Well I've given the game a fair try in CB3 and 4, and doing now the "open beta", I quote that because it's actually release since you get to keep your characters.
Pros:
- Has good (yet not great) graphics.
- Great music and English voice overs.
- So far every class is genuinely fun.
- The skill and talent system are pretty big (specially the talents) so customization and uniqueness of character is very high.
- The first days sure looked and felt like other "big paid MMO" release days and the servers held (after the initial crash of 1h) and have only been taken down once for a scheduled maintenance which was announced long before time in the forums.
- Encounter lock, no more KSing, if you touched it first, it's yours no matter how much damage others do to it.
- Death seems to be similar to what AoC wanted to do originally, you get ported to a underworld room of sorts and you have to wait for a time before getting respawned.
Cons:
- The quest collecting system is once for all, aka 40 players need to gather 5 logs, there's only 2 spawning and when it's collected it disappears, so it's pretty hellish to get quests done.
- There's no GM moderation whatsoever, so you can imagine how childish, insulting and just overall awful the chat is.
- If you don't have an instant range spell you most likely won't finish a single kill quest for a good 30-45mins even if you're at the spot.
- Simplistic chat, can't add new tabs...heck there's only one tab, it resets to default when you log off or zone, have to type /zone or /raid every time you want to keep talking in the same channel, it doesn't stay in your last used channel, there's no auto reply to tells/whispers and there's no option to appoint it to a key either.
- Respawn points after death are pretty far and apart so if you had to release during a raid, it will take a long trip back.
In Between:
- Crafting and Gathering, regular ones you see in most MMO, but you can only have one at the beginning as it costs to buy the books to learn the skills, the first book is pretty cheap but the second one is extremely expensive, would take 20 levels or so to get enough money to get it.
- Bag and bank spaces are very small, unknown yet but it seems that the only way to expand the bag is via quest or with the item shop, and the bank might also fall under the item shop.
- Respec like the bag, you can do it once via a quest but after that is via the item shop.
Allods overall is a nice game to kill time between paid MMO's or if you're waiting for a certain one to release, but the quality you get from the game is not enough to spend money on it.