What's the breakdown? Independents, majors, number of developers making little or nothing.
?
I can provide one key breakdown: ~85% games, ~15% NON-games ... and that is precisely why Apple does NOT provide that breakdown; they don't want that getting out.
The NON-games sector of the App Store is disintegrating, and the pace is accelerating (and Apple knows this; but for some unknown reason, NOT a single financial analyst who covers Apple has picked-up on it) ... many NON-game apps have already been abandoned by their developer (Apple also knows this).
You can easily verify what I say by checking the version history of any apps that Apple recommends.
You can also easily verify apps that a Developer paid for their recommendation, such as Google's Motion Stills and the Polaroid Swing app; just check the breakdown of their ratings; the facts speak for themselves ... when Apple has to resort to new app develops paying for their recommendation, you know something is broken !
Today's comment by Tim Cook was simply meant to appease the masses (i.e., the sheep) who know no better.
There is also a reason Apple has NOT yet provided a better search engine, which would allow more fine-tuned searches ... the info I am describing would then become common knowledge, and they are ill-prepared for that. Once it does become common knowledge, their market cap will take a 20% or so hit. Hardware is becoming a commodity, their non-game apps sector is dying, and all they have left is games. Tim's gonna have a hard time spinning that with most investors.
Its NOT all doom & gloom though. Apple will be triggering a whole flood of upgraded apps, that are Wide Color-enabled, just as soon as the iPhone 7 (or whatever its called) is introduced. These new Wide Color-enabled apps will very-likely shift the breakdown alittle, but only time will tell how it ends up; my best guess, six months after the intro of the iPhone 7, it will be ~75% games, ~25% NON-games.