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No one wants to spend $20 unless they know what they're getting.

If you look at the consumer software industry as a whole, lots of companies make big money selling stuff that costs more than $20. And a whole bunch of that is certainly not shareware or trialware (e.g. most game cartridges, etc.)

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That is some achievement. I must say though, the store is becoming crowded with many apps that are frustrating to sift through, to get to the good stuff. :cool:
 
Maybe...

Oh, good call. I forgot that one! New rule:

C) The categories need to be like this:

FREE APPS
INEXPENSIVE APPS ($1 - $6)
PREMIUM APPS ($7 and up)

It's like how iTunes shows you the top 10 Rock, top 10 Rap, and top 10 country songs. It does no good to mix those up, if you're looking for one kind you don't want to see the others. The same principle applies to apps and pricing.

Thus, if iFart sells 10,000 copies and 'iWork for iPhone' sells 5,000, they can still both be #1 on their own lists.

Some sort options would be good, i.e. like the options to view music in iTunes.

That would probably help drive sales as well. Pretty good idea.
 
If you look at the consumer software industry as a whole, lots of companies make big money selling stuff that costs more than $20. And a whole bunch of that is certainly not shareware or trialware (e.g. most game cartridges, etc.)

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There's a modest amount of trust the consumer has for boxed products. Because physical distribution is fairly involved the consumer feels that the retailers have vetted the product to a certain extent, and feel that they can probably get a return if it's an abysmal failure.

With the app store, we know Apple has combed through to make sure there's no inappropriate content, but I don't think they're doing much in the way of quality control.

Which is why the suggestion for free trial periods (for the developer to opt into and set their own durations) seems like a good idea.

I also liked the idea of tiered grouping, although an $8 app is hardly "premium" in my mind. Maybe 4 tiers:

Free
Bargin $1-5
Cheap $5-20
Premium $20+
 
Yeah apple really needs to have a better sorting/searching option. I'm weird..in that..i dont like going by other's reviews (unless the app cost a ton or every review is really bad)...so i really would like to search for apps that maybe got so/so reviews..that way i can be my own judge.

A type of preview system would be great...or maybe just 15-30 seconds of sample video from the developer working through their app...showcasing what you mostly would see/experience...iTunes has 30 second free sample of songs...and I use that feature all the time before buying.
 
Misguided Greed

The dollar amount people are willing to pay needs to go up if developers are expected to invest the time required to develop high quality apps. Prices in the app store are generally lower than they are for apps on other platforms.

This makes no sense. Developers aren't happy making a couple million by selling their apps for $1? How many iPhones and iPod touches are in circulation??? You only need to hit a small precentage of users at $1 to make a huge chunk of change.

Look at Pangea. All their games sell for $2 and they said they're making record profits. I think they even mentioned something about abandoning other products in favor of iPhone development.
 
Great accomplishment. I haven't seen a useful app in about 1-2 months though. Oh well, I guess I'm set with my 10 or so useful apps and my iPod.
 
Oh, good call. I forgot that one! New rule:

C) The categories need to be like this:

FREE APPS
INEXPENSIVE APPS ($1 - $6)
PREMIUM APPS ($7 and up)

It's like how iTunes shows you the top 10 Rock, top 10 Rap, and top 10 country songs. It does no good to mix those up, if you're looking for one kind you don't want to see the others. The same principle applies to apps and pricing.

Thus, if iFart sells 10,000 copies and 'iWork for iPhone' sells 5,000, they can still both be #1 on their own lists.

The real problem is that the paid app lists are evidently ordered by # of units sold. The result is that the average app price has steadily dropped. It would be much better if the paid lists were ordered by revenue -- # of downloads x unit price. It makes no sense that my $2.99 app has to do 3x the business of a $0.99 app to get the same ranking.
 
Of that number.... how many are distinct downloads and distinct applications? That is, did they count app versions or all versions of an app only counted as 1? Did they count downloads of the different versions?
 
You do realize that the only reason they have the numbers is because you can't get the apps anywhere else right? And what EricBrian said above. Sort of like a cable company boasting about subscriber numbers in an area that only has one cable company providing service.
 
Now organize the app store!

I can't believe how unorganized the store is. I hate surfing it.
 
You do realize that the only reason they have the numbers is because you can't get the apps anywhere else right?

Certainly you can. All you need is another brand phone: one running winmob, palm, blackberry, symbian, brew, et.al.

The point is that the numbers look great compared to all apps for any/all those other phones and platforms.

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