If it comes out on Steam, it's virtually guaranteed that you will not have to pay for it again.
As for Metal, I'm betting it will ship with support for it. The timing of the release date means they've been working on it for some time.
This was said in another thread by Brad Oliver. Metal cannot do tessellation or geometry shaders.
Clearly the Mac version is done with openGL. But I see that tessellation is only an option in this game, and judging from screenshots, it hardly makes a visible difference. I don't know about geometry shaders, but maybe Metal could power that game. It'd be great if Feral could pull this off. Shadow of Mordor was different because it required tessellation.Yeah, from what I've read which includes what you cite here, we should not expect every new port to utilize Metal because a lot of work needs to be done for it to offer all the features needed.
I imagine it'll be great when possible and hopefully Apple will continue to add needed enhancements to it but for now I actually will be assuming something is not going to be using Metal unless an announcement specifies otherwise.
On another note, since the system requirements for the game do not require El Capitain one can derive from that it isn't a port done with the Metal API.
It's not as if the API was worthless since it's used for UE4, Unity, Starcraft 2...
OS X version is aviable on Steam now (since 1/2 week) Windows licence works for the OSX Version too
I was surprised that it even works on my rMB 12". I get 15-20 fps (of course all minimal settings, exept of details: medium)
For those familiar with game's pricings over time, is there possibility this game's price would go down below $15 for Steam's Winter/holiday sale?
New Tomb Raider game used to cost like $60 or so, and now some times the game is on sale for $5. I was wondering if the same could happen to Alien Isolation