How did u guys get it to work. I have a macbook pro 13" with bootcamped win7 32-bit and i can never get past the character creation screen. It always freezes there and i have to shut my laptop through the reset button. intel core 2 duo 2.26 ghz, 4gb ram, nvidia 9400
Good question. I think I have your exact same Macbook Pro 13". Same amount of ram, and same video card. The only difference is that I'm using Windows XP and not Win7. So I wonder if your issue may be more of a Win 7 video driver issue. On XP, it just works, I let it set defaults for my settings and then bump up a couple of settings to medium. (Whatever doesn't slow things down). It's not screaming in speed, but it is definitely quite playable for this type of game.
You have to be a bit modest with your settings, but it still looks pretty nice, for what it's worth.
-Resolution at 800x600. (For the 9400, this is generally the resolution you want if you want to turn up some of these other settings without a detrimental impact in your framerate)
-Full Screen
-Use Vertical Sync (You might gain a bit of performance turning it off, but I tend to favor this in this game)
-GraphicDetail Level 1
-No Anti-aliasing
-Texture Pack 2 (Which means I do bump up the texture use a bit. With 4GB ram, you can spare it with little to no affect on framerate.)
-EnableFrameBufferEffects 1 (I turn this on. I believe this is the setting that enables stuff like that dreamy wavy look in the locale of your first test. At least for those going the wizard route. Without that, the place doesn't have that affect and looks clear and crisp, and just as real as the regular world. Oddly enough, this is one of the medium settings that you can get away with, in combination with the above settings.)
-Enable Shadows 1 (Simple shadows are fine to turn on. They are important dressing for the look of the game, and the default setting might short change you for what is really possible on your MBP.)
-AnisotropicFilteringLevel 0 (I leave this at 0. Not much of a sacrifice in look compared to turning on or off Frame Buffer Effects)
Take note, these are a little on the modest side, but I was going for the most I can do and still keep high enough performance so that there is room for more intense scenes and sequences without dropping the frame rate much further than what I allow. This setup generally keeps the framerate consistent throughout much of the game and not simply for low-content areas. Bumping up more of these, from my experience, may have left the low-content areas seemingly run just as well, but once a scene got busier, the framerate would chop.
If I was on the 9600, the first thing I would do would be to keep these settings and bump up the resolution to native and see how it runs. If it is flying (as expected), then I'd start turning up some of these effects a bit more until the drop in frames becomes easily noticed. It's way more important to maintain a framerate that doesn't drop below around 20 than to select eye-candy that fluctuates below that number when the scene gets busy. The last thing you want to do is have the game interfere with your control response as you'll be spinning the camera and making selections a lot. <-- (Why I favor V-sync here) Just the nature of the game. What you will likely notice is that some of these settings hardly make a dent in the framerate on a dedicated card, while maybe a few of them do make a big difference. So in a way, you can adjust a game that looks almost like high settings at first quick glance, but cheats a few things to keep the framerate up.