I'm quite certain that there are few people who aren't affected by Flash every day. From the nearly weekly security updates, to the jet engine sounds that processors make when it's running on a website, to the content error messages that they receive when they finally get fed up and uninstall the POS from their computers.
It can't go away soon enough.
The reason Adobe is renaming it is exactly the context in your argument. The Flash Professional tool is no more "flash player" than Adobe Photoshop is "PSD/PNG/JPG player"
Flash as an animation tool is way behind when compared to (Corus Entertainment) ToonBoom Harmony, and TB has been kicking flash's ass for quite a while. The main animation tools out there are Harmony and Flash. Harmony is a very expensive product (375 for the basic product's perpetual license, 975$ for the mid-tier product, and 1975 for the Top end product.) Flash needs to come back with a perpetual license to compete with Toonboom. The reason Flash Pro is so behind? Because Adobe acquired Macromedia to capitalize on it's use as a video player, and wanted to own that IP after it's own crack SVG (as an alternative) didn't take off. Why didn't SVG take off? Name one SVG tool that is as good as Flash. There aren't any. SVG support in web browsers is also flakey, while they all support vector shapes, none of them support CSS in SVG equally. Adobe wanted to sell licenses to it's streaming server products, which nginx can now do instead. The big thing now is RTMP for use with Twitch, Google (Youtube), livestream, picarto, and so forth. No adobe products needed.
Adobe's best bet is to keep it's native SWF format and extend it up 8K (UHD), because the SWF format ran out of precision with 1080 FullHD , and you can tell which productions are done with flash at this resolution because of the missing sub-pixel precision. Have HTML5 export as either png sprites+canvas, or vector SVG. Right now, it doesn't do that. The only way to do it is with
https://developers.google.com/swiffy/?hl=en Swiffy, and you can only convert very small pieces into HTML5, and Swiffy's output is a mess, good luck trying to fix that.
What I want to do is create "dolls" in flash that I can also setup all the animation for, export that as HTML5 and use javascript to do "onclick(svg.animation.wink)" or something. Untill Adobe actually makes it possible to export an entire flash project as HTML5, there will still be "rich media" SWF files being produced.
HTML5 Canvas = the new "flash", in fact if you use something like pixi.js you actually see a lot of familiarity in how to use Canvas