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What some people don't understand is HTML5 wasn't designed or intended to compete or destroy Flash. They compliment each other.

Honestly, the end user just wants the damn thing to WORK!

The end user in general does not know or care about Flash or HTML 5.
 
Sheesh … get along!

I wish Adobe and Apple could get passed all this. I rely on Adobe apps every day and would hate to see Adobe become even less inclined to create solid OSX apps due to this iphone bickering/bad relationship. I can see Adobe's fault in allowing Flash to remain so processor hungry but it also seems quite tyrannical for Apple to shut the door on the iphone packager at the last minute. I also think Job's public jabs at Flash are unprofessional. Come on guys, there's opportunity for everyone in this game!
 
Adobe should have focused more on the Mac instead of foolishly waiting for the platform to die and then, when it didn't drop dead as they hoped, treating Mac users as second-class citizens while pimping inferior Windows PCs.


Android and the rest of the me-too also-rans are perfect for Adobe.

oooooooooooooooh, so THAT'S why Uncle Steve hates Adobe so much. I know the man holds petty grudges, but I never knew what Adobe did to piss him off. :eek:
 
Honestly, the end user just wants the damn thing to WORK!

The end user in general does not know or care about Flash or HTML 5.

HTML5 isn't the end all be all is what I am saying. Trust me I agree with you. What I am saying is Flash is a necessary evil.
 
"pestilence"? really? if Flash was really that bad for the Internet, it would have been replaced a LONG time ago.

Web standards suffer chicken-and-egg problems just like any emerging technology, and you know that. Flash got lucky and expanded into a lot of things purely through market share. Also, the people who make (or dictate) content can be just as uninformed and incompetent as a lot of users.

Opera, Chrome, Firefox, and Safari are superior browsers to IE, and IE still holds a large market share, because of its default inclusion with the most popular desktop OS, and the ignorance of its users.

Just because something's better doesn't mean it'll succeed. See also the Amiga, Beta, SACD, and Scanlan's Monthly.
 
I can't use PS3 API's on an XBOX 360.

For projects like that, one would use middleware, like the Unreal Engine and its scripting language (which then calls the proper platform APIs).


Adobe wants to make a cross platform framework. Apple has no obligation to want this.

Other companies have made these already without drawing ire from Apple. Corona is one.


Flash as a cross platform framework is ultimately bad for the end user.

Flash anywhere in Apple's products is bad for Apple. We don't know if it's bad or not, because we've never had it (in the iPhone OS).


Developers will code to the least common denominator to maximize compatibility.

Which they already have to do now because of the different models of iphones and iPod touches. The only thing CS5 compiled for was iPhone, anyway.

This is bad for Apple as they want to innovate and they needs developers to write to their platform's innovations to stand out above the rest.

Apple's policies don't magically create good apps that stand out. Using flash doesn't make the end product good, either.

The user benefits from more efficient and advanced apps versus one coded to the least common denominator.

The era of single platform games in game consoles is swiftly closing - with developers like Insomniac Games and Ninja Theory moving to cross platform development. Exclusivity on a platform puts the burden of the cost and risk on the developer. The same trend is already happening - with good reason - in the mobile market.
 
please tell me more about what I don't know.
Well, you apparently don't know how to write code. That's another problem with Flash. Too many "designers" think that knowing it makes them an expert on all things internet.

These pro-Flash posts remind me of all the naysayers when Apple did away with the floppy drive. "Whatever will we do without our old technology?", they cried! Apple was right to kill the floppy even though many people still used it, and they're right to kill Flash even if it's the only thing you know how to do. It's outdated technology that has outlived its usefulness, and so have you if you don't learn and adapt to the new technology.
 
I know I'm being a troll here but Javascript crashes Safari just as often for me.

I've reported 6 SAFARI crashes just this week and all were JAVASCRIPT, not FLASH.

Apple is really falling down on Safari development.

Sure, it's faster than most other browsers, but if you lose all your data when it crashes, what good is it?

Sometimes, I even have to reboot after a Safari crash, and attempting to restore the last webpage is normally impossible.

It's clear Apple is spending all it's time on iPhone/iPad stuff these days.
 
Apple is not thinking about us users. They are being selfish and tyrant. Not cool... :mad:



You dont have a clue, do you?

Its apples HW and they can play it however they want;
Flash is an inferior viewer, so I heartily agree with this bold move-
Adobe has gotten away for far too long with releasing a "2.5 star" rated Mac Flash
 
Well, you apparently don't know how to write code. That's another problem with Flash. Too many "designers" think that knowing it makes them an expert on all things internet.

The elitist programmer posts aren't helping. One can reverse this snotty remark and say "apparently programmers don't know how to animate or design any graphics. Too many programmers think that knowing obj-c makes them an expert on all things internet." While that may be true in some cases, it only serves to be mean.

I use flash block on all my systems and am happy. Goodbye flash I am ready for you to be gone.

And be ready to say hello to HTML5 ads we can't block! :(
 
Here we go again, I expect yet another thread full of Flash vs HTML5 arguements...with the usual suspects appearing to talk about things that have absolutely no idea about!!


Maybe I dont know what IM talking about, but wouldnt it be FLASH vs QT or H.264?
 
The elitist programmer posts aren't helping. One can reverse this snotty remark and say "apparently programmers don't know how to animate or design any graphics. Too many programmers think that knowing obj-c makes them an expert on all things internet."
Reverse it all you like, but I don't fear new technology. I'll be able to use whatever comes along, so I don't need to cling to battery wasting, processor hogging junk like Flash.
 
These pro-Flash posts remind me of all the naysayers when Apple did away with the floppy drive. "Whatever will we do without our old technology?", they cried! Apple was right to kill the floppy even though many people still used it, and they're right to kill Flash even if it's the only thing you know how to do. It's outdated technology that has outlived its usefulness, and so have you if you don't learn and adapt to the new technology.

Once again, I have to say...
"PLEASE STEP AWAY FROM THE REALITY DISTORTION FIELD!"

You make a good point except for one little problem...

There was a better technology to replace floppy drives at the time.

So far, there is not a single complete replacement for FLASH!
And HTML 5 is not it so far either.

And the big kahuna... PC users are used to FLASH and they still are the dominant platform for internet content and will be for the forceable future.

Finally, if I had to give advice to Adobe, I'd say...

Release a kick-ass version of Flash for the Mac platform that not only doesn't crash my Mac, but also impresses me in its design & speed. Then maybe, SJ will change his mind (but I wouldn't hold my breath, he is a grudge holder type. LOL)

And my advice to Apple would be, start listening to your customers.
It's clear the iPad is popular, but it's also clear that people are finding out about all it's Achilles heals. You can only fool people so many times Mr. Jobs. You're running out of cat lives.
 
Reverse it all you like, but I don't fear new technology. I'll be able to use whatever comes along, so I don't need to cling to battery wasting, processor hogging junk like Flash.

For being such a pro super know it all programmer, you sure don't know much about Flash.

Maybe I dont know what IM talking about, but wouldnt it be FLASH vs QT or H.264?

Its a little more complex than that. I've said it many times, Flash is a framework, its not just a video players, its an environment.
 
Apple's policies don't magically create good apps that stand out. Using flash doesn't make the end product good, either.

The era of single platform games in game consoles is swiftly closing - with developers like Insomniac Games and Ninja Theory moving to cross platform development. Exclusivity on a platform puts the burden of the cost and risk on the developer. The same trend is already happening - with good reason - in the mobile market.

I agree. This is the beauty of the App store. For a big time publisher they want to write cross platform. But the App store allows indie developers to compete. If they write the better app, because it is native and takes advantage of advanced features, they should reap the benefits.
 
It's all about $$$. There's some truth that Flash will suck in the iPhone or whatever Apple device. But it can work well if Apple and Adobe put their engineers to it. Having Flash on Apple internet communication devices will impact iTunes Store sales especially in the video department. If I run a business, I sure do want Flash out.

Adobe stops developing for the Mac platform? It will be the worst business decision ever. When have you heard of an Adobe fanboy? No one will really support that decision. Apple could either buy out Adobe or develop their own pro software suite. They have a good video software suite. A new print software suite can be developed ground up. Web suite is slightly easier. Of course, Adobe will be screwed if Apple develops their own.

Whatever the case, I do want Flash on my Apple devices. It's really annoying to do double or triple work for web.
 
If Flash Packager generated an Objective C XCode project that you used XCode to compile (like Unity) than it would be okay.

Actually, no the language in the agreement specifically states that the application has to have been "originally written" in Objective C, etc. Doesn't matter what compiles it...
 
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