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itunes doen't permit creating new free accounts

The problem is that Apple doesn’t permit to create free new accounts anymore. “Payment Method: None” doesn’t work because it still wants valid credit cards. The problem has been for 1 week. More details on: http://discussions.apple.com/thread.jspa?messageID=8526331

So, my question is how to try free applications if you can’t make a free account ? Last rumor is that you can't create accounts even if you have valid credit card.
:(
 
good grief.

PC/Macs already have an app store, its called shareware, or just downloading an app and paying for it via paypay or credit card. PC/MAC don't have a middle man owning the platform so anyone can *already* release anything for it.

Having the apps in one place, payment and a DRM controlled by Apple is interesting for developers and users.
 
i think the app is called i.TV ... I really like it. You can scroll through current tv and movie listings..just about as fast as if you had the digital listings on the tv itself... apps like that i find useful..not tip calculators or flashlights...i think as time goes on..you will see these apps move to the top and developers will only unveil better and more productive apps. if it saves me time ...im all for it...
 
The problem is that Apple doesn’t permit to create free new accounts anymore. “Payment Method: None” doesn’t work because it still wants valid credit cards. The problem has been for 1 week. More details on: http://discussions.apple.com/thread.jspa?messageID=8526331

So, my question is how to try free applications if you can’t make a free account ? Last rumor is that you can't create accounts even if you have valid credit card.
:(

Thats not true... you can make accounts with valid credit card...

Reason you need it, even if you plan on buying just fee apps, is you are still "billed" for the purchases. Your bill will say $0 though. But apple cant just give them out free without proper accounting purchases. Just ask your parents/sibilings/uncle/aunt for credit card info and reassure them you wont buy other items.
 
The reason the top apps are 99 cents or free is because there are really few expensive fantastic, knock-your-socks-off, apps available. Has a developer ever tried to put out an app like this, only to see it fail? I think the developers are actually afraid to give their time and effort to a killer app like this, not because they fear people won't buy it, but because Apple will reject it.
http://appshopper.com/weather/worldnow

Not true.

Apple may reject some apps, but if you write games, you can pretty much do whatever you want.

Other than some games from the major titles (Spore, for example), almost all the games are 99 cents or 2.99, and those are polished games.

And I can bet some iPhone games were played more than those $40 PSP games.

Yet, people complain about $2.99 price tag, when they have no problem picking up $40 console games. If you don't want to compare to PSP/Wii/XBox, compare to DS then.

Simply put, unless you are EA, nobody would buy you game if it is over $5. So, make a guess what developers will do.
 
Not true.

Apple may reject some apps, but if you write games, you can pretty much do whatever you want.

Other than some games from the major titles (Spore, for example), almost all the games are 99 cents or 2.99, and those are polished games.

And I can bet some iPhone games were played more than those $40 PSP games.

Yet, people complain about $2.99 price tag, when they have no problem picking up $40 console games. If you don't want to compare to PSP/Wii/XBox, compare to DS then.

Simply put, unless you are EA, nobody would buy you game if it is over $5. So, make a guess what developers will do.


and i think the problem here is perception. People going out buying a PSP game for $40 feel they will get an experience worthy of $40 bucks...wheter that be time needed to beat the game, graphics, gameplay, whatever. But someone looking at an iphone game....chances are they will say..well its a "phone" game how intense can it be....etc.. time will fix the perception problem. Also..i might be wrong..but i would assume the costs of selling on app store is so minimal compared to shipping and selling at walmart etc.
 
Not true.

Apple may reject some apps, but if you write games, you can pretty much do whatever you want.

You're right about games, but I wasn't talking about games. I was talking about everything else.
 
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