believe a tablet PC that as responsive as the iPad could be built and still have good battery life a couple years ago .. so I believe there still is hope .. maybe not the next iteration, but eventually we are going to see a stylus.

I think Lenovo has one for their Android tablet (too bad it is so small and sucks otherwise though).

T.

For a tablet, you need some kind of RFID style transmitter that beams power to the stylus. Then you need a number of receivers that each track the relative position and angle of the pen. I don't know, they might even use more than one transmitter (One for the top of the stylus, on for the bottom). Lets call it four receivers and two transmitters. Each transmitter ls moderately low power, but they do eat battery.

Edited to say:

One transmitter and four receivers in the pad, one receiver and two transmitters in the pen would work.
 
For a tablet, you need some kind of RFID style transmitter that beams power to the stylus. Then you need a number of receivers that each track the relative position and angle of the pen. I don't know, they might even use more than one transmitter (One for the top of the stylus, on for the bottom). Lets call it four receivers and two transmitters. Each transmitter ls moderately low power, but they do eat battery.

Edited to say:

One transmitter and four receivers in the pad, one receiver and two transmitters in the pen would work.

Or, the stylus could act like a WiiMote with its own accelerometer, and relay the information to the iPad with Bluetooth, but hey, lets not think outside of the box.
 
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