Adobe has many other mobile platforms to work on other than Apple, which is why I mentioned years. Apple wasn't the first mobile platform out there. Adobe has yet to deliver a quality product on ANY mobile platform.
If it was me, I would say other platforms have been uninteresting or too fragmented. Android is only just getting interesting for many developers. Palm has always been too limited, Etc. If I wanted to develop a free player app like this, I would want to get a lot of bang for the development buck. Thus, I would want to develop on a very popular platfrom which is Apples. However, if Apple said it is rejected before I even get to develop it, I'm not that excited about continuing to develop an app I give away for free anyway.
As a developer myself, I have great confidence that since there is a Flash player for OS X computers, the bridge to building one for OS X touch devices is not nearly as long as building it in the past for Palm or Symbian, etc. Yes, I agree the OS X version for computers could also use a major upgrade in efficiency, but at least it lets users access Flash content. Something would be better than nothing.
And given the beating that Apple has publicly given Adobe about this, Adobe would be under great pressure to prove Apple wrong by delivering a great incarnation of Flash for iDevices. Apple could say "good job". Adobe could "save face". Users interested in anything Flash on iDevices could have a solution. All wins.
If Adobe fails, Apple didn't block the possibility, more users who might perceive Apple was doing a wrong "big brotherish" type thing here by deciding for us would swing to the Adobe can't get the job done, etc. Again, Apple would win and "I told you so". Users would partially win by forgetting the "it is forbidden" move by Apple. And only Adobe would lose.
Plus, I don't see how it is big-brotherish for Apple to restrict Flash (in safari or in dev environments). It is Apple's platform, they have their own SDK that is much cheaper than Adobe's platform, and hey, they also let you develop FREE web apps and provide tools to do so. They also let Apps be free in in the App store.
Are we talking about Flash Player or the Flash-to-iDevice render app? I'm talking about Flash player which would be a free "app" for any interested iDevice users and for which there is already multitudes of Flash applications, presentations, media (not just video), games, etc already avaiable to users for free if they have a free Flash player installed.
If we're talking about the Flash-to-iDevice feature that was created for CS5 that was then (also) forbidden by Apple at nearly the last minute, that's a different thing. I don't feel any great passion to argue for that, except to say that in making that move, Apple probably blocked a bunch of new apps from quickly coming to the app store (not all of which would be "total garbage" etc). But from my perspective, that's a wholly separate argument for or against Apple or Adobe. My points are about the Free Flash Player option for iDevices, for which there are tons of tools available (including many native Mac tools) that can render Flash media that plays on that player, without Adobe getting paid a single penny by users.
As to "big brotherish", I see it that way much like arbitrary rejections of apps frustrate other developers. Google Voice is a good example. Would some users like to have Google Voice on iDevices? Yes. A Flash Player can be just another App approval. Apparently, with so many people certain that no one wants Flash on their iDevices, even the support counter argument hardly applies, as the 2-3 people who argue for the OPTION would probably be willing to waive any flash-player related support from Apple should we install such an option. I would.
I make no arguments against the pettyness of both companies in fighting this "battle" in a public way. This should be addressed behind closed doors with Apple laying down realistic specs for a Flash player on iDevices and Adobe deciding if they can hit those specs or not. And by realistic I mean that if a battery burning game can get approved for the app store, if a similar game in Flash burns the battery no faster... (and similar). In short, let's not be hypocritical in evaluating one thing against another. Even Apple themselves are not exactly reknowned for deliver super efficient software completely optimized in every way.