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Apr 12, 2001
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A banner on Apple's front page proclaims that the App Store has surpassed 15,000 available applications and 500 million downloads. The milestones come just over six months after the App Store's debut.

Apple last reported on December 5th, 2008 that they had surpassed 10,000 available applications and 300 million downloads, and the latest numbers demonstrate a significant acceleration in downloads when compared to previous milestone announcements.

Article Link: App Store Hits 15,000 Apps, 500 Million Downloads
 
All the Christmas shopping must have been good to Apple.

We saw the web-access numbers for mobile-safari shoot up after the holidays, this is even more proof.
 
Yes, 15,000 Apps, with 14,900 of them being useless tip calculators, and games.

We need to see more innovative apps people, I wish someone would make an MS Office editor already, Maybe Docs2Go could come in here?
 
Wow! This is awesome. Too bad the number of truly useful apps is still really low.
 
The dollar amount people are willing to pay needs to go up if developers are expected to invest the time required to develop high quality apps. Prices in the app store are generally lower than they are for apps on other platforms.
 
The dollar amount people are willing to pay needs to go up if developers are expected to invest the time required to develop high quality apps. Prices in the app store are generally lower than they are for apps on other platforms.

And that will never happen until:

A) Apple makes a system that allows some sort of trial-period for apps. (Free for a day?) No one wants to spend $20 unless they know what they're getting. I'd spend $20 on an iPhone app if I knew I liked it. But now? Not a chance.

B) Apple starts pre-approving concepts rather than just finished programs. Who is going to invest a year's worth of work into something without knowing if Apple will even allow that sort of program at all?

EDIT: (Obviously, you could then be rejected later for technical reasons...it's not a blank check to do whatever you want. But it's a good first step. There have been some apps rejected that didn't violate any technical rules...those folks would've liked to know that before they actually wrote the program! This is a small problem for small $1 apps. It's a HUGE problem for large, $20 apps.)
 
The ad says iPhone users have downloaded 500 million apps. Is that to say that more than 500 million apps have been downloaded when you factor in iPod Touch users? Is there any way they can track that?
 
And that will never happen until:

A) Apple makes a system that allows some sort of trial-period for apps. (Free for a day?) No one wants to spend $20 unless they know what they're getting. I'd spend $20 on an iPhone app if I knew I liked it. But now? Not a chance.

B) Apple starts pre-approving concepts rather than just finished programs. Who is going to invest a year's worth of work into something without knowing if Apple will even allow that sort of program at all?

EDIT: (Obviously, you could then be rejected later for technical reasons...it's not a blank check to do whatever you want. But it's a good first step. There have been some apps rejected that didn't violate any technical rules...those folks would've liked to know that before they actually wrote the program! This is a small problem for small $1 apps. It's a HUGE problem for large, $20 apps.)


In addition...there are plenty of people who are making tons of money selling apps at $1 (ifart for an example). This is hurting those who are trying to invest and develop an app at $19.99 since people seem to be somewhat content with free and cheap apps (for now). I do think there will be certain niches forming though..(kinda like the medical app that cost a good amount of money designed for med students/doctors) etc..
 
The ad says iPhone users have downloaded 500 million apps. Is that to say that more than 500 million apps have been downloaded when you factor in iPod Touch users? Is there any way they can track that?

it includes ipod Touch...i believe apple just looks at the app store figures and just says its iPhone (sort of like the genre..touchscreen mobile device).
 
In addition...there are plenty of people who are making tons of money selling apps at $1 (ifart for an example). This is hurting those who are trying to invest and develop an app at $19.99 since people seem to be somewhat content with free and cheap apps (for now). I do think there will be certain niches forming though..(kinda like the medical app that cost a good amount of money designed for med students/doctors) etc..

Oh, good call. I forgot that one! New rule:

C) The categories need to be like this:

FREE APPS
INEXPENSIVE APPS ($1 - $6)
PREMIUM APPS ($7 and up)

It's like how iTunes shows you the top 10 Rock, top 10 Rap, and top 10 country songs. It does no good to mix those up, if you're looking for one kind you don't want to see the others. The same principle applies to apps and pricing.

Thus, if iFart sells 10,000 copies and 'iWork for iPhone' sells 5,000, they can still both be #1 on their own lists.
 
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