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They're beating a dead horse... skeleton. It's pretty much decomposed completely now. In a few more weeks it will start fossilizing.

They need to come up with a new idea. Also, ditch the damned in app purchases. Angry Birds was successful because it was a fun game that spread by word of mouth, that you only had to buy ONCE and it was yours forever. The in-app purchase junk has really ruined the mobile game experience.
 
I totally understand why the games are really popular.

I totally don't understand why licensed products would have much appeal.
 
The original was cool to play around the iPhone 4 era. Love the black bird bombs. I only liked the og, Rio, and first Star Wars. The rest was way too redundant.

I admit I still have Angry Birds Go and Epic. Go might be a Mario Kart/Crash Team Racing clone but is fun enough to kill a few min. And I am an RPG fan which generally is redundant for most people esp if time-based. Stella is way too easy.

My fav developer over Rovio was from ZeptoLabs. The first three Cut the Rope took the same formula but was fun enough to play. Pudding Monsters was also decent. The prob with Angry Birds was getting 3 stars was way too difficult. Not in the Cut the Rope series up until Time Travel where 3 stars had good balance of easy in most and hard in a few levels. Games should be easier to make it fun to play.

This is why Super Mario Bros has lasting appeal. I didn't like Cut the Rope 2 too much though. Candy Crush Saga and Soda I keep around but I know King are greedy and make difficult levels. Happened to PopCap when they got bought from EA for PvZ2. Harder to play, the more $$$.
 
I still like those games but I have contributed less this year in sales compared to prior years. Maybe Angry Birds Star Trek will get another 99 cents from me.
 
Fads are only popular until they're not. I see zero fresh ideas from them. Just a lot of people milking the original success.
 
Of course profits decline. Apple will too once everyone has an iPhone. It's called market saturation.

Not coming out with anything new doesn't help either. How many different ways can you sell a 2x4 piece of wood?
 
Well, want to keep profits up? Make something new!

rovio put out Tiny Thief a year or two ago - that was one of the only games lately i completed start to finish (and i even had to go back to a few levels to get 100%)

definitely recommended as long as you don't mind cutesy point n clicks.

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Fads are only popular until they're not. I see zero fresh ideas from them. Just a lot of people milking the original success.

^ tiny thief
 
Angry Birds used to be a real good quality game with hundreds of fun levels for only $.99 but then they joined the IAP bandwagon and it's never really been the same. That and Rovio never really expanded their game lineup with other games that were as fun. Rovio it seems is a one hit wonder that milked all it could out of the birds.
 
If you read the article you would know that the decline was from licensing deals expiring. In app purchases makes way more money than one time buys, just looks at Candy Crush. If it weren't for iAP Rovio would probably be in a lot more trouble.

If you had understood my sentiment about A.B. being a dead horse instead of you getting on your high one, then you might understand that popularity of a particular product drives merchandising, hence licensing of such merchandising.

iAPs works mostly with kids to the chagrin of their parents.
Google "How In-app Purchases Have Destroyed The Industry"

Excessive advertising is destroying more than just the gaming industry.
 
I totally understand why the games are really popular.

I totally don't understand why licensed products would have much appeal.

Same as kids wanting products from other popular games they play, or popular cartoons or movies.

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I hate all these companies and their schemes. Polluting the game with ad and in-app purchases while label the game as "free"
Well, in a sense they aren't "free" apps, they are "get" apps (at least in the App Store). ;)
 
Seems like they've waited too long to get the movie going. By the time it comes out, will anyone care? It'll look like a Rio clone at first glance based on a once popular but never classic property.
 
The newer games don't have the same level of fun that prior games did and it's been a while since they released some new pig. The IAP are killing the games.
 
They made wheel barrels full of money off of the game, time to move on to something new. Nothing to complain about in my opinion.
 
Funny no one mentions their best game IMO, Bad Piggies. Pretty creative even if it is "inspired" by Amazing Alex (which Rovio bought IIRC).
 
Rovio. Just doing the same thing over and over again eventually fails because other companies come up with something new.

Just talk to Nokia and Blackberry and they'll confirm that.
 
Turns out the Angry Bird devs were actually the pigs and have finally been handed their first lost.
 
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