Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.

Huntn

macrumors Penryn
Original poster
May 5, 2008
24,960
28,037
The Misty Mountains
There is a sale on an Stellaris expansion at Steam for the next 18 hours and I was wondering if we have any current or former Stellaris players here? I looked in my Steam Library and have the original game in my library, but never played it, and now I’m looking at an expansion pack for $9. :oops:

If so, to the question is this game more like Home World, a space based Civilization, Elite Dangerous, or more like X4: Foundations? Of note, loved X3 and Home World, but was disappointed with X4. I might go back and revisit X4. That game is unique because you can set up Captains to run trade routes for you, you can build space station and if I remember correctly fly in the cockpit for fighter space combat. I liked Elite Dangerous for a time, but got bored with the routine of fighting pirates out in the asteroid belts and was not thrilled with it’s trading mechanisms.
 
There is a sale on an Stellaris expansion at Steam for the next 18 hours
The game looks interesting. I don't know the differences between the base game, the galaxy edition, and the starter pack but it looks like if you want the DLCs that are defined in the starter pack, its better to get the bundle.
1678966711028.png


The game seems to be very popular:
1678966826208.png
 
  • Like
Reactions: Huntn
Just to add a bit more info, the early reviews had some negativity for the single player stuff - at least back in 2016. I don't know how much has changed between 2016 and 2023 but it seems the game is popular in the multiplayer arena. I didn't find anything specific about how the game has been improved but Paradox seems to continually add DLCs for it.

If I were to take the plunge (and there's only a few hours left). I would get the base game and see how it is. I don't think its worth getting the DLCs until I had time to play with it. The game does seem to go on sale fairly regularly, so I suppose waiting until the next sale to get the DLCs may not be a bad thing if I find the base game enjoyable.
 
  • Like
Reactions: Huntn
Just to add a bit more info, the early reviews had some negativity for the single player stuff - at least back in 2016. I don't know how much has changed between 2016 and 2023 but it seems the game is popular in the multiplayer arena. I didn't find anything specific about how the game has been improved but Paradox seems to continually add DLCs for it.

If I were to take the plunge (and there's only a few hours left). I would get the base game and see how it is. I don't think its worth getting the DLCs until I had time to play with it. The game does seem to go on sale fairly regularly, so I suppose waiting until the next sale to get the DLCs may not be a bad thing if I find the base game enjoyable.
I do have the base game and think I’ll just hold off on the DLC until I get a chance to try it and if pleased wait for the next sale.

Update:
I found:

…and it appears to be more like Civilization, but since it is not turned based*, more fluid, maybe like Homeworld, although Homeworld is light on diplomacy which is ok by me as I seem to be burned out on the Civilization Experience. For myself the ideal experience I’m looking for would be X3. Egosoft irritates me because they release unfinished games with Cliff like learning curves, and minimalist tutorials. Now it’s been a while since X4 was released so there maybe some good guides to be found on YouTube.

* I’m really turned off by turn based these days.
 
Last edited:
  • Like
Reactions: maflynn
2025- Based on @Plutonius’s suggestion after I complained about Regiments III (a RTS) in the Wargaming thread, I installed Stellaris last night. Not a straight tactical combat RTS, like Regiments or Homeworld, it’s a Civilization style, 4X, Strategy Empire Game. Not saying that’s bad. 🙂
So I started a new game, and opted to folllow the in-game tutorial. Via the upfront hyperdrive capability, I send a science ship to Alpha Centauri to survey, a routine first step, and Traditions pops up. One needs to be assigned. So I research. As part of a big picture plan, it must be researched, holy crap a lot there.
Then Technology needs to be researched. As part of a big picture plan, it must be researched, holy crap a lot there.
Then a Council Agenda Meeting was ready. At this point I called it a night cause it was going on midnight.

Although really what I’ve really wanted is a wargaming RTS like Wargaming: European Escalation where the AI does not kick my butt all over the map, I’m looking forward to continuing this, due to the promise of real time (RTS) not turn based combat, when that finally happens. I have played Civilization several times over the years enjoying it.
 
The only reason I would see for you to hold off on a $9 (!) deal is that the game is vast, and the many DLC's just expand the scope, so I would be overwhelmed at first. But you can always turn some DLCs off, so that would't really stop me.
I have been playing it for many years on my mac(s). While a "space game", it completely lacks Homeworld's 3D aspects, I believe the Civ analogy is more to the point, but it is vastly larger in scope.
It also does not fee like a RTS game (to me) - while it runs like one, I at least am constantly stoping it to respond to the many ongoing events and developments (e.g., tech discoveries etc). Resource management rapidly becomes a central issue, forcing difficult choices in prioritizing - if you hate micromanaging, it may not be for you.
 
  • Like
Reactions: Huntn
There is a sale on an Stellaris expansion at Steam for the next 18 hours and I was wondering if we have any current or former Stellaris players here? I looked in my Steam Library and have the original game in my library, but never played it, and now I’m looking at an expansion pack for $9. :oops:

If so, to the question is this game more like Home World, a space based Civilization, Elite Dangerous, or more like X4: Foundations? Of note, loved X3 and Home World, but was disappointed with X4. I might go back and revisit X4. That game is unique because you can set up Captains to run trade routes for you, you can build space station and if I remember correctly fly in the cockpit for fighter space combat. I liked Elite Dangerous for a time, but got bored with the routine of fighting pirates out in the asteroid belts and was not thrilled with it’s trading mechanisms.

No need to get the expansions until you play through a basic game and decide if you like it. It will take awhile to get through a game.

Stellaris and Stellaris DLC is one of the many games that often go on sale.

You can actually automate many things within the game (you want to handle tech and diplomacy yourself).
 
  • Like
Reactions: Huntn
DLCs- I don't remember buying these (except the last one), but maybe I did when I made the original purchase on sale:
  • Synthetic Dawn
  • Utopia
  • Horizon Signal
  • Just purchased: Humanoids Species Pack: Better Voices, Ships, Stations, some other stuff...
There is a mobile version of this game, anyone play this on their iPad?
 
Huh, I didn’t know there was a spinoff. I’ve played a lot of Stellaris over the years. I’ll have to look into it.
 
  • Like
Reactions: Huntn
DLCs- I don't remember buying these (except the last one), but maybe I did when I made the original purchase on sale:
  • Synthetic Dawn
  • Utopia
  • Horizon Signal
  • Just purchased: Humanoids Species Pack: Better Voices, Ships, Stations, some other stuff...
There is a mobile version of this game, anyone play this on their iPad?
I tried the Stellaris Galaxy Command (iOS)… nope. The beginning of the game spends it’s time telling you things like “you need a new habitat module” (press button to create habitat module). “you need a research module” (press this button to create a research module).

Even tough the PC version of this game if you select “full tutorial” kind of does the same thing there’re choices you can make, in the iOS version, it just feels too force fed, and felt too closed in. I saw no system map, or galaxie map, but I assume it’s there. And it’s possible as you move forward it get’s better. I might try it again in the future, when there are no other options.*

* IOS games are few and far between that I like, although there are a couple. One example, Plant vs Zombies, but only play it when iOS is my only option.
 
I tried the Stellaris Galaxy Command (iOS)… nope. The beginning of the game spends it’s time telling you things like “you need a new habitat module” (press button to create habitat module). “you need a research module” (press this button to create a research module).

Even tough the PC version of this game if you select “full tutorial” kind of does the same thing there’re choices you can make, in the iOS version, it just feels too force fed, and felt too closed in. I saw no system map, or galaxie map, but I assume it’s there. And it’s possible as you move forward it get’s better. I might try it again in the future, when there are no other options.*

* IOS games are few and far between that I like, although there are a couple. One example, Plant vs Zombies, but only play it when iOS is my only option.

Are you still trying out MacOS Stellaris or did you put it back on the shelf ?
 
Holy crap there is a lot going on in this game. But it’s probably just because it’s been a long time since I’ve played this kind of a world building RTS like civilization and I’m old…I’ve got a note file going to keep track of what’s where and the status of all my systems, units in those systems.
Three alien civilizations have made contact with me, I’ve not gotten into a battle yet
 
  • Haha
Reactions: Mackilroy
Holy crap there is a lot going on in this game. But it’s probably just because it’s been a long time since I’ve played this kind of a world building RTS like civilization and I’m old…I’ve got a note file going to keep track of what’s where and the status of all my systems, units in those systems.
Three alien civilizations have made contact with me, I’ve not gotten into a battle yet

I really like the game but I have never beaten it (I also blame it on getting old :) ).
 
  • Like
Reactions: Huntn
You can adjust the difficulty, and if all else fails, the "console command" "max_resources" can save the day...
I'm too old to worry about cheating, particularly if I've already spend hours on a game.

I’’ll Look up info on console commands:
Console commands: https://stellaris.paradoxwikis.com/Console_commands

As far as “cheating”, I have no hesitation to alter games to keep them enjoyable for me. One of the biggies is grind, always hated it. I refuse to make a thousand trips up the mountain to gather rocks to build my base. That’s not a challenge that’s just grunt work, and this is not real life for which I would make 1000 trips if I need to build a real base, but this is a game 😁 Now when on a server that I don’t have Admin privaledges, to play with friends, I have grinded in the past, but usually admin settings have substantially reduced grind.

In Stellaris, I’ve not yet reached a state of difficulty, other than keeping track of everything. I’ve staked out my territory, have cordial relations with several alien civilizations, and am trying to develop in such a way to keep my people happy, but be able to defend myself.

What I’m waiting for is the hammer to drop, hostilities to start. :)

Tactic: One species (the birds) who are about the same tech level as me, but has superior numbers, so I decided to enter a trade agreement with, but not trade technology, thinking I might have a technical advantage I don’t want to trade away. For all I know, these could be a great ally, maybe I should trade tech with them? I just don’t know. 🤔

How about best Starbase defensive tech? There are several ways you can go: disrupt their shields, disrupt their communication, something else Imforget at the moment. So for different bases I’ve chosen different tech. My understanding is that upgrading the star base to its highest level is a matter of having the credits on hand to do it?

I’ve made up a cheat sheet to keep track of the status of my systems so as to not have to go look at each one to keep the picture in my head. I like having a list of my ships in particular and where they are. Most of the time the game remains on pause as I make decisions and start production of different units.

What can seem daunting are Traditions and I’ve researched these, because I don’t think the average player could jump into this, wing it and have the big picture. But that’s just me.

So the game does not offer a difficulty setting change post start as I currently understand it.
I need to go back and see what difficulty I selected at the start. I found this post at the paradox forum:

Edit: My impression is that if you put the game on Ensign difficulty AI difficulty should not be so bad, but this is unverified at this point.

I'm going to leave this posted, I can find the Common/00_Static_Modifiers folder, but don't see those settings, ie can't find them in the various files in the Common folder. The game has probably been changed since this was posted:
Link: https://forum.paradoxplaza.com/forum/threads/editing-difficulty-settings.1037072/
I'v encountered some threads saying the normal difficulty is is too easy and hard is, well, too hard. If you want something in between, you can adjust the setting in this file (make a backup first!):

\common\static_modifiers\00_static_modifiers.txt

0.5 means 50 % bonus:

difficulty_hard_ai = {
tile_resource_minerals_mult = 0.5
tile_resource_energy_mult = 0.5
tile_resource_physics_research_mult = 0.5
tile_resource_society_research_mult = 0.5
tile_resource_engineering_research_mult = 0.5
navy_size_mult = 0.5
}

And this is what I try at the moment:

difficulty_normal_ai = {
tile_resource_minerals_mult = 0.15
tile_resource_energy_mult = 0.15
tile_resource_physics_research_mult = 0.1
tile_resource_society_research_mult = 0.1
tile_resource_engineering_research_mult = 0.1
navy_size_mult = 0.25
}

I guess you will figure the rest yourself :)
 
Last edited:
  • Like
Reactions: Plutonius
So the game does not offer a difficulty setting change post start as I currently understand it.
Correct, you set that up at the start, after selecting your species characteristics etc, you have a panel with "game details" which include how many AI's and how many "fallen empires" you will face, the latter being massively stronger than anyone at first, but remaining quiescent until they "wake up" later in the game. Don't poke them until you have large fleets.
More important, the game details panel has an advanced setting tab, where you can choose a bunch of parameters that will strongly influence gameplay, like how much research you need for science advances etc, and also most importantly strength of the end game "crisis", ranging from 0.25x (or even off altogether) to 25x "standard strength". There are several different types of crises, which you can select - they play out quite differently, and you can also select all of them to occur sequentially.
Note that they are >> worse than "awakened" fallen empires.
I suspect you will be "wasting" a bunch of of time on this... ;)
 
  • Like
Reactions: Huntn
In Stellaris, I’ve not yet reached a state of difficulty, other than keeping track of everything. I’ve staked out my territory, have cordial relations with several alien civilizations, and am trying to develop in such a way to keep my people happy, but be able to defend myself.

Be careful who you eventually attack. In some games, I have attacked a weaker empire only to discover that they had a good relationship with the other friendly empires around me.

Those so called friendly empires turned on me and I was quickly crushed :).

I also learned that just building fleets out of the biggest ships does not end well every time.
 
  • Like
Reactions: Huntn
Correct, you set that up at the start, after selecting your species characteristics etc, you have a panel with "game details" which include how many AI's and how many "fallen empires" you will face, the latter being massively stronger than anyone at first, but remaining quiescent until they "wake up" later in the game. Don't poke them until you have large fleets.
More important, the game details panel has an advanced setting tab, where you can choose a bunch of parameters that will strongly influence gameplay, like how much research you need for science advances etc, and also most importantly strength of the end game "crisis", ranging from 0.25x (or even off altogether) to 25x "standard strength". There are several different types of crises, which you can select - they play out quite differently, and you can also select all of them to occur sequentially.
Note that they are >> worse than "awakened" fallen empires.
I suspect you will be "wasting" a bunch of of time on this... ;)
Is that advanced tab, frozen after the game starts? If so, I assume the alterations can be made with the console.
I think I made choice the setting where aliens don’r get advantages, which sounds like the easiest. :)

I might just be wasting my time, unless maybe if I nerf the hell out of the AI. 🙃
 
I don't see how to access the game details once started - the programming you quoted above is way more than I ever got into.

Also, in my experience, the issue isn't really the competing AI's, but the huge strength of the (initially) dormant "Fallen empires" and even more the crises that hit later in the game - not sure how your programming changes affect those.
Some advocate to try to build partnerships with some AI's in preparation for the later challenges, which helps to avoid getting hit by multiple AI's, but I found you can't assume allies will be much help against the later challenges since they are not very coordinated when/where it counts.
 
I’’ll Look up info on console commands:
Console commands: https://stellaris.paradoxwikis.com/Console_commands

As far as “cheating”, I have no hesitation to alter games to keep them enjoyable for me. One of the biggies is grind, always hated it. I refuse to make a thousand trips up the mountain to gather rocks to build my base. That’s not a challenge that’s just grunt work, and this is not real life for which I would make 1000 trips if I need to build a real base, but this is a game 😁 Now when on a server that I don’t have Admin privaledges, to play with friends, I have grinded in the past, but usually admin settings have substantially reduced grind.

In Stellaris, I’ve not yet reached a state of difficulty, other than keeping track of everything. I’ve staked out my territory, have cordial relations with several alien civilizations, and am trying to develop in such a way to keep my people happy, but be able to defend myself.

What I’m waiting for is the hammer to drop, hostilities to start. :)

Tactic: One species (the birds) who are about the same tech level as me, but has superior numbers, so I decided to enter a trade agreement with, but not trade technology, thinking I might have a technical advantage I don’t want to trade away. For all I know, these could be a great ally, maybe I should trade tech with them? I just don’t know. 🤔

How about best Starbase defensive tech? There are several ways you can go: disrupt their shields, disrupt their communication, something else Imforget at the moment. So for different bases I’ve chosen different tech. My understanding is that upgrading the star base to its highest level is a matter of having the credits on hand to do it?

I’ve made up a cheat sheet to keep track of the status of my systems so as to not have to go look at each one to keep the picture in my head. I like having a list of my ships in particular and where they are. Most of the time the game remains on pause as I make decisions and start production of different units.

What can seem daunting are Traditions and I’ve researched these, because I don’t think the average player could jump into this, wing it and have the big picture. But that’s just me.

So the game does not offer a difficulty setting change post start as I currently understand it.
I need to go back and see what difficulty I selected at the start. I found this post at the paradox forum:

Edit: My impression is that if you put the game on Ensign difficulty AI difficulty should not be so bad, but this is unverified at this point.

I'm going to leave this posted, I can find the Common/00_Static_Modifiers folder, but don't see those settings, ie can't find them in the various files in the Common folder. The game has probably been changed since this was posted:
Link: https://forum.paradoxplaza.com/forum/threads/editing-difficulty-settings.1037072/
I'v encountered some threads saying the normal difficulty is is too easy and hard is, well, too hard. If you want something in between, you can adjust the setting in this file (make a backup first!):

\common\static_modifiers\00_static_modifiers.txt

0.5 means 50 % bonus:

difficulty_hard_ai = {
tile_resource_minerals_mult = 0.5
tile_resource_energy_mult = 0.5
tile_resource_physics_research_mult = 0.5
tile_resource_society_research_mult = 0.5
tile_resource_engineering_research_mult = 0.5
navy_size_mult = 0.5
}

And this is what I try at the moment:

difficulty_normal_ai = {
tile_resource_minerals_mult = 0.15
tile_resource_energy_mult = 0.15
tile_resource_physics_research_mult = 0.1
tile_resource_society_research_mult = 0.1
tile_resource_engineering_research_mult = 0.1
navy_size_mult = 0.25
}

I guess you will figure the rest yourself :)
Edited this post

Edit: My impression is that if you put the game on Ensign difficulty AI difficulty should not be so bad, but this is unverified at this point.

I'm going to leave this posted, I can/t find the Common/00_Static_Modifiers folder, but don't see these settings The game has probably been changed since this was posted:
 
Ok, I tried really hard to like Stellaris. Got tired of playing on pause and consulting my ever growing spreadsheet. What I wanted was to see some combat, but did it get that far. Someone on linesaid the Distant Worlds 2 was good, that much of the economy stuff that was bogging me down can be automated, but can it, really?

As I’ve said, I love X3 (a space game) played the hell out of it, and although that is labeled 4X (genre) it’s mostly about trading and fighting without much diplomacy. There was zero economy other than what you earned and could buy. This is more of my type of game. As I have Sins of a Solar empire in my library, which I can’t remember if I played or not, I’ll give this a try which is closer to a RTS. And am considering just jumping on SOASE2 which looks pretty good.
 
SoaSE is much more combat-oriented than Stellaris, and it gets you into big battles faster. You may enjoy it and its sequel more.
 
  • Like
Reactions: Huntn
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.