I’’ll Look up info on console commands:
Console commands:
https://stellaris.paradoxwikis.com/Console_commands
As far as “cheating”, I have no hesitation to alter games to keep them enjoyable for me. One of the biggies is grind, always hated it. I refuse to make a thousand trips up the mountain to gather rocks to build my base. That’s not a challenge that’s just grunt work, and this is not real life for which I would make 1000 trips if I need to build a real base, but this is a game 😁 Now when on a server that I don’t have Admin privaledges, to play with friends, I have grinded in the past, but usually admin settings have substantially reduced grind.
In Stellaris, I’ve not yet reached a state of difficulty, other than keeping track of everything. I’ve staked out my territory, have cordial relations with several alien civilizations, and am trying to develop in such a way to keep my people happy, but be able to defend myself.
What I’m waiting for is the hammer to drop, hostilities to start.
Tactic: One species (the birds) who are about the same tech level as me, but has superior numbers, so I decided to enter a trade agreement with, but not trade technology, thinking I might have a technical advantage I don’t want to trade away. For all I know, these could be a great ally, maybe I should trade tech with them? I just don’t know. 🤔
How about best Starbase defensive tech? There are several ways you can go: disrupt their shields, disrupt their communication, something else Imforget at the moment. So for different bases I’ve chosen different tech. My understanding is that upgrading the star base to its highest level is a matter of having the credits on hand to do it?
I’ve made up a cheat sheet to keep track of the status of my systems so as to not have to go look at each one to keep the picture in my head. I like having a list of my ships in particular and where they are. Most of the time the game remains on pause as I make decisions and start production of different units.
What can seem daunting are Traditions and I’ve researched these, because I don’t think the average player could jump into this, wing it and have the big picture. But that’s just me.
So the game does not offer a difficulty setting change post start as I currently understand it.
I need to go back and see what difficulty I selected at the start. I found this post at the paradox forum:
Edit: My impression is that if you put the game on Ensign difficulty AI difficulty should not be so bad, but this is unverified at this point.
I'm going to leave this posted, I can find the Common/00_Static_Modifiers folder, but don't see those settings, ie can't find them in the various files in the Common folder. The game has probably been changed since this was posted:
Link:
https://forum.paradoxplaza.com/forum/threads/editing-difficulty-settings.1037072/
I'v encountered some threads saying the normal difficulty is is too easy and hard is, well, too hard. If you want something in between, you can adjust the setting in this file (make a backup first!):
\common\static_modifiers\00_static_modifiers.txt
0.5 means 50 % bonus:
difficulty_hard_ai = {
tile_resource_minerals_mult = 0.5
tile_resource_energy_mult = 0.5
tile_resource_physics_research_mult = 0.5
tile_resource_society_research_mult = 0.5
tile_resource_engineering_research_mult = 0.5
navy_size_mult = 0.5
}
And this is what I try at the moment:
difficulty_normal_ai = {
tile_resource_minerals_mult = 0.15
tile_resource_energy_mult = 0.15
tile_resource_physics_research_mult = 0.1
tile_resource_society_research_mult = 0.1
tile_resource_engineering_research_mult = 0.1
navy_size_mult = 0.25
}
I guess you will figure the rest yourself