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When AI starts being wholesale incorporated into games, as I imagine to facilitate NPC dialog, will these games continue to have the ability be stand alone, or will they require an online AI resource? I guess I’m asking how many gigabytes of data are required to power an AI resource, will this be proprietary, will it most likely require an online connection to be functional? 🤔
 
When AI starts being wholesale incorporated into games, as I imagine to facilitate NPC dialog, will these games continue to have the ability be stand alone, or will they require an online AI resource? I guess I’m asking how many gigabytes of data are required to power an AI resource, will this be proprietary, will it most likely require an online connection to be functional? 🤔
Wouldn't what you run locally just be inference instead of training?
 
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Wouldn't what you run locally just be inference instead of training?
As I imagine, games by necessity and imersion, will be limited in scope with what you can discuss with an AI powered NPC, but the fantasy is that in Night City (Cyberpunk 2077) you can strike up a conversation with anyone you meet on the street. Yes it would have to be caged in the Cyberpunk ecosystem, but it could be all manner of topics, rumors, news, even pick up a random companion, but this would require as I see it a significant amount of data, especially if the characters you meet possibly have anything approaching fleshed out lives, but maybe not? 🤔
 
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When AI starts being wholesale incorporated into games, as I imagine to facilitate NPC dialog, will these games continue to have the ability be stand alone, or will they require an online AI resource? I guess I’m asking how many gigabytes of data are required to power an AI resource, will this be proprietary, will it most likely require an online connection to be functional? 🤔
AI is a new type of computer. It usually takes several years for the gaming industry to incorporate a break through technology.

There will be small inference models that are specifically for npc dialogues. These will have a fraction of the resource requirement compared with a general purpose model like gpt4 and llama3.

I expect a hybrid approach where some inference is run locally and others in-cloud.
 
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Of possible interest, maybe not 😁, I’m noticing in Shadow of Mordor (2014), because of the game setting and zero social interaction, I can get into the game, but not be vested in it, like I can in what I’d describe as a good RPG, (Fallout 4, Vampire The Masquerade Bloodlines, Cyberpunk 2077). I took a break last night to continue my current playthough of Fallout 4 and still I feel completely at home in that game, it’s like meeting up with old friends. That said, I’m still enjoying the combat aspects of SoM. My only hesitation is that is that I was also enjoying the magic combat in Hogwarts Legacy and without significant social action, I ended up setting that aside…🤔

To clarify, when I describe “good social interaction” in my game examples, it’s pretty damned crude, but there is still something from a 9 year old game (F4), even a 20 year old game (VMB).

Since then what they’ve done is raise games to highly realistic levels of environment, but this realism makes it jarringly apparant, just how crude and limited the social interactions are, what you’d imagine should be accompanying this new level of realism is just not there. This is one of the reasons Starfield pissed me off, they had what might be described as a head start in this aspect of a game, but instead, just used there 9 year old mechanic and it painfully shows. The companions annoyed me a great deal, and crew members, just boring as hell place holders. My god, they are aweful. “Hey boss we missed you.” <silence>. Nothing better than a ship full of crew members that you can’t talk to, and I’m overlooking asking them to accompany you on a mission.

Is AI the answer to this, what I see as a social dilemma, without scripting out every social interaction? Possibly…but with the current LLM models, my guess it would be more complex, more of the same, but that could be good enough.

Can you imagine a dynamic AI model that is prepared to discus with you the politics of Night City?
If you could, let’s say you rely on a microphone to communicate with NPCs, would you ever ask them “how’s it going?” I would and I’d expect an answer, not a blank stare.
 
AI in general, besides ending the world, in AI games, I see where you can make a mistake, alienate a faction, but then realize you made a mistake, and make friends with them again. ☺️
 
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