AMD Radeon HD 6770M 512MB video card

Discussion in 'iMac' started by hackletip, Sep 25, 2012.

  1. hackletip, Sep 25, 2012
    Last edited: Sep 25, 2012

    hackletip macrumors newbie

    Joined:
    Feb 18, 2012
    #1
    I have a 27" iMac with a AMD Radeon HD 6770M 512MB video card. I am in the process of downloading Topaz PhotoFX Lab software. In the specs for downloading it says the video card should support OpenGL 2.1 technology. I have no idea where to search to see if my card supports the above mentioned.Would appreciate any help I can get.
     
  2. kennyap macrumors regular

    Joined:
    Jul 14, 2012
    Location:
    Cayman Islands
    #2
    The AMD website is a good place to look. I see on the following page that the card supports OpenGL 4.1
    http://www.amd.com/us/products/desk...6770/Pages/amd-radeon-hd-6770-overview.aspx#2

    From here I would google to find out if the card is backwards compatible with OpenGL 2.1 (good chance it is) or maybe send an email to AMD with your question.
     
  3. philipma1957 macrumors 603

    philipma1957

    Joined:
    Apr 13, 2010
    Location:
    Howell, New Jersey
    #3
    based on wiki you should be good.


    http://en.wikipedia.org/wiki/OpenGL

    from above link:


    OpenGL 4.1
    Released on 26 July 2010[28]
    Supported Cards: Nvidia GeForce 400 series, Nvidia GeForce 500 series, ATI Radeon HD 5000 series, AMD Radeon HD 6000 Series, AMD Radeon HD 7000 Series
    This new version adds these additional features to the specification, many of which help bring it in line with those in Direct3D 11:
    OpenGL Shading language (GLSL) 4.1


    ---------------------------------------------------------------------------------------
    Full compatibility with OpenGL for Embedded Systems (OpenGL ES) 2.0 APIs


    ----------------------------------------------------------------------------------------------



    Reduced shaders compilation times with the ability to query and load a binary for shader program objects
    The ability to bind programs individually to the five programmable stages (Vertex, Tessellation Control, Tessellation Evaluation, Geometry, and Fragment)
    Improvements to the general 64-bit floating point supported added in OpenGL 4.0 (64-bit floating-point component input for vertex shader)
    [edit]




    I think the line between the dots covers you. Not perfectly sure.
     
  4. The-Pro macrumors 65816

    Joined:
    Dec 2, 2010
    Location:
    Germany
    #4
    Now wouldn't a 512GB video card be insane :eek::eek::eek::eek::eek::eek::eek::eek:

    (OP wrote GB in the title :D )
     
  5. hackletip thread starter macrumors newbie

    Joined:
    Feb 18, 2012
    #5
    Mister "The Pro" There are always idiots out there to point out simple typo errors, I guess as "The Pro" you are one of those self appointed specialist.I received all the help I needed from the others in this group..So why did you even have to comment???

    ----------

    Thank you all you really answered what I was looking for....
     
  6. The-Pro, Sep 25, 2012
    Last edited: Sep 25, 2012

    The-Pro macrumors 65816

    Joined:
    Dec 2, 2010
    Location:
    Germany
    #6
    haha, come on mate. just messing with you, no need to get serious.
    As for the account name, I didn't choose that, my son made the account, I ended up using it. If I knew a way to change it, which I wasnt able to find, then I would change it. sorry for my idiotic comment, i have done the GB and MB thing aswell.
    No idea what time it is where you live, but for me its 2:30 am so goodnight sir/madam
     

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