People are just used to the standard way of getting software. Piracy.
To check for updates against the 30-40 apps i've downloaded requires me to open MAS once every couple of weeks, and there are all the updates in one click.
As apposed to opening every downloaded application and seeing if it detects an upgrade?
This shows that Apple is out of touch, just like when they removed the disk drives.
It will be a good day when the narcissist Steve Jobs leaves Apple. Maybe not good for their stock short-term, but if they play their cards right then maybe Apple could continue to be a major player in Consumer IT.
I can't download Chrome, Firefox, Steam, VLC, Handbrake, Google Earth, Sketchup, or bittorrent.
What's the point of the app store again? A place to buy low quality games?
[url=http://cdn.macrumors.com/im/macrumorsthreadlogodarkd.png]Image[/url]
During the keynote address at Apple's Worldwide Developers Conference earlier this month, Phil Schiller noted that Apple's Mac App Store, launch in early January, has rapidly risen to become the top selling distribution channel for computer software, beating out Best Buy, Walmart, and Office Depot. According to Schiller:But questions have remained about just how successful the Mac App Store has been, given the smaller installed base compared to iOS and long-standing alternative methods for purchasing software.
Developer Martin Schultz has, however, now provided a look at sales figures for his Hard Rock Racing app, which managed to peak as the #3 paid game and #14 overall paid app in the U.S. earlier this month after being featured by Apple in the "New and Noteworthy" section on the front page of the Mac App Store. According to Schultz, that stellar ranking translated into only 743 sales on the peak day.
Image
While that one-day performance resulted in a solid $2,500 payday for Schultz after Apple's 30% cut of revenue, it's clear that Mac App Store sales fall far short of those seen for iOS apps. We spoke with John Casasanta of iOS developer taptaptap, who shared that his Camera+ application typically pulls in 8,000-12,000 downloads per day when it is ranked around #14 in the overall paid apps for the iOS App Store. Of course, 743 sales on peak day may be better than Schultz might have done through traditional channels or direct online sales. The average sales price for iOS apps also appears to be much lower than Mac Apps, which may also contribute to the volume discrepancy.
Apple is of course working hard to drive adoption of the Mac App Store, opting to distribute its forthcoming OS X Lion exclusively through the store. The company has also released its new Final Cut Pro X apps and other titles such as Aperture, iWork, and iLife through the store. With the Mac App Store set to take on an even larger role in OS X Lion with the addition of such features as in-app purchases and push notifications, Apple is clearly pushing forward in its attempts to replicate the success of the iOS App Store on the Mac platform.
Article Link: Ahead of OS X Lion, Mac App Store Sales Numbers Still Small
I launched the App Store once to LOL at all the terrible FCPX reviews, but that's about it. I personally don't like the idea of things being exclusive to the App Store; I miss the little things like Apple stickers and printed manuals!
Obviously I'll use it for 10.7 because I'm forced to, but overall I am going to continue pursuing other methods of purchase.
Still prefer buying directly from the small developer myself. Apple has how many billions (with a b) in the bank? They don't need 30% of my money. Support your developers by buying from their own websites. Give them 100% of your money.![]()
This shows that Apple is out of touch, just like when they removed the disk drives.
It will be a good day when the narcissist Steve Jobs leaves Apple. Maybe not good for their stock short-term, but if they play their cards right then maybe Apple could continue to be a major player in Consumer IT.
They should forget about the Enterprise Market--Jobs killed any chance years ago with his stubborn Ego unwilling to license Mac OS. He was even sent a letter by Bill Gates to license (before Windows), but he ignored it.
http://www.macobserver.com/columns/thisweek/2004/20040630.shtml
Still prefer buying directly from the small developer myself. Apple has how many billions (with a b) in the bank? They don't need 30% of my money. Support your developers by buying from their own websites. Give them 100% of your money.![]()
So they can then give the 30% over to somebody else to pay for the bandwidth and credit card processing fees, and how about the marketing? Yeah, great idea.
Look: if it actually did cost them money, there wouldn't be any apps in the damn store, would there? You think devs don't have calculators?
So while he made $2,500 that day, apple made $1,071 with their 30% cut. I can't figure out why developers would be willing to hand over that much to apple?
Still prefer buying directly from the small developer myself. Apple has how many billions (with a b) in the bank? They don't need 30% of my money. Support your developers by buying from their own websites. Give them 100% of your money.![]()
Do you mail them the cash, a blank disk, and the postage to send it back? If not, they're not getting 100% of your money. If they use any payment processing system combined with hosting and other services, chances are they're already losing more than the 30% that Apple charges. Get off your high horse and realize that this is good for developers.
jW