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I am in the situation that some others have mentioned. I am currently using an older PPC machine and my OS is 10.5.8. I am going to be buying a new computer in the next few months, but I strongly dislike being forced to buy all my software from Apple. I want to have a choice and from what I have read it seems like this is nothing more than greed and control. My how things have changed. Apple used to be about freedom and change and now they are acting just like Microsoft and IBM. Maybe even worse. This is (In my opinion) why they are moving more and more towards selling computers without optical drives. My next purchase just might be my last Mac :( unless whoever takes over after Steve Jobs has less desire to control the world. The thing that gets me though is that so many mac users know what he (SJ) is doing, but they have some kind of messianic loyalty and following towards Jobs. Maybe apple really is a cult! I have been told that by a few people and I told them they were crazy, but after reading so many posts on sites such as this one, I am getting to the point that I believe it. Everybody knows that Steve is very sick and might even die, what are those people going to do when that actually happens. Are we gonna start seeing these people report seeing his image one a bagel and calling it a religious experience? Those people need some serious help. And you know who you are.
 
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I buy software often on Mac App Store, it is my first source of software now.
I love to have multi licenses.
 
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jeffereyj said:
i'm still not on Snow Leopard, so i can't access the Mac App Store.

there are millions of Mac users who are in the same boat as me.


and i'm not going to "upgrade" to Snow Leopard just to get Lion. such a ridiculous upgrade path.

Snow Leopard is awesome, everyone with Leopard should had upgrade if possible. Even if you consider Snow Leopard + Lion, price is very cheap for a fantastic OS like that.
 
So they can then give the 30% over to somebody else to pay for the bandwidth and credit card processing fees, and how about the marketing? Yeah, great idea.

Look: if it actually did cost them money, there wouldn't be any apps in the damn store, would there? You think devs don't have calculators?

-1

1. You still need marketing, even in iOS store. With tons of junk in that pile, if you're not making top 20 app but still a worth-buying app, you'll need your own marketing.

2. Thus, you still need a website to do your marketing.

3. For new programmer... Yeah, the credit card processing fee of 3% and the bandwidth (probably costs about 5~7% of what you charge your program) may still be something (8~10% v.s. 30%) that you MUST consider App Store... HOWEVER, for old programming firm, they already have those system setup.

Why would Adobe abandon it's selling channel and give Apple 30%?
Why would Microsoft abandon it's selling channel and give Apple 30%?
Why would Skype abandon it's 30% sales just so Apple can demonstrate In-App Purchase?
 
Speaking as someone without a desktop Apple device, perhaps someone can answer this one question for me?

As we know, we have been used to buying what WE like and what WE want to run on our computers ever since the 1st home computers were invented.

With the invention of Games consoles and iDevices suddenly the manufacturer of the hardware and not the owner, you and I, or the hardware could decide what's not going to be allowed on the devices.

With this in mind. Do Apple Vet/Limit/Police the Apple Mac Store and won't allow on certain programs?

No one, apart from parents worried about their Children, really wants someone else telling them what they can and cannot do. Especially with something they have bought.

I'm asking as I don't know. Do Apple not allow certain programs on their as they don't agree with them?

If this is the case, it seems a very dangerous thing to do from a customer point of view. If they don't then great. I really don't know.
 
You could never really compare mobile platform to computer platform for these things. Cheap prices really are what makes iOS apps sell through the roof. There was a saying, years ago, about what is the easiest way to make a million. If you can sell a decent program for $10, A thousand folks may get it. But if you sell it for $1, a million folks may quickly lap it up.

Of course, this goes without saying that you want to price accordingly to make up for the amount you spent on resources and time to create a product. So yeah, there will be a lot of junk apps. Open market, that's all there is. If you want to compare, just look at the more expensive Shareware market on any major platform including Windows. For bigger prices, you have a metric ton of junk programs, and you basically filter them way out to get at the good ones. If anything, that market easily equals iOS when it comes to ratio of junk apps to great and useful ones. Without having to cite the millions of these programs, I'll just mention ones that come to you via email. Shall I even have to remind you the amount of even Mac applications (not in the App Store), that try to sell you (all for the low price of $29.99-$49.99) these miracle applications that helps you do *new and useful* stuff on the Mac (which just happens to mimic an exact feature already built in the OS). You might already get some emails that try to sell you that. But instead of complaining about junk apps (as people seem to do only for iOS or Android, for some strange reason), you just laugh it off and don't buy it, because you know better. Of course, not everybody does, and they do sell, or they wouldn't continue to make them. Of course, without a central store to track sales numbers, you don't hear about overall sales from most of these companies, nor do they have any obligation to release those numbers.

Back to mobile apps. On the other hand, for low-cost apps, it varies. A lot of applications that don't take a lot of resources, but are quite incredibly useful also fill the iOS app store. Stuff that helps you organize stuff in life, or maybe makes it easier for that night out on the town. Of course, the usefulness of such apps greatly multiplies in usefulness when you can take it with you on a carry-on such as a phone or iPod touch. The more portable, the better. Since these apps are nowhere near as useful and awesome on a computer that you don't lug around in such capacity, people are less to buy those kind of programs. That will be the bigger difference maker. Yes, they are cheap, but super useful in a mobile market.

Heck, even when there was no iOS. No Apple in the mobile market. Not even major penetration of the market by Rim yet, the mobile market was lucrative. You could even compare sales back then, on stuff like Nintendo and Sony portable gaming, and yet the mobile apps (which were a whole lot worse in comparable quality, back then) were still quoting big overall sales numbers. Some companies jumped in to collect on that market, and even those bigger companies were selling games based on their franchises that hardly compare to the mediocre-level indy games on today's iOS. Something remotely good like (pick any Gameloft title) didn't exist. You had major franchise names on stuff that just barely exceed the low-end of quality for iOS apps, and with much worse controls even though they had physical keyboards and directional keys. There's something about the phones which get people buying. The mobile market has always been surprisingly lucrative, Apple was just one company that recognized it and felt it was a smart business move to jump into that market. Can't blame them.
 
I haven't used the Mac AppStore yet, and will likely only use it for getting Lion in a couple of months when I have to. I don't use iTunes for getting music either, as I prefer CDs. And for my iPhone I only bought 3 apps plus loading just a couple of free ones. It's a phone, I mainly use it to make calls. My computers get far more use than any iOS device ever would.

As long as the MAS is an option for people who like it it is perfectly fine, I just hope Apple will not make it the only option for getting Mac applications in 10.8 or 10.9, as this would force me to move over to another operating system.
 
I'm asking as I don't know. Do Apple not allow certain programs on their as they don't agree with them?

If this is the case, it seems a very dangerous thing to do from a customer point of view. If they don't then great. I really don't know.

I would imagine that they still do. If only because it is a managed store. Even Steam would be the same way, and people view them as pretty open about their sales. Obviously, they wont sell stuff that would be pornographic in nature. Mature-rated games, for instance, would still be fair game with obvious warnings to the content for which they are buying. But this goes without saying. Same thing for Gamestop or Best Buy. (It's the, if a managed store sells certain software, people can sue the managed store, clause)

There's a lot of services that wont or have no need to be on the App store, Steam, or any managed service because the style of market really doesn't need to be there on computers.

It's because people act differently on mobile devices than on computers. On computers, people are programmed to search as the number 1 app that totally controls them is the mighty web browser. They know, right from the get go, you need something? Google it. And the moment they do, they can see and look up whatever utility app they want. If they want an e-reader, they look it up on the internet, click the link, and download the sucker. They don't look for organized stores for that stuff much. On the other hand, they may look for organized places more for games and such as there have been more companies developing (one stop shop) places for them. On mobile devices, users generally don't like to browse the internet for software, they want to click one app and find them all with the quickest possible response speeds. Because the computer method is just more painful to use on phones, and a lot slower.

Still, Apple has a bit of work cut out for them, when it comes to availability and prices for the game sector. Steam is a tough one to beat, and it's everywhere. It's on PC and on Mac, and it's here to stay. Steam plays the pricing war for computers like the App store does for iOS. Loads of temporary sales times for which people lap up the software. (Though quite a few games on App Store are not on Steam. If you want the Mac version of Sid Meier's Pirates, for instance, Steam doesn't provide it) On the other hand, Steam is only games. If the App Store can gain a reputable following for well-priced overall applications (utility, creation, business, etc.) then they will have their niche in a market that is only highly competitive in the gaming sector.

I think, right now, the most enticing feature of the Mac App Store will be features in Lion, when they make organizing Apps as simple and as easy as the iOS platform, and updates as automatic and seamless as Steam. With the added advantage that you don't have to do anything clunky to set up your software to be used offline, like most of the Steam apps do. Having to remember to do that, in Steam, is an inconvenience. Because it's easy to forget, and then you find yourself in a situation where you can't use it and have to wait to get to a connection again. The main thing I see myself using the Mac App store for, will be the cheaper actual Apple software releases. Stuff like the new Aperature, and some things like that. It's nice that they are giving discounts for such software, and I can do with that, to a limit. No way do I see myself doing the same for huge programs like Logic Pro which came on no less than 9 DVDs. Some Mac games, not on Steam, would be 2nd.

Apple wouldn't ever make MAS the only way to purchase software. Even they know that's market suicide on any computer OS. Not while browsers rule the world for content searches. There's no amount of rabid OS fan that would defend that move. They'd jump ship, too. Computers are open market, always will be. MAS simply has to offer service and convenience that beats the possible competition. Tougher to do, but doable if they play their cards right. Fortunately, the competition is very small and unorganized, except for games.
 
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MAS is one of my favourite developments in the Mac space. It removes the chore of having to backup my purchases and record the serial number for future use. I now always look to MAS first and I'm disappointed when something is not there. It's a breeze when you need to do a clean install or buy a new Mac and have all your apps quickly installed with no fuss. I love it.
 
MAS is one of my favourite developments in the Mac space. It removes the chore of having to backup my purchases and record the serial number for future use. I now always look to MAS first and I'm disappointed when something is not there. It's a breeze when you need to do a clean install or buy a new Mac and have all your apps quickly installed with no fuss. I love it.

Good point. That is a rather undiscussed feature that actually is important. Duly noted.
 
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i dont think i even opened the Mac Store on my Lion yet lol last thing i need is apple telling me what i can and cant install on a future OS
 
Make the prices global

I haven't used the Mac App store because its way too expensive. I recently went to purchase Omnifocus - its US$79.95 direct from Omnigroup and you get a 14 day free trial. But on the Australian mac app store, it is Au$99.99! Given that the aussie dollar is slightly above parity, that's put me right off:mad:

Similarly I bought DevonThink Pro Office - when I checked the mac app store only had the basic personal edition. And for that they wanted AU$59.99 when its only $US49.95 from the developer.

So both my recent software purchases have been direct from the developer, with a free trial and have saved me a considerable amount when compared to the app store price. The take home lesson for me is that the app store is likely to be a rip off and that I need to price check elsewhere before I use it - not a great way to entice people into a new system....
 
The MAS will be fine if they can get that demo/trial thing happening. I download all my software anyway, I don't see the problem.
 
Small and perfectly formed iOS methods do not work in the Big world.

How many of us have bought a game for our iPhone or iPad, only to wish quite quickly that we hadn't! having only spent a small about, it doesn't really matter.

I also have about 3 paid PDF apps on my iPad, none of which really do what I wanted, which was to pull PDF's on a university website; which I can only do on my Mac in seems. Having spent less than $10 on all 3, I am not upset (maybe I should be?).

If I had paid $50 or more on a piece of software from the Mac App Store, I would have been furious if it didn't do what I wanted.

Most decent software houses, offer trial period on full software. Even Apple did until the App Store. I had a trial of Mobile Me which I extended about a year ago and I love it..... just as Apple announce it is going away!

Most decent software houses (circus ponies, Nuance, Microsoft etc) offer on line, live updates. Occasionally I open Circus Ponies Notebook, or Nuance MacSpeech Dictate, and it says "there is a new version of this software .... do you want it?".

These software houses have yet to move over to Mac App store. I suppose having invested in servers of their own, they would be hard pressed to move... Also once they move to Mac App Store, they loose control. Apple have kept a tight reign on iOS apps. This platform in immature and to keep control of quality, Apple have had a high centralised standard. This is applaudable and goes someway to stop fragmentation, however, as my 3 PDF apps show it doesn't stop functional fragmentation completely. Independent quality control for Mac Apps is fine as it is. Most applications are mature, and have survived the scrutiny of demanding customers (that's why they're still there). There is not the same need for a centralised quality controlled Mac App Store.

But even if you could get big-guns to move to the Mac App Store; where is the trial period software gone? Trial software is a business model that works;people who would otherwise procrastinate whether to spend $100; try for free, like what they see and buy. I think if Apple deliver heavyweight software that people hate (such as the recent delivery of Final Cut X), then this is a business model for failure.

Come on Apple; please think things through before pushing everyone do make radical and imperfectly formed delivery solutions.
 
This article looks to be trying to be negative on the MAS by comparing it to the iOS App Store. You can't compare the iOS store with the MAS store, they're totally different environments.

What should be compared is the number of downloads the developers usually get and what they're getting now the MAS is open.

If the developer is consistently selling more because of the stores presence then it is working, if its made little to no difference then it probably isn't.
 
problem is :

Mac Appstore , Pros

Convinient, simple quick access to software, easy to redownload/reinstall

Mac Appstore , Cons :

Limited to a single account (cant install easily on family Macs used by different main users using different itunes logons)

EXPENSIVE !!! (appstore apps are usually MUCH more expensive than can be found elsewhere, like the developers own website, or other online retailers like Direct 2 drive or steam, strangly enough, usually around %30 more expensive)


The App store, when its on a mac, and not an iOS device, cannot work in the same way as it has to COMPETE with other methods of obtaining the software, something apple has no clue about, i expect that lions replacment OS will be much more like iOS and prevent users from installing software anyway other than via apples own app store.

Apple should really be giving its hardware away for almost cost now the amount of revenue they make on the hardware is less than 1% the revenue they make on iTunes/iOS appstore annually now. More units in more hands = more revenue surely !!!
 
I'll probably use it in future to upgrade apps that I downloaded to begin with, but since all my current apps work fine I haven't had a huge call to use the Mac App Store, and there is nothing that I particularly need, and I'm not a huge Mac gamer as I prefer consoles for the compatibility.

Also, when it comes to gaming I'm more inclined to use Steam due to their multi-platform deals whereby I can by the Mac and PC version of a game simultaneous, and am currently hoping that this will extend to consoles (I believe it already partly exists for the PS3?).

So ehm… I'm not too big on the Mac App Store; if I finish the game I've been working on then I may very well add it there.


I've bought XCode from there though, and will get Lion once it's out.
 
My how things have changed. Apple used to be about freedom and change and now they are acting just like Microsoft and IBM. Maybe even worse. This is (In my opinion) why they are moving more and more towards selling computers without optical drives..


Apple has NEVER been about 'Freedom and change' - their pirate image has always only been great marketing, nothing else. When Apple introduced the Mac back in 1984, they actually introduced the most proprietary computing platform on the market at that time. Steve Jobs did not even want the customers to be able to upgrade the RAM in the first Mac or allow them to attach any non-Apple-approved peripherals to it.

This proprietary business model almost killed the company in the 1990s.

Anyway. I also believe that future Macs won't even have optical disks anymore. Apple will do anything to push people into using their iCloud and its pay-for-parts (iTunes, AppStore).

The business idea is simple: Apple wants a tax on ANYTHING that is being used on or sold for their gadgets/computers.
 
As long as Apple remains a company that allows installation of software outside the App Store on OS X, I'll continue to be a customer. But the minute they move software to App Store Purchases only, I won't hesitate to drop them in a heart beat... and I know a lot of other people feel the same way. If they want their software to be exclusive to the App Store, that's their right... but forcing all their customers and developers to sell exclusively through the App Store is something a lot of people aren't going to tolerate.

Luckily for us, while Apple might appear likely to adopt something like this in the future... companies like Linux and Google would be less likely to force the software market into a corner. I have no problem dropping Apple and Microsoft for a company like Linux who would almost certainly never implement something like this. I already have a Windows/Linux machine going, give me the word and I'll make the switch without hesitation.
 
Differences?

This article looks to be trying to be negative on the MAS by comparing it to the iOS App Store. You can't compare the iOS store with the MAS store, they're totally different environments.

What should be compared is the number of downloads the developers usually get and what they're getting now the MAS is open.

If the developer is consistently selling more because of the stores presence then it is working, if its made little to no difference then it probably isn't.

They seem like the same environment to me. Mac App store isn't in iTunes, seems to be the only real difference and this is as different as makes no difference.

The browsing experience is the same (which is good).
It holds your Apple ID account details in the same way (excellent).
One click purchases are also identical (nice Apple).
No trials is the same (bad Apple).
Difficulty getting refunds is the same (really bad Apple).

There is different cutlery for eating food out there; exclusive and pile it high ****.

There are the places where you can eat with silver service; which is nice, exclusive and provides an experience par excellence.

There are other places where you can eat with plastic cutlery; fast food, deposable crap..... fit for purpose on the road eats......

ok,

but do we want software on our Mac's which is silver service, or mass plastic?

I know which I would prefer.....
 
Part of the problem is, while Apple realized that this type of distribution allows for lower prices (software like Aperture and Apple Remote are steals), other vendors have not. Most still charge the same normal prices that you could get elsewhere. And desktop software is just plain expensive, compared to iPhone and iPad apps.
 
This is why Lion is Mac App Store only. They want to force the MAS into relevance as it is off to a slow start. I for one refuse to use it, preferring Steam for games (the pricing is often better as they have more sales) and open source software for any other packages I use.
Your posts disgust me.

*LTD*'s posts on the other hand I really like. Well thought out. Unlike some of the other nonsense written on these forums.
 
For me, it is simple. I generally do not like spending much money on apps, written by unknown developers with mixed reviews, without having the chance to try the app first. My experiences with the iOS App Store are most of the time not that great, there is a lot of junk out there. This also applies of course to the Mac App Store. The notable difference is that apps on the iOS App Store are generally lower priced than on the Mac App Store. I don't mind spending €0,79 or a bit more for apps I can dispose of easily.

If I get the opportunity to see whether an app is worth its price, I will be much more inclined to buy it. Luckily, some developers offer trial versions on their websites, but not all. I think the Mac App Store lacks a good returns and refunds policy or a trial function.
 
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