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Remember, in order for Adobe to improve Flash performance it required Apple to make available the graphic acceleration APIs.... it has only been in the last 6 months that Apple have done so. Until Apple had done this, graphic performance would always be crap.

So? It's only been in the last 6 months that Flash has supported acceleration outside of betas. (even under Windows)
 
I still get browser crashes caused by the flash plug-in.. ON MY PC! Lets not forget how buggy it is even on other platforms.
 
I still get browser crashes caused by the flash plug-in.. ON MY PC! Lets not forget how buggy it is even on other platforms.

Even so, Flash on a PC run like a dream compared to the OSX build. That's what started the whole debate.
 
People on this forums are completely clueless :)

Flash has never been in better state than now and its future was never more certain...

It is THE only technology which allows developer to deploy his app / site / game / etc... across pretty much all imaginable devices, screen sizes, resolutions, browsers and OSs - and it's getting better almost on daily bases!

In any case, I care about Flash much more than I care about Apple...

As easy it was for me to switch to Android it will be equally easy to switch back to Windows from, what is clearly becoming toy company... :apple:

Frankly, if I was at Adobe seat, I wouldn't be trying so hard with Apple - they simply are not worth it...

;)
 
I hate it when i go to a website with flash when using Safari. It just hangs for a few seconds. Even with click to flash installed

EDIT: I should add i have an iMac not an Air but just wanted to show the level of performance i get from flash heavy sites.
 
People on this forums are completely clueless :)

Flash has never been in better state than now and its future was never more certain...

It is THE only technology which allows developer to deploy his app / site / game / etc... across pretty much all imaginable devices, screen sizes, resolutions, browsers and OSs - and it's getting better almost on daily bases!

In any case, I care about Flash much more than I care about Apple...

As easy it was for me to switch to Android it will be equally easy to switch back to Windows from, what is clearly becoming toy company... :apple:

Frankly, if I was at Adobe seat, I wouldn't be trying so hard with Apple - they simply are not worth it...

;)

I started learning flash in 1998 and have always loved the platform, the problem here is how poorly optimized is, it crash on my PC, it throws an error message for every single browser tab I have open. Can you imagine clicking OK 15 times every time it crashes?

I don't miss flash at all on my iOS devices and I have clicktoflash installed on my laptop but I don't want to see flash die. Reason being its a great animation tool and I actually use it exclusively for graphics during iOS development =)
 
Adobe could just as well make money out of HTML5 development tools.

As to Flash being ahead of HTML5 because the standard still isn't ratified? Sorry, I missed the part where Flash became a ratified open standard. Flash is way behind HTML5 in that respect.

And they are adding html5 tools. It's ridiculous to think Adobe is going to abandon one of their products, just because we don't like it.

The problem is the html5 ratification is too slow and has too many egos. html5 has another few months to get it's act together before browsers start doing their own thing again. See IndexedDB and WebDB.

Open standards are nice, when there is a strong presence behind them, right now, html5 has too many companies trying to leverage the ratification process into a revenue stream.
 
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People on this forums are completely clueless :)

Flash has never been in better state than now and its future was never more certain...

It is THE only technology which allows developer to deploy his app / site / game / etc... across pretty much all imaginable devices, screen sizes, resolutions, browsers and OSs - and it's getting better almost on daily bases!

In any case, I care about Flash much more than I care about Apple...

As easy it was for me to switch to Android it will be equally easy to switch back to Windows from, what is clearly becoming toy company... :apple:

Frankly, if I was at Adobe seat, I wouldn't be trying so hard with Apple - they simply are not worth it...
Ah, yes, the gratuitous post from Nephilim, the resident Flash developer troll.

It must suck seeing all this go down, knowing you don't know how to code in a real language...

Frankly, if I was at Adobe seat, I wouldn't be trying so hard with Apple - they simply are not worth it...
Half of Adobe's CS product licenses are on the Mac platform, so dropping 50% of your revenue stream might actually be cutting off your nose to spite your face.

Also, as has been pointed out elsewhere, this is much more of a perception problem for Adobe than anything else. They continually take body blows over this in the press, and the more people hear negatives about Flash, the less inclined they will be to do future development with Flash. Narayen is in a real pickle; he needs all the help he can get from Engadget and astroturfers like Nephilim to try to stop the bleeding (but it's probably already too late).
 
I had a small short 5 minutes YouTube playing last night and my fans went nuts and my machine or system is up to snuff and in good order, it used all my memory resources plus this was in firefox too which also sometimes hogs memory as well.
after a new session and watching the 41 minute Beatles video on http://www.apple.com/the-beatles/concert/ my fan never made a peep and the memory hadnt been hogged much other than the amount firefox usually hogs

so these adobe folks are just going at a snails pace in denial.
 
So? It's only been in the last 6 months that Flash has supported acceleration outside of betas. (even under Windows)

Adobe couldn't supported GPU acceleration until Apple had implemented the public APIs in OSX, which has only been in the last 6 months or so... So, I'm not seeing what your point is, sorry.
 
Just yesterday, ten tabs and windows open, had been open for a couple of days, but trying to watch a Youtube video, and boom, Flash kills Safari. Thanks.

Not sure if you're aware of the option, but the Click To Flash extension for Safari will try to get natively-playable versions of any flash video embedded in any web page and display those in place of flash. It seems to work well.

www.youtube.com/html5 also works well for me.

Hope that may help someone.
 
Adobe couldn't supported GPU acceleration until Apple had implemented the public APIs in OSX, which has only been in the last 6 months or so... So, I'm not seeing what your point is, sorry.

+

Video clips will a width of 864 fallback to software H264 decoding on the nVidia GeForce 9400M. This is a known limitation of the GeForce 9400M drivers. Unfortunately, YouTube Clips at 480p resolution often use a width of 864. Switch to 720p or 1080p to benefit from hardware acceleration for these clips. The hardware decoder will not be used for video with frame dimensions smaller than 480×320. For video smaller than that size, the cpu/speed improvements for using the GPU rather than the CPU are negligible.Those restrictions are dictated by NVIDIA and Apple.
http://www.bytearray.org/?p=1957#comment-340315

+ No acceleration for ATI and many Nvidia-GPUs
(only with Mac models equipped with the NVIDIA GeForce 9400M, GeForce 320M or GeForce GT 330M: http://developer.apple.com/library/mac/#technotes/tn2010/tn2267.html )
 
And they are adding html5 tools. It's ridiculous to think Adobe is going to abandon one of their products, just because we don't like it.

The problem is the html5 ratification is too slow and has too many egos. html5 has another few months to get it's act together before browsers start doing their own thing again. See IndexedDB and WebDB.

Open standards are nice, when there is a strong presence behind them, right now, html5 has too many companies trying to leverage the ratification process into a revenue stream.
And you completely glossed over the fact that that Adobe has been instrumental in fighting ratification for HTML5.

Talk about egos, Adobe could easily be way out ahead in the HTML5 developer tool space, but their hubris prevents them from doing anything that doesn't explicitly support their closed "standards".
 
And you completely glossed over the fact that that Adobe has been instrumental in fighting ratification for HTML5.

Talk about egos, Adobe could easily be way out ahead in the HTML5 developer tool space, but their hubris prevents them from doing anything that doesn't explicitly support their closed "standards".

It doesn't matter who is trying to stop it.

I think you mean Adobe is doing what they can to protect their revenue. They get a lot of money from Flash developers.

I am not saying Adobe are saints, far from it, I just don't understand how people can't understand how a company might have more interests in making money.
 
Dear adobe,
Please build me a custom flash plugin for my machine. call it html5.
thanks,
earth
 
Adobe couldn't supported GPU acceleration until Apple had implemented the public APIs in OSX, which has only been in the last 6 months or so... So, I'm not seeing what your point is, sorry.

My point is that Adobe didn't even support acceleration under Windows more then 6 months ago. Flash performance has been an issue for as long as I have used OSX. The recent claim that Apple's lack of an API as the reason Flash performs poor is disingenuous and ignores the legacy of the issue.
Flash causes my Mac issues even while not playing videos.
 
the key to conserving battery power is not to optimize flash for hardware. it is to block flash and not waste battery on flash based ads, useless gimmicks on websites.
And then the actual content that is useful (movies) should be embedded as H.264 and decoded by hardware acceleration.

Unfortunately none of this requires Flash and that is the crux of the problem.

Even if Flash is optimized it still is not necessary because everthing Flash is used for is either a movie or it is not neccesary and the content can be displayed by other technologies. Adobe is in the situation of having a product and now the have to find a use for it. Optimizing the product doesn't help you finding a use that is worth the battery power.
 
It doesn't matter who is trying to stop it.

I think you mean Adobe is doing what they can to protect their revenue. They get a lot of money from Flash developers.

I am not saying Adobe are saints, far from it, I just don't understand how people can't understand how a company might have more interests in making money.
I'm saying Adobe put their employees on key HTML5 committees with the express intent of derailing or delaying standards and, by extension, adoption.

So when you say that egos are in the way of HTML5 adoption, that's due as much to Adobe's attempts to neuter the process as anything else.
 
I still get browser crashes caused by the flash plug-in.. ON MY PC! Lets not forget how buggy it is even on other platforms.

100% agreed!

For all the fanboy arguing about this topic on various discussion forums and whatnot, people seem to forget that Flash's performance issues are not just a problem for OS X. From my experience, Flash does seem to run a bit more smoothly on Windows than on OS X but each platform has problems with Flash. Safari on the Mac isn't the only browser/platform combo out there being brought to its knees by Flash's crappy performance.

Adobe couldn't supported GPU acceleration until Apple had implemented the public APIs in OSX, which has only been in the last 6 months or so... So, I'm not seeing what your point is, sorry.

Correct me if I'm wrong, but I've read that hardware acceleration APIs had been available prior to that in Cocoa, but not Carbon, and that part of the problem was Adobe dragging its feet on updating its code.
 
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Remember, in order for Adobe to improve Flash performance it required Apple to make available the graphic acceleration APIs.... it has only been in the last 6 months that Apple have done so. Until Apple had done this, graphic performance would always be crap.

People in prior Flash debates have brought this up, but nobody wants to acknowledge this because it points the finger back at Apple. Bottom line is this, Apple and Adobe need to learn to play nice or not play at all. Other Vendors work together it seems as though with Apple you are either Steves follower or you are against him.

Dear adobe,
Please build me a custom flash plugin for my machine. call it html5.
thanks,
earth

Dear HTML5,
Call me when you are standardized and can process all the media content on the internet.
Nums

I hate it when i go to a website with flash when using Safari. It just hangs for a few seconds. Even with click to flash installed

EDIT: I should add i have an iMac not an Air but just wanted to show the level of performance i get from flash heavy sites.

I just started trying to use Safari and I noticed this too. I never had this problem with Chrome.
 
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...we've proven that Flash has equal or better performance on every platform."

The phrase "equal or better" just cracks me up. How can it be equal if some are better? /snicker
 
People in prior Flash debates have brought this up, but nobody wants to acknowledge this because it points the finger back at Apple. Bottom line is this, Apple and Adobe need to learn to play nice or not play at all. Other Vendors work together it seems as though with Apple you are either Steves follower or you are against him.
I'm calling BS.

Exactly when did Adobe start to "play nice" with Flash on OS X? When SJ called Adobe out on this, and it became this huge PR nightmare for Adobe's Flash team, that's when.

Before then, Adobe didn't give a crap about Flash performance or stability on OS X.

And, if you are a Linux user, you're still at square one.

"Play nice", my arse...
 
I'm saying Adobe put their employees on key HTML5 committees with the express intent of derailing or delaying standards and, by extension, adoption.

So when you say that egos are in the way of HTML5 adoption, that's due as much to Adobe's attempts to neuter the process as anything else.

Yes, so? HTML5 is still not going to get adopted, we're going to have fragmented browser support, and we will be in the same position we will are in next year. The W3C allowed companies to come in and prevent the adoption of HTML5. Right now, HTML5 is not the answer. There is no good answer. Flash is still going to be the answer if you want support for 95% of the browsers and want things like sockets, microphones, cameras, persistent storage and video support. It sucks, but that is the world we live in.

I'm not pissed at Adobe for being a large corporation, I'm pissed that HTML5 is being hijacked by large corporations, like Mozilla, MPEGLA, Apple, and yes Adobe.
 
People in prior Flash debates have brought this up, but nobody wants to acknowledge this because it points the finger back at Apple. Bottom line is this, Apple and Adobe need to learn to play nice or not play at all. Other Vendors work together it seems as though with Apple you are either Steves follower or you are against him.

This is recent argument, and only address CPU time during video playback. That is only the tip of the iceberg for Flash's issues under OS X. Even a PAUSED video causes issues under OSX.
 
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