based on wiki you should be good.
http://en.wikipedia.org/wiki/OpenGL
from above link:
OpenGL 4.1
Released on 26 July 2010[28]
Supported Cards: Nvidia GeForce 400 series, Nvidia GeForce 500 series, ATI Radeon HD 5000 series, AMD Radeon HD 6000 Series, AMD Radeon HD 7000 Series
This new version adds these additional features to the specification, many of which help bring it in line with those in Direct3D 11:
OpenGL Shading language (GLSL) 4.1
---------------------------------------------------------------------------------------
Full compatibility with OpenGL for Embedded Systems (OpenGL ES) 2.0 APIs
----------------------------------------------------------------------------------------------
Reduced shaders compilation times with the ability to query and load a binary for shader program objects
The ability to bind programs individually to the five programmable stages (Vertex, Tessellation Control, Tessellation Evaluation, Geometry, and Fragment)
Improvements to the general 64-bit floating point supported added in OpenGL 4.0 (64-bit floating-point component input for vertex shader)
[edit]
I think the line between the dots covers you. Not perfectly sure.